A Few Specific Balance Changes in 3.2.0

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I_NO wrote:
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hyyyben wrote:
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Fips_PoE wrote:
Well, these changes look reasonable to me! I'm ok with that.

But why increase boss damage? Ofc you want the separation between normal mobs and bosses.
Increasing boss damage means the boss is harder to fight and is more dangerous.
Then, if you do not simultaneously increase kill rewards (drop quality), why shouldn't I just skip boss fights (after first kill for atlas progression)?


Because you like the challenge - a real man will face the challenge..screw it if the boss hits harder, we will just be that more defensive !


Err no that just makes melee less attractive lol


Exactly. By now you could guess that I prefer melee chars ;)
IGN: ??? (Fips_PoE - Conquerors Of The Atlas, Metamorph League)

Originally joined: Jan 29, 2013.
I like it. I hope now GGG can now put the focus on improving overall mapping like rewards for killing map bosses, something more for atlas progression and moster density while mapping. I honestly think it's a healthy thing for the game to remove the absurd amount of currency that was created by farming the same map over and over again and bring some new rewarding options inside the rest of the game aswell. Obviously dedicated people with knowledge and a lot of time to play should still be the richest (and those nerfes dont change that btw, you just gotta do other stuff now)
Well done GGG, noice changes. Removing the ridiculous stuff and making the game somewhat harder. Good stuff! 3.2 is a beast of a patch, feelsgoodman... league tho meh
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
Last edited by Paldamus#1328 on Feb 26, 2018, 6:48:57 PM
Why is anyone happy about nerfs? I will never understand the joy some people get from other people's disappointment. I don't use biscos or sextants, but why would I care if other people do?

I despise this community.
Can we know at which level onigorishi is possible? Like if it's level I may. It have plans to farm it but I would mind chancing it by getting lvl 2 before the fight
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Paldamus wrote:
Well done GGG, noice changes. Removing the ridiculous stuff and making the game somewhat harder. Good stuff! 3.2 is a beast of a patch, feelsgoodman... league tho meh


but you've never done anything hard lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Drimli wrote:
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Fips_PoE wrote:
Well, these changes look reasonable to me! I like them.

But why increase boss damage? Ofc you want the separation between normal mobs and bosses.
Increasing boss damage means the boss is harder to fight and is more dangerous.
Then, if you do not simultaneously increase kill rewards (drop quality), why shouldn't I just skip boss fights (after first kill for atlas progression)?


People are already skipping bosses =) they are not effective or worth killing =) Have a good day/night!


Yeah, that was what I had in mind while posting this. It even worsens the situation. Or, if you basically already skipped bosses, well. ^^
IGN: ??? (Fips_PoE - Conquerors Of The Atlas, Metamorph League)

Originally joined: Jan 29, 2013.
Smart changes. I hope to see further changes where needed to 'level' the playing field a bit for new players and players with less time to invest in the research on how to 'work' the game systems. Kudos on the effort.
what did Bisco ever done to you!? T_T

super hyped for frydai
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Frenshi wrote:

I despise this community.

Oh no!

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