A Few Specific Balance Changes in 3.2.0
" You lack the ability to see it from other peoples perspective. Read some of the reasoning in this thread. Makes sense. |
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Bisco nerf was much needed.
For the breach changes, I really hope the new divination card drops are common enough to make up for it. |
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wow Much Interest! Very Shock! So Excite! wow
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Good!
Actually need some slowering of the levelling scaling before 60-70 and making boss much more harder before kitava A10, actually you can play very fast until A10 kitava in HC without problem on challenge, is very very too easy the gameplay before map. Last edited by Cere_89#1168 on Feb 26, 2018, 7:04:06 PM
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" Every single person has the option to use these items, so who's perspective should I look at it from? The person who plays casually and is sad because they don't have the same wealth as those that play more? More time = more wealth. Nerfing items won't change that. So, those people will still be disappointed. |
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Tweaking ascendancy nodes was long needed. Too bad you still have to run the garbage pit Lab to get them.
The Lab, making a great game good since 2016.
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" LMAO |
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A whole lot of nerfs...
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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These are reasonable changes. Looking forward to the next league!
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I'm sorry the sextant changes are stupid.
For people that like soloing and getting good wealth, what options have you increased for us now that you're taking away a very big gain. Here's the thing last year you nerfed exalted orb div card drop rates in some places. Nerfed harbinger gains. You're literally maxing it harder for some of us to farm what we want when it's already dumb enough. Not all of us are mega farming pros who want to spend all day grinding this game for meager results. The idea you're making it more fair is a crock. How is fair to nerf things but not improve the faults? How is fair to keep map drop rates like crap on the high tiers but cry about people about people getting to 100 through mid tiers? Do you ever balance out the problems that lead people to wanna be effective. Stop saying abuse its not as if you're in total control of the balance. The good players in this genre will always maximize what they got. Seriously is every major ARPG developer just a baby when it comes to people learning effective strats to enjoy the game better? Nothing decent can remain and the people that suffer aren't the pros or the scrubs that never want to figure out mechanics but people in the middle who use them to offset the fact they aren't in some 6 man ultra investing pub group. |
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