A Few Specific Balance Changes in 3.2.0
" Good Points! I kinda feel like the sextant issue is along the lines of the Labyrinth issues that were addressed in 3.0 -- if it's gonna be kinda onerous and difficult, at least make the RNG baseline rewarding instead of trash. The "all positive Darkshrines" in the Lab made a HUGE difference for me in running Labs... and I'm not even a Lab runner, just use Merc Lab for leveling 60-75, and chaos recipe. Likewise, when Ascendancies came out and many of them use mechanics typically only found on certain unique items... that was awesome. More ways of creating interesting builds without having to be a rich player or a very lucky player. It'd be nice if for the sextants, ALL of them would increase rarity, quantity, and density somehow... even just a little bit, like chisels do. I agree that the sextant blocking meta creates a huge disparity in the economy and the way people use their atlas. If Sextants were more reliably positive, then everyone would use them... conceivably as intended. |
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Nothing addressing the non-chaos damage added as extra chaos damage double dipping with conversion shenanigans? Guess it really will be the League of Tricksters this time around then.
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" I dont play that many hours either..but your msg is just sad..youre a whiner..im trying to stay objective..but its hard.. POE need to be hard, if you buff the drops, makes masters easy to lvl to 8, make everything that much easier as you want..then you gotthe recipe for diablo 3...something thats only fun for a few hours. Watch some videoes - mathils / ziggyd...you dont have to play a ton to become rich. I strogly dislike ppl that want everything served on a silver platter - for shame sir ! |
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Thanks god, i haven't spent too much on this game. RIP fun.
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I understand the need of a Sextant nerf, since it really needed one. Looking at an atlas with a ton of sextant mods on, just to get tons of currency, is really not the way the game should be played. On top of that, it completely goes against the way War for the Atlas was designed, made to do several maps in order to influence the outcome between Shaper and Elder. But I feel like the nerf was done incorrectly. Only 5 mods now? Some players wouldn't use sextants because they didn't understand how to use them properly, and the way they were used before has been eliminated completely. Basically, it just makes someone say, "What's the point of using a sextant?". Pretty sure that sextants will drop in price, to be honest. Sextants needed a change, but this was definitely done wrong.
Another thing is Bisco's. I never used that item, nor did I ever plan to use it. I always felt it was over-hyped. But why make it in the first place, in order to have the rarity of it increase dramatically, so that you can reduce the stats of it by half afterwards? I've only ever read two patch notes, but when nerfs are made to this game, it seems that things go down straight halfway down (The Baron, Mistress of Sacrifice, Bisco's Collar, etc.), and not actually try to balance things in a precise way. I'm not mad at these changes, to be honest. I'm just, confused, I would say. I thought Zizaran was joking around when he said that GGG Devs crank the lever all the way up and down when they make changes, but that really seems to be the case. Hue
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" Try and farm more...why the long face? accept the challenge..farm harder..nobody likes a quitter/ whiner ! See you in 3.2 :D! |
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Well, these changes look reasonable to me! I like them.
But why increase boss damage? Ofc you want the separation between normal mobs and bosses. Increasing boss damage means the boss is harder to fight and is more dangerous. Then, if you do not simultaneously increase kill rewards (drop quality), why shouldn't I just skip boss fights (after first kill for atlas progression)? IGN: ??? (Fips_PoE - Conquerors Of The Atlas, Metamorph League) Originally joined: Jan 29, 2013. Last edited by Fips_PoE#5499 on Feb 26, 2018, 6:22:57 PM
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xoph amu price ?
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" If you want an easy game, higher drops, no challenges..then stick to diablo 3.. Poe is supposed to be "hard"...so dont whine..accept the challenge..accept that you might not get rich in an hour or two..work hard - grid = get rich..doesnt take long..i usually manage to get a certain amount of wealth every league, without that many hours spent :) and no i dont sextant spam / shape atlas - i always consider that a newb way to get rich. |
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" Because you like the challenge - a real man will face the challenge..screw it if the boss hits harder, we will just be that more defensive ! |
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