A Few Specific Balance Changes in 3.2.0

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TRV wrote:
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C0Y0T3_SLY wrote:
Is the Oni nerf really necessary? It was already generally less profitable per time than endgame play, and fucking mind numbing (but reliable, which is important!) for SSF.




Fuck ssf. Youre supposed to be playing the game with restrictions. What fucking good are the restrictions if you get everything handed to you?


4-6 hours of mind numbing drudgery isn't exactly having everything handed to you. Oh, and btw gratz on your amazing achievement of 13 challenges.
That, that is, is. That, that is not, is not. Is that it? It is.
Rip Zana
Rip Oni-Goroshi
Rip Bisco's
Rip Sextants
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Sarno wrote:
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Bex_GGG wrote:
Needless to say, people with Oni-Goroshi can level up very quickly. At its 3.1.0 spawn rate, a popular strategy is to farm the Twilight Strand for four hours to get the sword, and then having an easier time with the playthrough.

We're happy with people doing this if they want, but it's going to take longer than four hours. We've both made it spawn a lot less often and also added a high degree of variance to it.

While I can appreciate the need for it to be less common, I'm a little disappointed in the execution here. I would've preferred similar variance than previously, but it being moved to higher levels. This way some people will be disproportionately lucky, but that'll go in other direction as well - and being the victim of harsh RNG is never fun. This will really frustrate some people. :/


The problem with this is that it is just probability based, the average person will be disadvantaged and the extremely unlucky will be severely disadvantaged, but there will be some people that spawn him right after hitting level 7. It will just create a much wider bell curve, there will still be extreme results on either end and some people will get the item without having to invest much time or effort.

I would prefer if they just made Hillock's angry twin brother who you can summon somewhere and it being an insanely difficult fight so that there is a level playing field that is skill based rather than extreme luck.

While RNG plays a big role in ARPGs, I don't think you need to go to the well as often as GGG do, especially for extreme probability functions.
Last edited by Zvim#3037 on Feb 26, 2018, 6:39:09 PM
LoL i dont understand why all use bino before it was crap ...and now even nerfed ...

What a point to play MF ?
-MF build = lower dps slower clear speed = less efficent
-If you play in real party with real boy monsters insta die ... and its rlly hard to even last hit with culling strike to finish mobs (so then your MF can count for drops )
-Increased item quanitity modifiers dont work on maps drops .... only one from map rolls count ... so what is point even for use it? rates looks like 0.01 % to drop exalts or something so if you got 100% increased quanittty its kinda like 2 rolls for 0.01% to drop exalts :D yaaa guys its 2x Higher Bigger chance .... :D but 0.01% or 2xroll with 0.01% or even 0.02 its still nothing
Bino has minimal use maybe in solo play now it is not even worth wearing better get dps amu and higher clear speed
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
or maybe i miss something maybe IQQ from bino is global mod not local ( so its multiplicate IQQ after all other modifiers from items from map and from party size )
IGN KotsaPL
Last edited by kotsapl#1140 on Feb 26, 2018, 6:44:58 PM
sorry to interject, but...

Has atlas migration happened yet between Abyss and Standard?

And does staying logged in mess up this migration process?
Asking because I want to keep my more-completed atlas from Abyss SC.

Thanks for any information on this!
Last edited by andrew8448#7424 on Feb 26, 2018, 6:39:29 PM
glad they nerfed sextants so maybe now i can feel less guilty about not using them... too much of a pain to buy them
rip bisco's LUL

also when will you finally bring back ignite from it's grave?
Quite frankly should of just removed sextants completely from the game.
Good Very good !!!
RIP breach

RIP zana

RIP sextants

RIP mob density
Last edited by Molochmane#0328 on Feb 26, 2018, 6:45:21 PM

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