A Few Specific Balance Changes in 3.2.0

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Still the follow things remains so far :

- The Witches are dead.
- The CI's are dead.
- The ES is dead.
- The direct clean casters are joke.


So. overall so far no changes. The game went since 3.0 one big hack and slash with FX's, and constantly forced build deprecations and pokerfaces on the players in "Standard".

I am sorry, but I am not a masochist.

The best solution is maybe to delete "Standard".
This way the peoples at least will be aware that the game hold no long terms toward it's players.







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Last edited by YordansRage#0600 on Feb 26, 2018, 7:09:09 PM
Bisco's I kind of understand just because everyone "thought" they needed it if they mapped. Sextants on the other hand is just to harsh and not needed, it was optional and not forced onto you. Also the market for sextants were starting hit a nice equilibrium. If you wanted to use them, it will cost you and if find a few without using them you will make some monies selling it.
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Frenshi wrote:
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h3h3fan wrote:
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Frenshi wrote:
Why is anyone happy about nerfs? I will never understand the joy some people get from other people's disappointment. I don't use biscos or sextants, but why would I care if other people do?

I despise this community.


You lack the ability to see it from other peoples perspective.

Read some of the reasoning in this thread. Makes sense.


Every single person has the option to use these items, so who's perspective should I look at it from?
The person who plays casually and is sad because they don't have the same wealth as those that play more? More time = more wealth. Nerfing items won't change that. So, those people will still be disappointed.


Basically. It's garbage players looking for reasons to justify why they blow. I didn't touch sextants/biscus for the first 3 weeks of temp. Got 2 mirrors in that time and a bunch of other gear, tried it out in std and it's whatever. These plebs are happy because they want others to be as miserable as they are stuck in white maps for 2 months crying about map drops.
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Hardcooore wrote:
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I_NO wrote:
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Paldamus wrote:
Well done GGG, noice changes. Removing the ridiculous stuff and making the game somewhat harder. Good stuff! 3.2 is a beast of a patch, feelsgoodman... league tho meh


but you've never done anything hard lol



LMAO


Well really the people asking for nerfs most of the time really haven't done anything hard like at all lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Oh damn, i planned to use Oni goroshi for next league...

They had it dropping 247 in harbinger, so they nerfed it's drop rates because everyone had one and that wasn't fun. Then when prices went up to 20 ex for 1, people cried because they can't afford one and others are making too much currency. LOL They can't make up their minds what to do, everyone has one too op, some people have them too op.

Thank god majority of players have never owned a HH. Then they'd be really salty at how rare it is and how only a few have it.
Be a u tiful.
Stay awhile... and listen.
So.i rarely write if i ever wrote actually,i am kind of an casual player and supported this game from the real early stages,i ve jumped on and off from time time,spend the most money for a videogame in my whole life in POE,always liked the new ideas and checking the situation of the game but i find from GGG point of view some rather negative mindsets which are blocking or making needlessly some aspects of POE rather uninteresting and not fun for some casual players but bread and butter vital for some other ones
thus creating an kind of war between playerbase,we need to understand such simple concepts for the betterment of the game such as..
1)PEOPLE LIKE LOOT,a lot,both the casual player and the 1%,it would be rather better to boost the drops rather than nerf the 1% ways of achieving big currency,for example i am a type of player that wanted to work toward getting a biscos,reaching zana 8 to do countless breaches,because breaches felt like a challenge with so many mobs and a lot of drops i would like them constantly but i could not have them,so i was striving to achieve the level of having them constantly cause they are fun,which sets up the next point
2)PEOPLE LIKE DENSITY,that's why breaches are so fun and engaging and by far the most action part of the game,that is why sextant exist and people used them in so smart and unique ways in order to make their game more crazier,every map feels more alive with more mobs and gets your adrenaline going than simply walking to a simple pack to another one when you could have an almost full map of mobs and lastly but importantly
3)PEOPLE LIKE TO HAVE FUN,and this is the most vital one,each player haves fun in his own way(amassing huge currency,trading,experiencing the game,making weird or strong builds etc) so it isnt right ruining the fun of some people but rather improve all aspects of it for all,some solutions that would fit all are really easy,like:
1)Keep Biscos Unchanged,make it much harder to get.(hard goals prolong the farm of those people that fits their playstyle and still the joy of achievement is there for them)
2)Boost all the drops,some people who are casual cannot play a build which they would like because of so much rare items and expensive trading,by boosting the drop and keeping the currency farmer type players exist the chances are the economy will be much better and cheaper for everyone to achieve their goals
3)Make maps with more density,as an endgame system,it should strive toward the most rewarding at its default for all players,all players want full maps,some for quantity and currency,some for leveling,some for challenging themselves,simplify sextant system after that or invent a more rewarding system
4)Give options,some people would like breaches,even as an end mechanic and hard to get,but still giving an option is quite a score for playerbase,some people like to see they have something to strive for even if its harder,but at least they worked through it and achieved for their maximum pleasure of the game,dont ruin it but work around it
5)As a great company,you should not let playerbase be divided or take places with the currency makers and the non currency makers,simply invent smart mechanics that can keep everyone happy,another players joy or goals shouldnt be another ones problem rather than another ones help,since its an economy based game too,so everyone can do the part they like and enjoy the game wholeheartedly.
Look, I'm all for harder bosses. I love challenges. But for that to work, these bosses need to be WORTH killing in the first place.

The way things stand now, players have already reached the point of skipping bosses. It saves time and yields more currency. I honestly thought GGG had realized this by now.

What players need right now is encouragement to actually kill bosses. Making bosses more difficult without properly rewarding players is even more discouraging. It's high time bosses actually dropped worthwhile loot.
"
klaidi wrote:
So.i rarely write if i ever wrote actually,i am kind of an casual player and supported this game from the real early stages,i ve jumped on and off from time time,spend the most money for a videogame in my whole life in POE,always liked the new ideas and checking the situation of the game but i find from GGG point of view some rather negative mindsets which are blocking or making needlessly some aspects of POE rather uninteresting and not fun for some casual players but bread and butter vital for some other ones
thus creating an kind of war between playerbase,we need to understand such simple concepts for the betterment of the game such as..
1)PEOPLE LIKE LOOT,a lot,both the casual player and the 1%,it would be rather better to boost the drops rather than nerf the 1% ways of achieving big currency,for example i am a type of player that wanted to work toward getting a biscos,reaching zana 8 to do countless breaches,because breaches felt like a challenge with so many mobs and a lot of drops i would like them constantly but i could not have them,so i was striving to achieve the level of having them constantly cause they are fun,which sets up the next point
2)PEOPLE LIKE DENSITY,that's why breaches are so fun and engaging and by far the most action part of the game,that is why sextant exist and people used them in so smart and unique ways in order to make their game more crazier,every map feels more alive with more mobs and gets your adrenaline going than simply walking to a simple pack to another one when you could have an almost full map of mobs and lastly but importantly
3)PEOPLE LIKE TO HAVE FUN,and this is the most vital one,each player haves fun in his own way(amassing huge currency,trading,experiencing the game,making weird or strong builds etc) so it isnt right ruining the fun of some people but rather improve all aspects of it for all,some solutions that would fit all are really easy,like:
1)Keep Biscos Unchanged,make it much harder to get.(hard goals prolong the farm of those people that fits their playstyle and still the joy of achievement is there for them)
2)Boost all the drops,some people who are casual cannot play a build which they would like because of so much rare items and expensive trading,by boosting the drop and keeping the currency farmer type players exist the chances are the economy will be much better and cheaper for everyone to achieve their goals
3)Make maps with more density,as an endgame system,it should strive toward the most rewarding at its default for all players,all players want full maps,some for quantity and currency,some for leveling,some for challenging themselves,simplify sextant system after that or invent a more rewarding system
4)Give options,some people would like breaches,even as an end mechanic and hard to get,but still giving an option is quite a score for playerbase,some people like to see they have something to strive for even if its harder,but at least they worked through it and achieved for their maximum pleasure of the game,dont ruin it but work around it
5)As a great company,you should not let playerbase be divided or take places with the currency makers and the non currency makers,simply invent smart mechanics that can keep everyone happy,another players joy or goals shouldnt be another ones problem rather than another ones help,since its an economy based game too,so everyone can do the part they like and enjoy the game wholeheartedly.


Format dude.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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