Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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" And fighting gods, walking statues, and an ancient queen with two pairs of knockers isn't "ridiculous"? ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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Seems like the 'Yes but rare' option is going to win out. Setting aside the implications of this on game design and pandering to the community, I really hope that an appropriate rarity will also be considered. Anything less than drop only and extremely rare (like divine or exalt) will mean either it'll be so common that it'll make other nets redundant or turn out like sextants where the kb meta clearers will get all the advantage and the casuals or people who like to play slow will lose out again. They must be rare enough that using them for all your red captures is severely de-incentivised.
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" This can be very easily turned the other way around :) All of those complaining about "not being able to play because it's too difficult to catch things with too much dps" would never leave either. Let's leave the league the way it is then! As for the other guy, mockery or not - he has a point. There's 101 ways to capture the beasts. If people don't do it - it's their own choice, or their own lack of imagination. Saying they're too stupid to do so or not capable of complex enough thought to figure one of those 101 ways out - may be a bit too harsh. Doesn't make it wrong though. There may be a difference between "l2p, if you suck you don't catch anything" vs "please, try to figure out a way to just make your build work, or roll another character for beast catching, both viable options". Chose whichever appeals to you more. Also ppl saying "my 5 totems kill too fast" should maybe think twice before brainlessly spamming 5 totems. The BESTIARY BEAST ICONS on the map are there for a reason, just, well, start thinking. |
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as a crit miner, I approved dead nets, but with increased rarity, probably as rare as GCP, but still be able to obtained by selling 3 T1 net
I think the concept of capturing beast is great for non-crit self-casting char, but sometimes it's impossible for minion/crit char due to how volatile the damage output or targetting system |
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No from me.
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why no option for "i dont care"
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I would say No. Don't do that.
Just buff the life pool of the mobs so they don't die instantly. Maybe increase it by 3 or 4 times bigger. Heck, some of the mobs, you can raise it by 10 fold. Just increase their drop rate to compensate so the speed meta elitist don't start crying and whining in the forum. And add an item or items that greatly weakens them, but it takes a few second for it to take effect, an area effect much like traps. This may come in the form of greatly reducing their defenses, removing regeneration, makes them immobile, et c. Them having a bigger life pool would prevent players with high damage output to accidentally killing them and missing the chance to capture. The items that affects them would help players that do not have the damage output to kill them or it's too dangerous for them. It gives you a sense of actually hunting them. The item having duration, delay and area of effect would make the player plan out where to put them, when to put them and who to use it on. Just like real hunting, you have to lay down traps and weaken the target to capture them. Last edited by Arifureta#6724 on Mar 5, 2018, 1:01:25 PM
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" Next up: Incessant crying about the rarity and lack of necro trap drops. Perfect way for GGG to pander to the yes people while effectively going the no route. WTS: Shovel and Bucket, 5ex. "Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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" I probably wont. There are not challanges rewards i really wants and if mechanic of capturing will make me irritated i will just skip it. |
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" I do agree with this, but end-game frostbolt crit totem might kill a yellow beast offscreen and you can't really control it, since there's no "disable totem" skill and frostbolt has ridiculous range Last edited by cypherusuh#2935 on Mar 5, 2018, 1:03:16 PM
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