Supporting GGG and PoE, but not necessarily Bestiary Leaguespansion

They have few days, they can still give the option for players to push a button and to "purify" the animals captured transforming them into NPC rabbits or something.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less#6633 on Feb 16, 2018, 6:47:52 AM
Boem you mistake ARPG with RPG. Both old and new ARPG's are simplistic at best,barely any choice but the build you play. RPG are whole different animal. Doubt GGG will combine PoE with Baldur's gate anytime soon.

There is no ARPG since(and including) diablo 1 that offers what you talk about. RPG's however do,and they do it still.
Last edited by Kasapnica#2414 on Feb 16, 2018, 6:55:44 AM
Lol, what is this retarded beta thread?

Oh no, we had a change of theme for once!
Oh no, torturing POOR CRABS? This is unacceptable! *decorates home with human corpses on a stick*
Oh no, POE is not ARPG because you are restricted in some ways!
Oh no, I can't do this super specific completely irrelevant fantasy garbage that I'd personally like to!

This is the perfect example of people being spoiled and / or super sensitive to the core.
I sincerely want to believe that half of the post including main post are just trolling / satire but I'm afraid that's not the case.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
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Kasapnica wrote:
Boem you mistake ARPG with RPG. Both old and new ARPG's are simplistic at best,barely any choice but the build you play. RPG are whole different animal. Doubt GGG will combine PoE with Baldur's gate anytime soon.

There is no ARPG since(and including) diablo 1 that offers what you talk about. RPG's however do,and they do it still.


Oh no i am perfectly aware.

I specifically stated initially that i think the first hours of PoE appeal to the role playing element, while everything past that appeals to the "action game" part of arpg.(which i called shoot-em-up)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem wrote:

I'm not claiming inconsistency either, my observation would be that GGG just can't be arsed to care about the role playing element, since they put all their eggs in the "shoot-em-up" future.
Fundamentally it's choice that creates differentiation and as a result "role" forming.
And league's and content have hardly ever delivered on those options.



So what we're talking about here, is choices? I hate to bring it to you guys, but the Hack'n Slash part of the ARPG genre has never been much on the "RPG" side of things. You guys just want more from the Hack'n Slash subgenre than they are willing to give. You want RPG, they want Hack'n Slash.

For ME, this was pretty clear from the get-go when I entered this realm almost 6 years ago. If I want to dwell about my moral choices, I rather play Skyrim, Fallout or something in that alley.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Phrazz wrote:
"
Boem wrote:

I'm not claiming inconsistency either, my observation would be that GGG just can't be arsed to care about the role playing element, since they put all their eggs in the "shoot-em-up" future.
Fundamentally it's choice that creates differentiation and as a result "role" forming.
And league's and content have hardly ever delivered on those options.



So what we're talking about here, is choices? I hate to bring it to you guys, but the Hack'n Slash part of the ARPG genre has never been much on the "RPG" side of things. You guys just want more from the Hack'n Slash subgenre than they are willing to give. You want RPG, they want Hack'n Slash.

For ME, this was pretty clear from the get-go when I entered this realm almost 6 years ago. If I want to dwell about my moral choices, I rather play Skyrim, Fallout or something in that alley.


I'm fine with it, doesn't mean i can't emphasize with the OP or try to understand where other people are coming from.

And my argument would be in this case

"adding the possibility would not detract from the underlying implementation GGG wants to push"

It would however cost them resources, so it could have been considered(though i doubt that personally) and have been dismissed as not cost/efficient for the potential returns.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:

I'm fine with it, doesn't mean i can't emphasize with the OP or try to understand where other people are coming from.

And my argument would be in this case

"adding the possibility would not detract from the underlying implementation GGG wants to push"

It would however cost them resources, so it could have been considered(though i doubt that personally) and have been dismissed as not cost/efficient for the potential returns.

Peace,

-Boem-


Don't get me wrong; choices = good. But the amount of extra work and resources needed to add a system for "not capturing and killing monsters" would be MASSIVE. The league is freakin' built around it :P
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Phrazz wrote:
"
Boem wrote:

I'm fine with it, doesn't mean i can't emphasize with the OP or try to understand where other people are coming from.

And my argument would be in this case

"adding the possibility would not detract from the underlying implementation GGG wants to push"

It would however cost them resources, so it could have been considered(though i doubt that personally) and have been dismissed as not cost/efficient for the potential returns.

Peace,

-Boem-


Don't get me wrong; choices = good. But the amount of extra work and resources needed to add a system for "not capturing and killing monsters" would be MASSIVE. The league is freakin' built around it :P


I have no pretensions of knowing the amount of effort or investment required on GGG's part.

But the way i see it they could use the same base-line features.

like a be(a)stiary and a sanctuary.(both could use same environmental space but sanctuary could simply use cages without spikes on them, done)

Kill to sacrifice and kill corruption to purify also have no impact on the actual design space.(accomplish the same thing)
They could for example use the "spectre mtx" effect to symbolize the creeps corruption in the arena when your fighting to purify it.

So a in a bestiary you would have cages with spikes hinting at "bad" moral aligment and simply outright kill them as is to sacrifice.

And in the sanctuary you would have regular cages to house them in "neutral/good" moral aligment and simply have the base-line creatures coated in a shadow when fighting them in the arena.(forgot the spectre mtx name, but the technology is present)
Symbolizing a fight against it's corruption.

Again they might have done this cost/efficiency discussion and opted against it, no clue. And in my head it doesn't make it extremely more complex, but again, i got no clue if that's actually the case.

Peace,

-Boem-

edit : i guess my point is that other then production cost on GGG's part, i see no issue with this request.

Since it simply offers more choice.

Which makes the whole "it's just a game" or "sjw's" and other bullshit a bit meaningless for the community as a whole?
Like, what does it mater if some people wanna role-play within the current PoE? And what does it mater if they wanna have the option to role-play good/neutral morality?
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Feb 16, 2018, 8:18:56 AM
I see a lot of hate and sarcasm directed at the OP here and while everyone is entitled to their opinion, I'd like to just put a few more cards on the table.

I have been gaming for a hellova long time and I'm sure that there are some of you that are even older than me (I hope so at least).

One of the first games I ever played was Space Invaders on Atari 2600 where we shot the shit out little jellyfish-looking aliens and since then there has been countless shoot-dem-alienz games. I eventually felt so sorry for the poor aliens who always get ganged up against that I decided to stop playing those games. I just hope Will Smith is still around if ever the shit gets real.

In Pac-Man the roles got reversed. Seriously ghosts! For the love of gawd man! What kind of evil were they trying to instill in the community? And before we knew it there were movies like The Exorcist and The Omen and I'm still not convinced my granma choked on a piece of broccoli (RIPerinoes gran)

Along came Rogue and I was fighting in dungeons but I was naive... I was ignorant. It was only when tilesets replaced the letters that I realised these letters I was killing were not really members of the alphabet. I was horrified and for weeks I couldn't even open a textbook at school as those letters would haunt me. I almost failed a year in high school g'damnit!

Then there was Breakout, remember that game? It seemed so innocent. A little ball bouncing off a paddle breaking down rows of neatly built blocks in the sky. Nobody noticed and those that did never said a thing. It was the destruction of what was organised and arranged. It promoted anarchy and destruction and before we knew it it was too late: The Twin Towers of the World Trade Center came crashing down. It was probably because Breakout softened us up else this may never have happened.

So I wish to appeal to you all, before you sweep this under the carpet too and make nothing of it, before you act like it's just a game. Before you act like games are for entertainment and relaxation and that you have a choice of participating or not. Think carefully on what you do before you cage these GGG pixels because Jumanji 2 has already happened. The signs are there. What could be next? I shudder.


No worries OP, I got your back bruh
Dude has been around the block a few times... he knows that if he posts his opinion online he's going to get trashed for it. No. Mater. What.

He's got thicker skin than most of us.

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