Fuck the lab

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fddldd wrote:
Add my name to that list. The lab itself is a neat enough idea, it's just extremely poorly implemented. Pretty much all my deaths are to traps that I'm unable to plan a path through because I can't see far enough ahead to figure out where to go. My whole screen in the direction I'm trying to go is just traps, I can't see any safe areas so if I want to progress I have no choice but to run blindly through and hope for the best. It's terrible design, plain and simple.

Some builds have an easier time with it than others, but all builds need to run it, this a problem. Basically for any build with good health regen and lightning warp, the lab isn't going to be too bad, maybe even something approaching fun. But for a build with no health regen it's an absolute nightmare. Traps sap your health extremely quickly, and if you run out of potions you are totally screwed because you are going to get hit by the traps a lot because as I said above, you can't see what's up ahead. Some trap setups are simply impossible to get past without getting hit as well.

My question regarding the lab is, where's the fun? It's just frustration from start to finish. Other challenging parts of the game still have this element of fun, but not the lab because you know you're just one unlucky rng roll away from having to start all over and losing an offering. I could honestly see the lab being fun if the traps were easier to traverse and survive. They need a complete overhaul in my opinion.


The answer to your question about where is the fun in the labyrinth is no where, at least for many of us. I've added your account name to the list of people that have posted similar type comments now at 978 names long.

I frequently play evasion characters with vaal pact and the lab is especially irritating for those type builds.

The pantheon Soul of Ryslatha is a good minor god to switch into prior to entering the labyrinth. This one will slowly refill your life flasks while you sit and wait in the middle of the traps.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Feb 11, 2018, 7:13:35 PM
Thanks, I'll try that. Sitting for ages waiting for flasks to replenish seems tedious, but tedium is a welcome reprieve from the ball grinding shitfest that is the lab.

I've been running an evasion/vaal pact character through it today and lost four offerings in just the golden key area because just getting nicked by a trap saps 1/3 of my health. Super frustrating. Would be really nice if evasion rating/dodge chance applied to traps...
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fddldd wrote:
Thanks, I'll try that. Sitting for ages waiting for flasks to replenish seems tedious, but tedium is a welcome reprieve from the ball grinding shitfest that is the lab.

I've been running an evasion/vaal pact character through it today and lost four offerings in just the golden key area because just getting nicked by a trap saps 1/3 of my health. Super frustrating. Would be really nice if evasion rating/dodge chance applied to traps...


By sitting in the middle of the traps, I meant on a safe spot somewhere in the trap gauntlets. You know where there are no traps or monsters to replenish your flasks. :-)

Also you may want to review an Izaro guide also? I think this one is pretty good. zSavage's Brief Guide on how to Kill Izaro
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Feb 12, 2018, 12:14:48 AM
Lab is fine. One thing is probably neeed to do to combine map pointer with poelab.com
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Turtledove wrote:
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fddldd wrote:
Thanks, I'll try that. Sitting for ages waiting for flasks to replenish seems tedious, but tedium is a welcome reprieve from the ball grinding shitfest that is the lab.

I've been running an evasion/vaal pact character through it today and lost four offerings in just the golden key area because just getting nicked by a trap saps 1/3 of my health. Super frustrating. Would be really nice if evasion rating/dodge chance applied to traps...


By sitting in the middle of the traps, I meant on a safe spot somewhere in the trap gauntlets. You know where there are no traps or monsters to replenish your flasks. :-)

Also you may want to review an Izaro guide also? I think this one is pretty good. zSavage's Brief Guide on how to Kill Izaro


Oh yeah I figured that :P

Izaro isn't really an issue for me, it's just the traps. The god damn traps.
no one likes the traps, however they can be cheesed with a movement skill, a stone golem, two life flasks and a quicksilver.
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GraydingEarJames wrote:
no one likes the traps, however they can be cheesed with a movement skill, a stone golem, two life flasks and a quicksilver.


Only with a movement skill that allows you to skip entire trap sections. Trying to move through traps with a movement skill is akin to inviting desync to fuck you over.

Leap slam is especially shite in labyrinth.
Think I'm on my 4th or 5th character on this league and I've forgotten to take the other rewards (Chests + enchant) 50% of the time because the only part I care about from the last room, are the passive points for ascendency.

I had 4 key run on Yber lab on my Scion and I only went and took the points, walked out of portal and went to hideout before even remembering the other stuff, because I had couple random currency items on my inventory when I went to open the stash to pick up maps to run.

"Oh yea, well doesn't matter, I got what means most to me." <- this is my own personal view point regarding all the other rewards except Ascendency points.

People who defend Lab being good as it is, I wonder why there's Offerings to be sold by so many different people in each league if the rewards are that amazing. Shouldn't everyone be doing Lab then because of the rewards? Or are these people the Lab carries who think their way of extra earnings would be lost?

If people could choose to confront only the boss battles (Izaro), with only getting the Ascendency points for defeating him, it would be better solution than what we have now.
I can't really see the way how it would drasticly reduce Lab carries earnings for helping people, since you could still run the Lab for enchants and rewards from the chests.

Or are we getting to the point of greed where getting that extra free offering (If you do Lab carry with 1 people carry and 2 people just follow) that they fear the result from it? To me it would see more as cheaper Offerings for those people who want to do the Lab and they can still benefit from it.

Let people choose to do the boss fights only and their only reward from that would be Ascendency points. No extra loot, nothing from Izaro, no prophecies, just Izaro vs Player.

_Skittles_
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_Skittles_ wrote:


People who defend Lab being good as it is, I wonder why there's Offerings to be sold by so many different people in each league if the rewards are that amazing. Shouldn't everyone be doing Lab then because of the rewards? Or are these people the Lab carries who think their way of extra earnings would be lost?


For one, if you are one of the type of people that sells stuff are you going to pass up the opportunity to make extra chaos when you get the trials in your maps? I doubt it. I don't find that fun so I keep all my offerings.

Secondly, like you I'm only there for the ascendancy points. The other rewards don't entice me at all, enchants are a complete RNG crapshoot.

As for laby carries, not everyone charges for those. I never have and I've given quite a few. And I've seen many people doing the same in global chat. You don't have to be involved in some greedy conspiracy to want to defend something you enjoy. :)

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GraydingEarJames wrote:
no one likes the traps, however they can be cheesed with a movement skill, a stone golem, two life flasks and a quicksilver.

Or ya know, by not getting hit by them. :P

If traps are an issue for you, you should probably stop running through them haphazardly.
Just a lowly standard player. May RNGesus be with you.
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Shovelcut wrote:

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GraydingEarJames wrote:
no one likes the traps, however they can be cheesed with a movement skill, a stone golem, two life flasks and a quicksilver.

Or ya know, by not getting hit by them. :P

If traps are an issue for you, you should probably stop running through them haphazardly.


I'd love to be able to plan my route through traps, running from safe spot to safe spot at the right times, but how can I do that if most of the stuff I need to see to make that plan are off screen? Is there a way to move the screen without moving your character I don't know about??

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