Fuck the lab

"
Fapmobile wrote:
I don't understand this hate towards a certain aspect of the game. You do content you like doing or you play something else.

Labyrinth costs nothing until you reach the eternal lab, which you only "have to" complete once.
Once you complete all 6 trials, you have at least 6 offerings ready to go, most likely more, and the chances that you actually have to spend currency to complete the eternal labyrinth successfully one single time is very low.

There are people who like the labyrinth as it is so I don't see a reason to remove it, or change it drastically. I am one of those people.

It's like asking the game servers to be brought down because you don't like the game.
Why allow anyone else to enjoy what you don't, right?


It's like there are 2 game servers one that is fun to play on and one where a rabid squirrel bites you in the nuts every 5 minutes.

Yea turn the one with the rabid squirrel off.
"
Zaludoz wrote:
"
Xtorma wrote:
I used to be opposed to making the lab optional, but still receiving the rewards like you did it, but now I would not be opposed, as long as they apply it across the board. In my case, I loath the highgate acts. I have to do them though, because I want to progress, and get the rewards, namely the skill points. If they would make it so I could bypass highgate, Then I see no reason to be opposed to anyone bypassing the lab.


If you can pinpoint the things about those acts that you find less enjoyable than the rest of the game, I'd be more than happy to read about it and see where GGG could improve it, and make it more enjoyable for you. The less things that drain the fun from the game, the better.

People who dislike the Labyrinth for more than its "challenge" or lack thereof, but more on a conceptual level (game design philosophy), have very valid reasons to want to see change that the developers should want too, judging by the game design of the rest of the game and manifestos that explain their reasoning on everything else. The Labyrinth sticks out like a sore thumb.

Taking everything else into consideration on this, it still baffles me why there has been such resistance to changing the Labyrinth, or separating the Ascendancy Classes from it, unless the content is the pet project of one of the 3 core members of GGG, and they want to force everyone to play that content, no matter if they like it or not.



Lab is part of the core game now, just as Act 4 is. Aspects of the lab can be found in maps , and in the story mode. As the game progresses , more and more lab mechanics are making their way into the game outside of the lab. The lab is part of the game now, just as much as any of the league mechanics that have been made permanent additions, or any part of the story mode.

That being observed, then it makes perfect sense to me that asking to bypass act 4 just because I don't like it is the same as asking to bypass the lab just because you don't like it. Fair.
"
Xtorma wrote:


Lab is part of the core game now, just as Act 4 is. Aspects of the lab can be found in maps , and in the story mode. As the game progresses , more and more lab mechanics are making their way into the game outside of the lab. The lab is part of the game now, just as much as any of the league mechanics that have been made permanent additions, or any part of the story mode.

That being observed, then it makes perfect sense to me that asking to bypass act 4 just because I don't like it is the same as asking to bypass the lab just because you don't like it. Fair.


Totally irrelevant and off topic to this thread. This thread is about Labyrinth. Please go start up your own thread if you'd like to discuss bypassing Act 4.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Feb 8, 2018, 9:32:08 PM
.
Last edited by Farfan#7597 on Feb 9, 2018, 1:52:55 AM
"
Turtledove wrote:
"
Xtorma wrote:


Lab is part of the core game now, just as Act 4 is. Aspects of the lab can be found in maps , and in the story mode. As the game progresses , more and more lab mechanics are making their way into the game outside of the lab. The lab is part of the game now, just as much as any of the league mechanics that have been made permanent additions, or any part of the story mode.

That being observed, then it makes perfect sense to me that asking to bypass act 4 just because I don't like it is the same as asking to bypass the lab just because you don't like it. Fair.


Totally irrelevant and off topic to this thread. This thread is about Labyrinth. Please go start up your own thread if you'd like to discuss bypassing Act 4.


Na. Perfectly on topic.
Act 4 has the exact same gameplay as the rest of the game. (kill monsters, get loot, everything plays by the same rulebook as the rest of the game - your build matters, not dodging ability only)

The only differences Act4 has compared to the rest of the acts, are how many bosses you fight (it's like one long boss gauntlet), and I know the godlesss 3 before Malachai have been an issue of contention with act4 (having to kill them to open the door to Malachai each time - I know the first time I killed all 3, I went back to Highgate to sort through my inventory and junk, and by the time I returned, ready to take on the "final boss" at the time, I learned I had to go kill those 3 AGAIN, just to open his door, and was slightly annoyed). Some of tiny boss rooms also leave little room to maneuver.
and
the art/level design can have pretty long, monochromatic zones that might be less enjoyable than the rest of the game.

Are any of those points why you don't like Act4?

---

The Labyrinth runs on a ruleset that is different than the rest of the game. It ignores 90% of the stats you build on your character. The gameplay is trap avoidance, rather than killing monsters for loot. The closest thing to the rest of the game are the Argus and Izaro boss fights.

While a few "rest-of-the-game-ruleset" tarp features have bled into certain story places (poison darts in the vaal city are simply an atmospheric effect, and without deadly traps, do not constitute trap avoidance gameplay, as they can be ignored, and the escort ambush at the lighthouse - which is actually a good "trap" because it's all about fighting monsters, not avoiding lethal damage), as well as a couple maps (there are a few traps around a certain boss in one map, if I read correctly - these I don't like at all)... this is not saying "the Labyrinth is part of the core game now", sorry. It just isn't.

If more "deadly traps" make it out of the Labyrinth into the main game, to the point where I have to worry about avoiding them, since my build and gear gets ignored by them, and getting hit by them will kill me... I just won't play anymore. It will no longer be a fun game.

Act 4 has no such impact on how I feel about Path of Exile. It's simply another act that plays by the same rules as the rest of the game. See the point? Good.


"
Xtorma wrote:
"
Turtledove wrote:
"
Xtorma wrote:


Lab is part of the core game now, just as Act 4 is. Aspects of the lab can be found in maps , and in the story mode. As the game progresses , more and more lab mechanics are making their way into the game outside of the lab. The lab is part of the game now, just as much as any of the league mechanics that have been made permanent additions, or any part of the story mode.

That being observed, then it makes perfect sense to me that asking to bypass act 4 just because I don't like it is the same as asking to bypass the lab just because you don't like it. Fair.


Totally irrelevant and off topic to this thread. This thread is about Labyrinth. Please go start up your own thread if you'd like to discuss bypassing Act 4.


Na. Perfectly on topic.


What's your on topic point then?

How about a little nostalgia history to try to help you make it on topic. The way that the list, Over 360 threads discussing labyrinth problems with over 970 posters in support, got started originally was that some person, maybe even you(?), made the ridiculous assertion that more people disliked Act 4 than disliked Labyrinth. So, I went into the recent forum history and made a list of the last couple dozen threads regarding labyrinth problem/dislike and challenged the mistaken person to provide a similar list of threads regarding Act 4 problem/dislike. Of course, he failed miserably. Most of his threads on his much smaller list were people complaining about Malachai. Which I consider the typical complaints that we always get about the new OP final boss. I kept adding to the Labyrinth thread list on my computer when new threads were spawned and eventually went back through the full forum thread history and published the list in the forum, linked above.

So, Xtorma, why don't you see how big a list you can come up with for Act 4 problem/dislike threads? As a reference the current Labyrinth list is 370 threads.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Zaludoz wrote:
Act 4 has the exact same gameplay as the rest of the game. (kill monsters, get loot, everything plays by the same rulebook as the rest of the game - your build matters, not dodging ability only)

The only differences Act4 has compared to the rest of the acts, are how many bosses you fight (it's like one long boss gauntlet), and I know the godlesss 3 before Malachai have been an issue of contention with act4 (having to kill them to open the door to Malachai each time - I know the first time I killed all 3, I went back to Highgate to sort through my inventory and junk, and by the time I returned, ready to take on the "final boss" at the time, I learned I had to go kill those 3 AGAIN, just to open his door, and was slightly annoyed). Some of tiny boss rooms also leave little room to maneuver.
and
the art/level design can have pretty long, monochromatic zones that might be less enjoyable than the rest of the game.

Are any of those points why you don't like Act4?

---

The Labyrinth runs on a ruleset that is different than the rest of the game. It ignores 90% of the stats you build on your character. The gameplay is trap avoidance, rather than killing monsters for loot. The closest thing to the rest of the game are the Argus and Izaro boss fights.

While a few "rest-of-the-game-ruleset" tarp features have bled into certain story places (poison darts in the vaal city are simply an atmospheric effect, and without deadly traps, do not constitute trap avoidance gameplay, as they can be ignored, and the escort ambush at the lighthouse - which is actually a good "trap" because it's all about fighting monsters, not avoiding lethal damage), as well as a couple maps (there are a few traps around a certain boss in one map, if I read correctly - these I don't like at all)... this is not saying "the Labyrinth is part of the core game now", sorry. It just isn't.

If more "deadly traps" make it out of the Labyrinth into the main game, to the point where I have to worry about avoiding them, since my build and gear gets ignored by them, and getting hit by them will kill me... I just won't play anymore. It will no longer be a fun game.

Act 4 has no such impact on how I feel about Path of Exile. It's simply another act that plays by the same rules as the rest of the game. See the point? Good.




It most certainly is part of the core game, or you would not want to bypass it. As I said, as time goes on more and more of the lab will bleed into the other portions of the game. We see it with every release. It's already been stated by Chris that they don't really care whether a portion of the player base likes the lab or not, just like he doesn't give two hoots whether or not I like act 4. The lab is just another act you have to complete to get the rewards. The reasons why you dislike the lab are subjective, and only relevant to you, same as my dislike of act 4. This is why I say that I have no issue with you being able to bypass the lab , as long as I get to bypass any other portion of the game I subjectively dislike.

You stated when it gets too much for you, then you will quit, like turtledove did. (oh wait), and that is fine, more power to ya.
It is not part of the core game, because it ignores the core game. *sigh* It is a mini-game with its own rule set that does not take into consideration 90% of the choices on a character's path through the skilldrasil or their gear - the cornerstones of a character's build. In addition, the only skill gems that really help are movement skills - the traps ignore any damage you do & curses don't matter, etc. Monsters only really exist in the Labyrinth as flask fodder.

Rather than caring about any of that, as long as you build to have tons of regen or tons of movement speed, you can traverse the "challenges" without issue, otherwise, you have to play the mini-game of trap avoidance at a severe handicap, whereas the same build outside the Labyrinth can take on all challenges of the actual game just fine.
"
Xtorma wrote:

It most certainly is part of the core game, or you would not want to bypass it. As I said, as time goes on more and more of the lab will bleed into the other portions of the game. We see it with every release. It's already been stated by Chris that they don't really care whether a portion of the player base likes the lab or not, just like he doesn't give two hoots whether or not I like act 4. The lab is just another act you have to complete to get the rewards. The reasons why you dislike the lab are subjective, and only relevant to you, same as my dislike of act 4. This is why I say that I have no issue with you being able to bypass the lab , as long as I get to bypass any other portion of the game I subjectively dislike.

You stated when it gets too much for you, then you will quit, like turtledove did. (oh wait), and that is fine, more power to ya.


Whether or not labyrinth is a "core" part of the game is irrelevant to whether or not feedback and suggestions can be made about it in this forum.

You make a most foolish argument apparently without thought. This is GGG's Feedback and Suggestions forum. It is not a place for ridiculous bartering. You will allow GGG to fix labyrinth only if they also fix something you don't like. Do you even believe what you write!!! Sorry, your assertions are off topic and irrelevant to this thread. If you want GGG to fix something besides labyrinth then start up a different thread to discuss that.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

Report Forum Post

Report Account:

Report Type

Additional Info