Revamped Ascendancy Class Reveal: Gladiator

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Xavderion wrote:
damn that bleedsploison nerf

can counterattack be viable? 100% more damage sounds nice on paper but dunno... i feel like the internal cd might kill it


Instead of 100 damage, now 200! :D
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
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SchallundRauch wrote:
I have not much knowledge about PoE, but doesn´t Outmach and Outlast have the same problem as earlier iterations of Avatar of the Slaughter. The charge generation doesn´t seem to do anything when it is needed the most, namely when fighting a single unique enemy.

Is there anything I am overlooking?


This is correct, when you need them the most, they will not appear. (only on killed peons)

No Charges in this fight against this Unique for example.
https://www.youtube.com/watch?v=lTmlYKiLBHI



Would love if it was chance "on hit" instead of "on kill".
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
Last edited by Kwonryu#3444 on Feb 26, 2018, 11:45:03 PM
Can anyone tell me any changes here, that would make a "Sword'n Board" build competitive with a duel wielder, wielding a stat stick with several elder/shaper mods?

I think the damage gap here is... Outrageous.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz wrote:
Can anyone tell me any changes here, that would make a "Sword'n Board" build competitive with a duel wielder, wielding a stat stick with several elder/shaper mods?

I think the damage gap here is... Outrageous.


The only advantage shields have is that it is pretty hard to reliably cap blockchance while dualwielding, especially with the cap increase.

But aside from that there is not really any other incentive. Maybe, just maybe, GGG will change the shaper mods from global to local and remove the dualwield offence bonus from you if you only use a stat stick. Thats the only way to kinda balance Statstick, real DW and Sword'n Board against each other :/
The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism.
Real shame that they ruined this one, It was hard enough already to motivate playing S&B.
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Nephalim wrote:
Can someone highlight the changes if it was a buff or nerf? I'm finding that I actually have never really played some of these sub classes before.


Nerf. Bleed explosions are now a 4-pointer.
177
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Shagsbeard wrote:
Think it's pretty bland by comparison to the other changes, but still quite functional. 100% spellblock still intact, which is really the defining node in my book.

Yes, i fully agree with Shag once again. This class was probably nerfed from where i stand; you get the points you were getting before and the little extra you get is like "whatever", you won't notice much of the changes. Very very bland and a very bad rework. Trying to go for 82% block was not what this class needed at all.

Here is a hint GGG: Look at the quarter of a monster's life in chaos dmg occultist does, the amount of chaos dmg nodes of the tree and how close they are to each other and then look at gladiator's 10% and try to find general phys dmg nodes on the tree. Is it to keep class identity intact? Melee needs to always be worse than ranfed?

Edit: You can redeem yourselves by creating an aura that increases monster's movementspeed, gives them multistrike and spell echo but reduces their damage appropriatly. Then and only then will counterattacks be relevant and build/class defining. Or instead of an aura, rework taunt to work this way. It makes more sense with taunt rather than an aura.

Edit2: I just saw the blind on hit and the removal of the dmg reduction. Now that's a nerf. You can get blind from a stibnite but general dmg reduction is hard to get. At least with stibnite you had to actually think/ discover how good it is together with block. Feels too much like handholding to me. Shame.

Edit3: I really dislike that totem and trap guys get regen. It's like players have discovered everything there is to know and you are giving them the best option they think they have discovered for all classes, making them homogenous and boring (everyone gets regen/leech, everyone gets more damage!). I really wish you'd be more innovative and not make everyone the same.

I guess you can take that as my feedback on all the changes so far GGG.
In short, i don't like them and i expected more fun things from you guys.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Feb 27, 2018, 3:19:34 AM
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Temeritas wrote:
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Phrazz wrote:
Can anyone tell me any changes here, that would make a "Sword'n Board" build competitive with a duel wielder, wielding a stat stick with several elder/shaper mods?

I think the damage gap here is... Outrageous.


The only advantage shields have is that it is pretty hard to reliably cap blockchance while dualwielding, especially with the cap increase.

But aside from that there is not really any other incentive. Maybe, just maybe, GGG will change the shaper mods from global to local and remove the dualwield offence bonus from you if you only use a stat stick. Thats the only way to kinda balance Statstick, real DW and Sword'n Board against each other :/


I think just cut em in half tbh, if u go local then they do nothing for physical spell builds, shield throw, offhanding, and I think its cool that we have these mods for these sort of skills. But theyre just way too outrageous. I feel like cut em in half and then take another couple off for good measure, from 40% extra as ele down to like 18%, from 30% down to 14% maybe, and Im not sure sceptres need to be able to roll 4 of them lol.

4...

rly? oh dear.

Not getting the dual wield bonus unless the other hand is part of the attacking would go a long way to sorting out dual wield for sure. I fear the technicals of that must be possible but they will just look at it, think nah too hard and pass. Tooltips are still a mess for a lot of dw right? I mean how hard is this stuff to fix? 5 years seems to say however hard it is its obviously too hard for the effort theyre willing to give it.
Nerfing Shaper/Elder items/DW is one way to go to balance things. But is the damage of !-handad RT builds where it should be?
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
In Painforged:

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Cannot be Stunned by Hits you Block


Is it ever possible to get Stunned by Hits you Block? I thought Block = zero Damage = zero chance to be Stunned. Am I missing something? Is the line there to prevent some specific edge case?

Also I am sad at the continued lack of including Staves with all the Block passives...
Last edited by Abdiel_Kavash#5296 on Feb 27, 2018, 5:50:40 AM

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