A Few Specific Balance Changes in 3.2.0

Nice this sextant change makes me happy! And the Zana change is great! I hate all Masterquests (except Vagan) and lvl 8 takes far 2 long 4 all of them.
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Ashriel wrote:
The "marathon" to reach Zana 8 (and all of the other masters for that matter) needs to reduced by more than half. No one wants to do rotations. They are soul-crushing and anti-fun.



you should play d3 is you want to have an "easy" time...accept that poe is a bit harder...dont whine..work harder...thats life..in both gaming and real life :) - work harder sir !
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hyyyben wrote:
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Fips_PoE wrote:
Well, these changes look reasonable to me! I'm ok with that.

But why increase boss damage? Ofc you want the separation between normal mobs and bosses.
Increasing boss damage means the boss is harder to fight and is more dangerous.
Then, if you do not simultaneously increase kill rewards (drop quality), why shouldn't I just skip boss fights (after first kill for atlas progression)?


Because you like the challenge - a real man will face the challenge..screw it if the boss hits harder, we will just be that more defensive !


Err no that just makes melee less attractive lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Please reduce exp requirement for other masters too. I don't like to level them up to 8 every league.
sorry for my bad english
but i just wanted to say that yr game is amazing thanks for all the effort you put on it and thanks for making it free, trust me if you put like ' recommanded builds for beginners' in the game for new players there will be mooore players since the majority stop in the beginning , i always followed guides but i will try to make my own assasin /duelist/maurauder melee facetank build : )
Ahh, it's over... My sun... it's setting... It's dark, so dark...
Don't mind the changes at all, and love the whiny ~dozen challenge manlets crying about nerfs to stuff they probably don't even use
Oh wow, nice to see the change to Zana rep! Maybe I can finally get her to level 8. Thank you for the changes. If you ever consider doing this for the other masters one day, don't hold back! :D The rep grinds are the least enjoyable part of the game.

I came back to play the game after years of not doing so and I honestly am having more fun now in PoE than ever before. You made so many quality of life changes that I feel like it's a whole different game overall. Having the masters appear where I finish their quest still makes me smile every time since I still remember how annoying it was to have to run back to them every time to turn in. Keep up the good work.
Achievement hunter!
Yea, I find it disgusting that players can go in a map spending X currency and they come out with MORE than X currency OMG (sextants)
30x more come on :D when I open a map with alch and I find an ex its 300x more, so lets nerf, or wait... Isn't that what you call RNG and the whole game works on it's base????
I don't care about sextants btw, I just find it ridiculous that you argue that 30x LUCKY RNG, never mention when we spend 2-3 ex for a sextant run and NOTHING drops...
Also, maybe... if IIQ items are going to be nerfed, maybe re-introduce the support gem or item mods that can roll IIQ? Or make the IIE also have a Q component? If it's spaced out like that in terms of general availability, then every player has access to it. And if it is min-maxed in terms of it's ultimate stacking combination, then there is a conceivable cap to it all, creating a normalized range.

The IIQ can be small, too, you know? Like, Tier 1 rollable on gloves might only be 3.6-4%, but it might offer the Quantity-obsessed folks a more standard RNG crafting method of achieving their ultimate MF build that will then also feel like it pays off.

Seems to me like the issue is that a powerful mechanic is made so rare in its availability to begin with, you can't really blame folks for "abusing" the game mechanics to achieve it.

I tried a MF character in Legacy league... the IIR/Q was negligible. I found more lowbie uniques, definitely, but the difference between finding more valuable uniques and currency was negligible. Maybe part of the problem is also how Rarity/Quantity affects the discoverability of the better stuff to begin with? I'm not a big trader tho so maybe i'm jsut playing the game wrong in this way.
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hyyyben wrote:
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Drimli wrote:
Tbh this league sounds like it can become the biggest grindfest in the history of PoE... bigger and bigger grind almost every league is not fun GGG... everyone loved Breach for the action after all this genre is called ARPG and not P(Pokemon)RPG.

Last league could have been fun if it was not bugged over 2/3 of the league... i saw 1 necro in all of the league because i gave up after the first two weeks... i am not a streamer i don't have 24/7 to join the mindless grindfest this game have become...

AT least Breach was good because it was instant action that you didn't need to grind to have fun... even if you didn't have time to get into the bosses you could log on for some hours and still run a lot of breaches... The last 3 leagues have felt like work and not action/fun.

Ohhh and the freaking masters... i mostly get them to rank 6 or 7 and that is it... and Zana only go to 5... people with work and family don't have time to grind that crap every 3 month... you seriously need to cut that grind down too unless you only want to cater to the streamers and unemployed.



I dont play that many hours either..but your msg is just sad..youre a whiner..im trying to stay objective..but its hard..
POE need to be hard, if you buff the drops, makes masters easy to lvl to 8, make everything that much easier as you want..then you gotthe recipe for diablo 3...something thats only fun for a few hours.
Watch some videoes - mathils / ziggyd...you dont have to play a ton to become rich. I strogly dislike ppl that want everything served on a silver platter - for shame sir !


You are not a whiner but you found time to whine about my reasons? GG mate... and btw i got 6000+ hours over the years and supported GGG with over $2000 so i think i know how to play and played every league (this is my second account i got and older account from the beta days) so i also know what i am talking about when it comes to how the leagues felt to me at least.

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