Revamped Ascendancy Class Reveal: Elementalist

The 2nd most disappointed 1, right after Deadeye.
Paragon of Calamity would be so OP in the past, but the change to reflect make it rather redundant. 0.5 leech is ok-ish at best.
Golem branch is the best thing about this class, but it's only 1 specific build with many specific uniques required.
Beacon branch is still bad, which in turn ruins my hope for any good elementalist ignite build.
Discord branch is decent but too limited (like it was always be).
When the whole tree doesn't really offer superior damage to many other class, while still have way inferior speed, I don't think this class could be good again in 3.2
Overall a buff which my Elementalist will enjoy a lot. 0.5% extra life leech and immunity to reflect are helpful and Beacon now gives guaranteed 20% Shock though I wish they would stop shafting ignite I see no reason why it should not increase burn or ignite damage.

Shaper of Desolation could have used a small buff as well, I think that the triple ailment buff lasts too short, should be 3 or 4 seconds imho.

Pendulum seems better now with a higher uptime and more AoE at the expense of a little damage.

I really do not like the current requisites for Mastermind of Discord unless the Herald of Ash gets changed so it works with spells as well.
"
Taxi_Driver wrote:
The 2nd most disappointed 1, right after Deadeye.
Paragon of Calamity would be so OP in the past, but the change to reflect make it rather redundant. 0.5 leech is ok-ish at best.
Golem branch is the best thing about this class, but it's only 1 specific build with many specific uniques required.
Beacon branch is still bad, which in turn ruins my hope for any good elementalist ignite build.
Discord branch is decent but too limited (like it was always be).
When the whole tree doesn't really offer superior damage to many other class, while still have way inferior speed, I don't think this class could be good again in 3.2


that. compared to others revamp, it's seem weak, poor in defence as always, and slow. The golem buff is serious, but the real Elemental part as something laking despite the evident overall buff. It'll not be played by most of the players, that's what I see.
... nothing
So, why did they nerf elementalist(except golems)?
2x clayshaper Golemancer/Golementalist & 6L chest w/ 2x of each elemental golem (+faster casting, minion life, minion speed). Add hungry ring minion support with zombies or spectres coupled with Minion Instability and it's going to be a complete lawnmower.
Defenses will suck.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
Last edited by BlaqWolf#1151 on Feb 26, 2018, 10:08:01 AM
Whats the condition for Pendulum to happen?
"The launch day went quite well with just a few small hotfixes to address minor problems."

Heist League - GGG
Obviously the most important thing is forgotten - rename the class to Golemancer.
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nononononono wrote:
Whats the condition for Pendulum to happen?

Time. It's five seconds one then five seconds the other. Repeat.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
"
Taxi_Driver wrote:
(...)the change to reflect make it rather redundant.(...)

What change to reflect do you mean??
"
MasterBLB wrote:
"
Taxi_Driver wrote:
(...)the change to reflect make it rather redundant.(...)

What change to reflect do you mean??


that mobs don't have it anymore, its irrelevant outside of the map mod.

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