Revamped Ascendancy Class Reveal: Elementalist
In 3.2, i want to play an attack build, not cast the spell
I will use the bow and wand does the kb work in elementalist? thank you! |
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Elementalist is objectively shit compared to all the other revamped classes. Inquisitor is the true Elementalist and he even got a slight buff lul. We need a rework of the rework...
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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if only Fire conversion / added fire damage with phys spells works with with herald of ash :(
I think the premise of elementalist was really good... they should have reconsidered pendulum. It is completely irrelevant of the final large node in that 4 point tree. AOE and Spell damage on a cycle, and then pen based on herald usage... It feels really cobbled together. If inquisitor is going to be the go to elemental crit build, then elementalist should be the go to non crit build. Switch Heralds to 2 points, make the 4 point a savage buff to non crits like elemental overload, and factor into one of those two a buff if you're hitting mobs with multiple types of elemental damage at the same time. "Passive nodes increasing elemental damage do so at an additional X %" just my 2 cents. Last edited by Blakwhysper#5612 on Feb 27, 2018, 4:19:48 AM
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Yep, I also don't see some Buff of Elementalist... compared to other accendancies. I always play elementalist and I go to map tier 11 - 14 alone without killing bosses. Never went to Shaper or Elder on my own.
So, I won't play this league, but I will go for Standard. With current changes I don't feel any inspiration to play with my 87 lvl elementalist. I probably should play with Scion if the Accendancy is ok. Remember, my friend, that the expectation leads to disappointment. So don't expect anything from anyone, even from yourself.
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I just see a golemancer!
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Looking forward to playing Elementalist as a league starter, I think the changes look great!
There are a thousand hacking at the branches of evil to one who is striking at the root - Thoreau, Henry David
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For elementalist to be good we need a few small buffs:
1)Heralds should be buffed, like herald of ash, to give increase/more overall elemental/spell damage (5% more damage will be great) 2)Pendulum of destruction is a nod only for aoe elemental skills. Why we have no mode for 75% increase projectile speed? it should be 75% elemental damage / 75% aoe+75%projectile speed It wont be a buff, it will be a balance for a few builds, that doesn't use aoe. Arc will have no effect, but its the only spell. 3)Why Scion ascendancy have 40% effectiveness of heralds and Elementalist - 25%? it should be 40% then too. 4) Beacon of Ruin should have additional effect of 15-20% chance to Ignite/Freeze/Shock (when we have no needed shaper of desolation buff, it is 8 of 14 sec, we should still have some more chances to have ailments on a target) Or for it to be GREAT nod, you should just add 3 lines: "Your Fire Damage can also Shock Your Cold Damage can also Ignite (but it should be increased ignite damage, for this line to have greater effect) Your Lightning Damage can also Freeze" It will be realy good talent then Or a cheat way - "All elemental damage can Shock,Ignite and Freeze at the same time" This will be just a small buff, it still wont fit with other reworked classes, but still its better, then nothing. Last edited by Uoykai#2092 on Feb 28, 2018, 1:37:52 AM
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" What exactly are you doing where you have to hit something more than 500 times to kill it? If you aren't doing 1/500th of a targets health per hit you might want to consider reasons your build is shit other than being an Ascendancy choice. Last edited by nasirabtw#4349 on Feb 28, 2018, 4:49:04 AM
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" He is about shaper and guardian, and yes, you can hit 1k+ times for him to die, other enemies doesn't need shock to kill them, this debuff is only for bosses |
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" You can also roll 90% elemental ailment avoidance on a map, thus nullifying half your ascendancy. Meanwhile inquisitor still gets to enjoy his 15% increased damage taken from one of his twopointers. Also among the strongest skills are those who hit rapidly, e.g. molten strike, barrage, storm call etc. try channeling flame blasts as an elementalist against the minotaur, lacking any built-in defenses. totems don't benefit from conflux, so it's up to you, to shock the chimera. and on top of it, in order to get 25% elemental penetration (which you could get by simply using elemental hit, swinging in the air), you actually have to spend a resource now, which you might have spent on defenses instead. it's not even funny anymore, having to defend this trainwreck of a revamp. augury of penitence, a two pointer, gives you 16% increased damage taken on enemies, and 8% less damage on enemies. it fully stacks with shock. throw in vinktar's, and you get 26% increased damage taken, vaal lightning trap, you get 31% increased damage taken. get a massive high-end shock, and you get 66% increased damage taken. elementalist gives you a minimum of 20% increased damage taken, if you shock an enemy. vinktar's? doesn't stack, 20%. vaal lightning trap? doesn't stack, 20%. high-end shock? well, it doesn't stack either, but you get ailment effect, so you get a total of 60% increased damage taken, so it is STILL WORSE. ok with conflux your fire and cold spells can shock too, great!. shocking conflux and conflux, 6 seconds of shocking out of 14 seconds. with a base duration of 2seconds, you might get a perfect uptime of 8seconds, or 57% uptime. 57% uptime on a 20% shock, because higher shocks are unrealistic for high-end bosses. effectively you get 12% increased damage taken on enemies (60% uptime on 20% shock), for 4 ascendancy points. inquisitor gets 16 for 2. did i mention, that you first have to apply the shock, before you can benefit from it? no such thing for the inquisitor. the elementalist sucks, her design is ass. she is the utter and complete noob trap, ggg said they wanted to avoid. and congratulations, you fell for it. Last edited by schlachtergeselle#4886 on Feb 28, 2018, 8:44:40 AM
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