Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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" "Yes" is winning. Personally, I don't care, so long as we have a way around the broken capture mechanic. Hopefully GGG will tweak the capture process in the future to not ever need these dead nets. Until then, at least it's one solution to one-shotting everything if people backtrack to complete the Bestiary when over-leveled. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Last edited by cipher_nemo#6436 on Mar 5, 2018, 10:05:14 AM
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I think the bigger question is why didn't this come up during development?
Culling strike is not a new concept. Minion and totem builds are not new concepts. It's been well-established in the community that builds with these stuff can't do vorici missions very well. It's basically "keep enemy at low life for 8s" or "kill all guards except the enemy" or "kill the enemy leaving one guard alive" as a core league mechanic all the way through. Do you even play test your game? Do you even know your game? Why do you have to poll the community after launch like you didn't foresee this being a problem? This is not like you at all. It seems you're running out of ideas, GGG. |
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WHELP SO MUCH FOR BESTIARY BEING ABOUT CATCHING BEASTS
Officially Roadkill League now. Totes time to skip. Ugh |
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Capturing monsters is boring, its not pokemon game so the league is out off the place in the first place. We should just collect hearts, heads or some other thropies, then create some-kind of chimera/frankenstein. That would fit POE better in the style of tharmaturgy experiments.
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" My thoughts as well. Someone there went /afk. ✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags. |
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Capturing a dead beast kinds of defeats the purpose.
If you make a mistake and kill it, then it is your fault. |
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Capturing a dead beast kinds of defeats the purpose.
If you make a mistake and kill it, then it is your fault. |
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Well as a NECRO I have troubles catching the beasts. They die too fast off screen or I cant see them in a swarm of minions.
Really having tough time this league, miss beasts, dont see them, kill them - anything but capture them. Got hundreds of nets saved up, but no beasts captures. Sucks to be a NEcro |
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" Wraeclast is a land where the dead rise again... " There's nothing wrong with the in-character explanation for beasts. And if the dead nets are rare, people will still attempt the regular method of catching them first. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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Adding Nets that work on corpses would just make the league mechanic trivial, you would just fly trough maps one shot every bestiary mob and still be rewarded, there would be, basically, no interaction with the league at this point. My suggestion would be to increase the minimum hp that the monster needs to be for the maximum chance of capturing it, and increasing the net throwing speed for each net tier, this way you are not hindering culling strike builds and fast mappers, and at the same time you are not trivializing the league mechanic.
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