Revamped Ascendancy Class Reveal: Gladiator
" Nope, but i would say the damage of no RT build is where it should be. Obviously there are still differences among RT builds, but those could be fixed by a nerf to elder/shaper items (be it numbers reduction or making the mods local) and aadding a distinction between stat-stick dw and real dw. What RT in general needs, in my opinion, are more ways to scale its damage. A lot of item rolls are simply useless for it. And some of those it can use are crap (e.g. increased bleed damage). With shaper/elder mods they added the elemental roll and axes can roll % increased physdmg as a suffix (up to 49%+cull). But those still don't bridge the gap to crit builds. So an other scaling mechanism is needed (pure more dmg on the node would be boring and scaling is well, scaling), basically a way to transform useless stats into usefull stats (every X points Acc/y% crit/z% critmulti is transformed to more attack damage at a low to moderate ratio). edit: " If a hit you block would have stunned you, you will be locked in the block animation for the duration. Block Recovery reduces that duration. The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism. Last edited by Temeritas#5526 on Feb 27, 2018, 5:53:42 AM
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" Oh, is that also "being Stunned"? I thought that was a part of the Block mechanic in general, not anything to do with Stuns. (Even the wording on Cast when Stunned kinda suggests they are two separate mechanics?) Could the modifier be equally phrased as "Block Recovery is Instant"? I think that would be much clearer. Last edited by Abdiel_Kavash#5296 on Feb 27, 2018, 6:00:51 AM
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" No idea why it is worded that way, maybe the durations differ a bit between being stunned und blocking a stunning hit which could require the game to treat them differently ? Maybe you could rename it like that, but it might be confusing, because if a normal hit is blocked, the block animation is skipped, making it instant in the process. So it might become hard to differentiate it in this case ? Especially because it might be on purpose that GGG removes the interaction with cast when stunned, because they remove more interactions with the ascendency rework. edit: https://pathofexile.gamepedia.com/Blocking#Block_duration The wiki entry about it The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism. Last edited by Temeritas#5526 on Feb 27, 2018, 6:16:24 AM
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" It's not at all how it's intended to work. While classes like Dead eye, Heiro, Trickster, Assassin, occultist, Chieftan, Berserker got tons of revamped nodes that made existing ones more powerful and made shitty options actually attractive, classes like Slayer and Glad got the same options only switched around and nerfed. So now the same options are semi atttractive, but overall weaker than other classes with the same garbage nodes in between, and more importantly INCREDIBLY WEAKER THAN THEY WERE BEFORE WITH NO COMPENSATION LIKE OTHER CLASSES. Nobody ever fucking uses the stun garbage in the slayer tree because it's garbage and they will continue to not use it now. Same is true for the blood explosions on the gladiator tree. So we got stun immunity for blocking, we already pretty much have that because of reduced stun and block recovery on all of the nodes you take going glad anyway. Double damage on retaliation nodes is so minuscule it doesn't matter. 2 x 0 is still 0 after all, even with level 30 on the surrender. The only buffs that helped were the violent retaliation buffs and the slight block buffs on supporting nodes and it's not enough to make up for the loss from bleed explosion and the forced haemophilia. Gladiator is always going to be shit in damage, and again, now requires haemophilia to work like it did before, but at the expense of resses, damage, and life. This only hurts early game with the bascinet of rain, hurts the class's already low damage output, and makes gaining life wiht a unique shield in place already harder than it needs to be when you have to take more damage nodes to not be doing less than the already irrelevant damage. So now you get 80-82% block chance or so which is great, so now you can tank damage while doing no damage even more, super. Or Slayer who basically enforced the meta way to play it while forcing kaoms roots or the stun keystone to be as effective as before since not being stun immune on a slayer means you will die as soon as mobs get too aggressive. Single target will no longer take splash nodes, and no teh buff to it doesn't help since the splash was only for clearing trash anyway and had no real effect on bossing or tough enemies. For gladiator the proper thing to do would've been to add the following: out match and out last grants 10% chance on hit with main hand to generate frenzy charges on hit against rare or unique enemies out match and out last grants 10% chance on hit with off hand to generate endurance charges on hit against rare or unique enemies Blood in the eyes now increases the damage and range of the blood explosion granted by gratuitous violence You could also grant the added blinding buffs to this node instead while leaving the original node untouched. These changes would make the outmatch and outlast node a much more attractive option for both builds, and not make you feel like you're missing out as much, while the latter would basically improve on the best aspect of the bleed side and lure you into spending more points there. HOWEVER this doesn't matter because bleed is dog shit anyway and will continue to be until they buff it in some way. IT boggles my mind how they were able to do every other ascendancy so right and yet fail so hard on slayer and glad. Even on the necro the nerfs were jsutified because she could get an easy max block + self heal+ buff for free. But when they nerfed it, they granted her an assortment of other buffs to make the class more interesting and SHE CAN STILL GET ABOUT 60% BLOCK AND SPELL BLOCK FOR FREE. Same with Berserker, a class never intended to be a spell caster, they instead revamped it so that it was more akin to it's former melee self, but with tons of added benefits to define it's build so it's less ruined and more "hmmm this seems interesting I'll have to see how this works!" Instead with 2 of the 3 duelist classes they just gutted the builds and made it worse than every other class except maybe elementalist. I only hope they can fix these three classes during or shortly after release, because this is completely not on par with the rest of the reworks. Last edited by Attlus#2602 on Feb 27, 2018, 7:01:48 AM
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" It is plenty big enough,it isn't a skill like Ice Nova it's a extra effect that is very effective. |
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" Yup this sucks, this one got me. Bye .. err BlockMage. The one build I really enjoyed and even if I'm playing casually I managed to reach level 90. The one build that made it to red maps, yes my first time with red maps (man those maps are scarce). The one build that made Haku and Elreon level 8 max and the rest at level 7 (except Leo). The one build that made me consider playing standard and clean my standard stashes. The one build I painstakingly geared and thrown every chaos I can get my hands at. Gone .. all because of one change .. PAINFORGE - Cannot be Stunned by Hits you Block. Ahh.. the pain it forged stunned my heart. :'( Filthy Casual Scrub. "Belief is the strongest metal of them all." - Izaro Last edited by element274#1105 on Feb 27, 2018, 3:08:26 PM
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This changes are just bad. Inc block cap is irrelevant. 75% block already make you basically unkillable vs hits and with 79% block you will still die from shit like dd or degen.
Also we got one way to deal dmg-bleed. |
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I agree... I'm underwhelmed. I'd prefer to be at least whelmed. But I'm committed to it. I'll see how far I can take it.
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" for sure its lacking, way lacking. So they missed the boat with elder rares and abyss jewels as a way of adding in some awesome mods with huge melee boosts on non crit or if u havent crit recently etc. But its left design space, they can add another batch of jewels through a league mechanic, maybe more mods to elder items, maybe a new elder/shaper equiv set of rares from a new mechanic, theres space to add more, theres a need and ggg always need to add more shit so hopefully some day... it rly needs done. " ok, what the gladiator does is become a block tank. He does that even better now than before. With the exception of occultist all those classes you just mentioned were shit and needed a buff. Gladiator was insane and didnt need any buff at all, this isnt "we buffed all ascendancies because power creep lol!!!" this is rebalancing shit ones so that the amazing ones like gladiator stop completely overshadowing them. Its not nerfed, in terms of what the class is about it got buffed, every gladiator ive made this is a buff for essentially, and they really didnt need a buff because glad is insane. Be thankful they didnt actually nerf it, another way to balance this class against those other ones would have been to leave them alone and completely gut gladiator because its insanely good. easy 79/79 block with about 112% increased phys against bosses + 10% more physical damage + blind/bleed/maim on hit with no downside, if thats not insanely powerful then I dunno what is tbh. What more could rly be asked of a class? If thats not doing it for you then this really just isnt the class for you because its absolutely bonkers. |
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" Yes but Rusell Crowe wasn't hampered by a bad script and we exiles are hampered by bad rng and many times of poor server/client performance (even when average latency is well under 100ms). If Maximus had to fight his battles in a PoE arena I'm sure he would have lag died long ago. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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