Fuck the lab
" You have already honored the list by being a long time member. :-) Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" does this mean that you agree or disagree with turtledove? |
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Don't personally find the Lab being a fun place, I run it only for getting the last 2 points, but since it only gives you ONE chance per offering, I usually try be very careful and try find some darkshrines to aid against the Lab traps, I really, really dislike those.
I'd even be happy to pay 5 offerings to just do the boss fights and skip the running parts. Boss fights are the only part I actually find some amusement, unless it's the lieutenants omg I hate the reflect guy! (Personal hate towards whoever designed that mob! :3 ) _Skittles_ |
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" Yes, getting the darkshrines can be a huge help. It means having to be in the loathsome place longer but it's well worth it to reduce the chance that the whole thing has to be rerun from the beginning. It's also important that the first two times you do Izaro you don't leave him buffed for the third encounter. zSavage's Brief Guide on how to Kill Izaro In that guide he also makes an excellent suggestion to use a culling strike. This will reduce the last encounter by almost a third since Izaro is already down to one third at that point. I just link the culling strike to my golem and it works great. _Skittles_ thank you for voicing your opinion on the not fun labyrinth. I like your suggestion about the extra offerings. I've added your name to the list of people that have voiced similar opinions now at 977 account names long. As the list grows longer our voice grows stronger. Over 370 threads discussing labyrinth problems with over 970 posters in support Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Nice Whiners list you got going there xd
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" Bypassing an entire act vs one terrible septic piece of content isn't the same thing. That being said you make a good point. perhaps the story and Lab should be done once per season then its FFA. |
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" And like act 4 im sure your ok with infinite lives to finish the lab I see, since you want all content the same. |
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" Since they disliked my idea of sending in a video getting kicked in the balls to avoid it, I doubt they will be ok with 5 offerings. |
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" I'm %100 positive about all that he/she said.
Personal opinions section
Labyrinth is one of all the other "facts" of why this game became a "gotta go fast" flashy fps-like teenager stuff. GGG will soon loose all the "young" players theyre trying to pull in because theyre quickly getting bored just like they love killing everything with one-shot.
When i was a beginner in this game, when its right after the beta times or in beta i cant remember correctly, the game was so complex and unique even if it has less content in it. Because it was challenging on every step you take. As a D2 player i was shocked by the imagination of skill tree in this game and learned it in 1 month completely. As i said above, i learned it. Right now more than %50 of the players dont know why the right side is dexterity or why templars has no pants, theyre just playing it and leaving like it is a game when they get bored. PoE was not just a game it was much more than a hack'n slash game with beautiful story, gore and violence between nobles and warriors. New players just playing meta, copying builds without any knowledge and dont care about the LORE which is the best thing in this game imo. The labyrinth is far below than any other content about creativity and sustainability. Neden yaşıyorsun? Last edited by Jideament#2792 on Feb 11, 2018, 5:55:36 AM
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Add my name to that list. The lab itself is a neat enough idea, it's just extremely poorly implemented. Pretty much all my deaths are to traps that I'm unable to plan a path through because I can't see far enough ahead to figure out where to go. My whole screen in the direction I'm trying to go is just traps, I can't see any safe areas so if I want to progress I have no choice but to run blindly through and hope for the best. It's terrible design, plain and simple.
Some builds have an easier time with it than others, but all builds need to run it, this a problem. Basically for any build with good health regen and lightning warp, the lab isn't going to be too bad, maybe even something approaching fun. But for a build with no health regen it's an absolute nightmare. Traps sap your health extremely quickly, and if you run out of potions you are totally screwed because you are going to get hit by the traps a lot because as I said above, you can't see what's up ahead. Some trap setups are simply impossible to get past without getting hit as well. My question regarding the lab is, where's the fun? It's just frustration from start to finish. Other challenging parts of the game still have this element of fun, but not the lab because you know you're just one unlucky rng roll away from having to start all over and losing an offering. I could honestly see the lab being fun if the traps were easier to traverse and survive. They need a complete overhaul in my opinion. |
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