Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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I actually prefer the solution others talked about here in thread - to have them disabled for 3 seconds upon "death" before actually dying. Giving you time to capture.
Done deal, all problems fixed. Also, take that fucking net off cast time and whatever, you fail it if you are casting since it requires you to be doing nothing its really frustrating. And the landing time is also too long, make them useable whenever u want even when channelling(or force cast to break any channels and proceed), and slightly speed up their animation. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Mar 5, 2018, 9:30:39 AM
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I kinda want to vote no, for purely thematic reasons, but something does need to be changed. There's just too many builds that I can think of that are punished for, basically, being played this league.
I'm a little concerned that if No wins, then nothing will be done about it at all, and minion builds, high crit multi builds, builds that offscreen packs, builds with massive DoTs and so on will end up having a much harder time to capture beasts. To people who say "Just make a build that can capture beasts" (and a quick scan through a few pages of this thread shows, there seems to be quite a few), if a league mechanic massively reduces build diversity, that league mechanic has been badly implemented. Imagine if the next league, GGG introduced a load of new bosses and creatures that could only be damaged by spells. Would you say "Just make spell builds then, if you want to effectively participate in the league"? |
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" +1 Last edited by XEdwardElricX#4160 on Mar 5, 2018, 9:32:42 AM
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Vote:
No 14187 48.61% Yes, but more common 7429 25.45% Yes, but more rare 7571 25.94% Conclusion: 14187 - No 7429 + 7571 = 15000 - Yes |
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" Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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" *throws net* Ha! I've got you now! *does 100k dmg over <3 sec* That's enough to kill you 15 times over, but I threw the net first so it's K. Also, culling/slayer ascendancy was there for the 2nd hit when you were at 1 hp magically, but o well you had a net on. Yup. Definitely makes a difference if it is a corpse or a living creature. GGG activate ability to kill the capture targets for this guy. |
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I love playing minion builds/necromancer builds. I feel like this league is punishing me for the way I love to play.
It's extremely difficult for me to catch beasts. The point of catching them and keeping them IS to keep them alive! I understand the sentiment of those who vote no for this reason alone. To introduce a net that allows us to catch dead beasts would be an amazing quality of life change. This does not mean I can just flat out ignore the core concept of the catch mechanic though. As much as I would like to see a wider catch window timer, it still won't save me from those "well Sugar Honey Iced Tea my minions just one shot that new mob I needed" mechanic. How do I get around this as the game is now? I get rid of my minion army and walk around with just my spectres. It sucks, but it's manageable. Doing so allows me to get an extra second I need to check if someone is new or not. Nets are still cheap enough where I am not totally discouraged to come back and try again later. That may change as I get into mapping as I have noticed the significant currency change in the nets. What would I do with a net to catch dead beasts? I'd use it on those rare mobs I really wanted but my minions messed up catching. Those mobs that there are so many on the screen, along with my minions on top of them that with kiting and dodging, I end up missing trying to stay alive. I've already bumped into some nasty double affix mobs that have killed me multiple times in the attempt to catch rather than kill. Allow me to gamble and harvest them to use afterwards. Make those kind of nets only drop in maps. What about a cage that guarantees catching a beast even when used at full health? This way you are still "catching" it rather than bringing a dead body back to life. The cage could be a rare item, just like the idea of a rare net to be able to get dead monsters. One other thing I want to add is that in groups, it's hard to know who caught a beast. Could there be a small post that goes into the chat window to let us know "You have captured 'name of beast'." or "'name of beast' has been added to your menagerie." Thank you for your continuous work on the game! I do appreciate it :) Achievement hunter!
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" You exactly described what happens to me as a cyclone slayer. I suggested something like that too. |
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BUMP!
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I can't even judge yet since I haven't had the time to get to maps... But IF trapping gets good QoL changes I'm up for trapping living mobs. Maybe autotarget closest mob to cursor, prioritising rares
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