A Few Specific Balance Changes in 3.2.0
https://clips.twitch.tv/BeautifulFancyWoodcockTooSpicy
lol kids https://www.youtube.com/watch?v=PbFE90QKJIw
vs adults https://www.youtube.com/watch?v=jzysxHGZCAU 😂😂😂😂😂😂😂😂😂 business a-blazing but no more t-shirts |
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GGG take my energy!
I see that a lot of people think that 'fun' is plipping exalts on 2nd day of a league instead of doing content. It's not. In a long run, you make bad for the economy. Sextant blocking was just an exploit. deal with it. Matures, sometimes, need to get that their behavior hurts the game and take that changes are highly demanded. |
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Great changes(it was about time for sextants to be changed).
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I love you GGG for the breaches and biscos haha!
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BB BISCO AND ZANA
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Well.. Good thing I won't ever play a league again with these changes
/Edit Or spend money for that matter Last edited by Konnicus#2318 on Feb 27, 2018, 3:58:12 AM
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Take a close look at the argument GGG provided in favor of nerfs.
" How exactly does buffing shit classes or adding another bundle of overwhelmingly trash uniques justify spoiling the enjoyment for people who've been playing Raiders and PFs? Meta has been shit for quite a while, everybody knows or feels that in some way. No need to add ambiguity and misrepresent the truth, GGG, just be honest. |
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R.I.P. RMT. :-)
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Okay, since we have so many economic specialist in this thread lets sum up some facts:
- bisco quantity nerf halfs its quantity. As it is said it looks like a big nerf, but with dimishing rule it is not so big, but people act like literaly we will have half less currency overall in next league.. - prices of items will go up/down. "Will be less currency so items will cost more", "Will be less currency so items will cost less" - both claims are as common.. Nerf is a nerf(no matter how big) so there will drop less currency. Items drop doesnt change so there will be the same amount of them. Now what happens when in one month you had 100tvs to sell and people were rich? They bought them all. Next month you got 100 new tvs (same amount of items drop) to sell, but people became poor (got less currency) so they don't buy yours tvs, but you have to live (buying maps or items for your build). So you lower your tvs price to sell them! Thats how it works. Another example what happens in countries which print too much money? Its money became to worth nothing, so you need millions to buy bread. What happens when there is less money in current? Producers of bread are trying to compete to sold their items by upgrading theirs quality or by lowering the price. Thats true about currency, but by sextants nerf there will be less items too, but its hard to tell how much less or if overall: sextans mods capped at 5 -> less sextans used -> more sextans in the market -> price goes down -> more people start using them -> more items drops |
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" we will see. imho, if, for example, breach isn't available in a league, planning a build that relies on a breach boss item doesn't really make sense. less builds in that matter result in lower demand. you could argue that players will have diverse builds but that isn't the case anymore, it all depends on builds which get advertised by the multiplicators (streamers) and they would be stupid to recommend builds that rely on items you can't get or farm yourself. " "casuals" selling their sextants to others who made a fortune out of them was the biggest errogenous trend in previous leagues. especially since sextant blocking only made sense at a certain point of whealth and "time spent" which casuals never reached. --- cause i'm at it: i'm also glad they nerfed zana xp. sure, there needs to be rewards for playing alot but if i got 2 to 3 hours playtime every second day i'm not keen to wait in hideouts for 1 hour every session for some wannabe organisators to get a zana rotation going. age and treachery will triumph over youth and skill! Last edited by vio#1992 on Feb 27, 2018, 4:04:19 AM
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