A Few Specific Balance Changes in 3.2.0

Really love these changes!! Looking forward to the next league!
Welcome to the PATH OF NERFS !


I'm ready to accept nerfs if the number of buffs would be exactly the same!
Last edited by quflamingo#7465 on Feb 27, 2018, 4:22:51 AM
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Breakleg wrote:
BUT there is a lot of people, who have been playing this game for way longer and have spent way more money on the game than I have that really enjoyed sextant blocking and I think that it should stay.


i don't think that there is a correlation between people heavily supporting he game and people playing it successfully/optimally.

for one, playing successfully requires masses of playtime and supporting the game requires an income.

and there are those who like to support games which didn't bury their players with gratifications all the time. a minority likely.
although poe did make substantial steps into that direction...
age and treachery will triumph over youth and skill!
pretty severe for many people .. sextants and oni-goroshi .. swing and wack, splat
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vio wrote:


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Burgingham wrote:
Sextants were a very nice source of income for casuals. Gone now as well.

"casuals" selling their sextants to others who made a fortune out of them was the biggest errogenous trend in previous leagues.

especially since sextant blocking only made sense at a certain point of whealth and "time spent" which casuals never reached.



I am not sure that is true. The last sentence that is. As I said before I am kind of a casual these days because of work etc. but I still went to try out shaped Vault and sextant blocking for the 1 or 2 hours per day I might have to play the game.

Sure it was quite a big investment at first, but it paid off quickly. And boy does the game feel awesome once you actually have it up and running. There is constant engagements with enemies and actual close calls and exciting situations happening too, which you don't have in the underpopulated normal maps. Like Abaxoth spawning when you roll Beyond on a map or that kind of stuff. And you actually leave a map with an inventory full of useful items (on an uber strict loot filter). Which is satisfying and rewarding.

I am not saying everybody should do it like this, but I have always been all about efficiency when playing games. It is my way of having fun. I just don't enjoy games where I am having mediocre characters at best but am "doing my own thing". Different strokes for different people. I just do not get how people who play in a more casual way feel like they are entitled to complain about how rich those get that make their gameplay all about efficiency.

Aternatively GGG could just populate maps like they become with quintuple sextants and Breaches as a default. Then I'd definitely enjoy normal mapping too ;)
Last edited by Burgingham#3085 on Feb 27, 2018, 4:31:43 AM
I dont like Oni-Goroshi change, expecially that half-baked argument it made leveling too easy. It takes anywhere between 12 to 16 hours to level up a character through 10 Acts. Oni-Goroshi farming takes 4 but more likely 6 hours to get, which means no matter how fast this makes leveling process it will never be able to compensate for time lost farming for it. Oni-Goroshi is decent end-game weapon providing 6L, however, it is not out of line of any end-game gear.

I hope GGG will reconsider Oni-Goroshi's drop rate reduction and keep it the same as originally implemented or just slightly prolong its acquisition.

I do not like damage increase on bosses as some are already deadly enough while others are inconsequential before and most likely remain as such even after the buff. I also do not understand why a change in damage scaling that should apply evenly across the board can have different impact on different bosses. Lack of clarity on what bosses will be harder is bad, especially for HC leagues--I'm glad I do not play HC but it still concerns me that GGG fails to pinpoint what bosses will be harder yet they still feel they need to warn us.

Sextant changes and Biscos nefr are fine because their intention is to prevent abuse of game mechanics and level up playing field for everyone. I have never used Sextant nor sold them and never had Biscos so I guess I will be "better off" in Bestiary than before If I decide to play.
You can't complain about the power creep and that the game is easier and then rage and say rip to everything when they make the changes. Making 10ex for 3 hours of gamplay (someone earlier posted the number from his mf party group) is not where we want the game to be at.

And these changes wont affect most players, i would argue that the % of players that can afford a neck for 16 exalts is quite low. Or buying sextants for 5c each, thats not the averege player.

Greate patch GGG, so excited
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h3h3fan wrote:
Adding more useless shit like Leaguestones back into the game, more stuff to manage and shuffle around = bad.

End of story.


The changes are good, might need some tweaking, but it's in the good direction.




Leaguestones were good! problem was getting the white ones that didn't give anything don't tell me if you found a 80% chance to proc beyond boss, bloodlines have up to 60% more magic monsters and like 3-4 more essences in your map ontop of your sextants ontop of your beyond/bloodlines via zana ontop of whatever they give us in the league you still think its bad?.

Great changes, loving it.
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skullptura wrote:
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ggEASYY wrote:
It's a shame they do these kind of changes without understanding the real problems with the subjects. =/

Biscos: Problem with it is that people feel like it's mandatory to wear or you're losing out. Guess what, this change will do absolutely nothing, it's still gonna be pretty much a must have for mapping, just nerfed = less fun.


Could not have said it better. I legit don't play builds anymore that cannot wear Bisco as I usually only map. This won't change that at all.

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ggEASYY wrote:
Sextants: Problem with sextants is that maps feel empty as **** without them. Assuming they don't increase general mob density, all this change is going to do is make mapping feel miserable compared to before = ALOT less fun for people who map alot.


It is not like people will stop using sextants as much now. Base density is bad and mapping is not fun without them. So you will just have to spam even more sextants to get good mods without blocking and buy even more to make the game feel good. That did not address the underlying problem.

I was already pretty sad last league with how the atlas and density got changed. It made so many fun maps shit tier simply because you cannot sextant them properly anymore. Before you had multiple choices for each Tier. Now most are just bad and in some tiers there is only one viable option because you can use way more sextants on a map. The most fun I ever had in this game was when I could actually choose what maps to run and get decent density but could still use sextants to spice it up.

This league looked not that interesting to begin with as I don't enjoy crafting and the beasts just seem annoying to deal with. I might just quit after 1-2 weeks if mapping is the same as last league with less sextants. The changes to map rolls looked good on paper but were just bad in game. It seems like the pack size roll doesn't even matter anymore because the map bases simply don't have packs so you won't feel the difference between higher or lower pack size. The change just takes even more options away from me because sextants made that bearable again. Especially now that I am forced to unlock my atlas to even get sextants in the first place. Overall just a change to make the game less fun for people mapping.


Yep

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