F the labyrinth

I am not sure why people keep insisting lab is challenging. Lab is almost autistic mode if you specialize in it, you have people geared specifically to fast run it. You can easily cheese it if you do a lab runner SPECIFICALLY for that character and it's obvious some mechanics are godly when it used in lab.

The issue is that unless you are using those mechanics you might end up in awful situations when the system screws you over. I had teleportations where I almost died because system decided to teleport me back on a trap. Does that somehow make the game more challenging? Far from it.

Sure, you could also argue that the ISP connection is on the player's side, but the fact is, unless this is the first MMORPG the player ever played or someone that lagged in every one of their online games, you can't put the blame on the player. I can play for instance pretty much every MMORPG and not lag and sometimes I'd have awful lag in POE, sometimes I don't. I gave up when I tried to discuss it with GGG's support since they kept basically blaming it on my side and were simply ignoring my responses.
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Turtledove wrote:
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Shovelcut wrote:
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Turtledove wrote:


I would assume that resetting the fight means that Izaro goes back to full strength. I don't see the harm in that? Not that I'd ever use it since I've never used the logout macro. I mean there wouldn't be zerging possible. Not sure how it would be abused other than answering the phone or something?


You have to load into town first so you'd basically be able to chicken out of any fight you're on the verge of losing and retry with full flasks without ever having to rerun the laby.


Yes, but that is where you started from when you first entered the fight so there isn't any zerg opportunity? Or am I missing something? I mean it would be silly to keep the flasks in the same place if Izaro was being reset wouldn't it?


So make re-entering the Izaro fight apply a debuff to get the flasks to their initial try charges, and it's not like players running "Labyrinth" don't always keep flasks full for Izaro, as the rest of the content hardly poses the same threats.

If GGG will add checkpoints before each Izaro fight, why not add that mechanic too, as it will bring "zerging" to a halt, as Izaro always gets back to full HP when disconnected. And make it only work for a limited amount of tries, like 2 per each stage so you get at most 9 tries, but all on different fights versus Izaro.

It will mitigate a lot of the complains and make it more manageable for the players that SPECIFICALLY wanted to have a SOFTCORE experience.

Heck, they can keep those 2 mechanics and just add a cool "Prophecy" style pop up window to ask players which version to run, and have Izaro slightly buffed for the multiple tries one...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
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andreicde wrote:
I gave up when I tried to discuss it with GGG's support since they kept basically blaming it on my side and were simply ignoring my responses.

Sorry but if they said it was on your ISP's side then it was. And a quick search for previous WinMTR results you've posted proves it.

Should have shown it to your ISP and had them fix your shit. Here's a hint, you're not supposed to have 600ms+ ping from your router to your computer. ¯\_(ツ)_/¯
Just a lowly standard player. May RNGesus be with you.
Last edited by Shovelcut#3450 on Jan 7, 2018, 3:28:39 AM
I thought labyrinth was already cut short enough to tolerate anyone's patience. It is fitting to handcuff ascendancy before, and it still is now. The only thing holding it back is failing it when disconnections happen.
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Shovelcut wrote:
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suszterpatt wrote:

Yes. Just let us rejoin the same lab instance at the last completed Izaro phase. If the player left during an Izaro fight, have that fight reset. It's that simple.


So basically make it abusable with the logout macro? Fight not going your way? Just hit the macro and try again. Yeah nty.

1. Considering that Izaro, like just about any bossfight, relies on oneshots to kill people, that wouldn't save you in most cases

2. You'll have to make your way to the fight again, through some traps. Unless you're CI/hybrid or super good at dodging traps, there's a good chance you'll have to use a life flask or two before you get to the fight, but if you cleared the nearby trash mobs, you'll have no way of recharging those flasks like you did the first time around

3. Since the entire fight resets, you're now back at square 1, but possibly with less flask charges

4. If you nearly got smashed by Izaro last time, chances are you'll get smashed again.

5. Lab farmer characters are never at risk of dying to Izaro anyway.

6. Non-lab farmer characters can already hire someone to get them through lab for the ascendancy points. That will still be quicker and more convenient than trying to cheese the fights with instant logout.


So basically, it wouldn't really make the fight easier, but even if we accepted that it did, it wouldn't make a difference to anyone.
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suszterpatt wrote:

1. Considering that Izaro, like just about any bossfight, relies on oneshots to kill people, that wouldn't save you in most cases

2. You'll have to make your way to the fight again, through some traps. Unless you're CI/hybrid or super good at dodging traps, there's a good chance you'll have to use a life flask or two before you get to the fight, but if you cleared the nearby trash mobs, you'll have no way of recharging those flasks like you did the first time around

3. Since the entire fight resets, you're now back at square 1, but possibly with less flask charges

4. If you nearly got smashed by Izaro last time, chances are you'll get smashed again.

5. Lab farmer characters are never at risk of dying to Izaro anyway.

6. Non-lab farmer characters can already hire someone to get them through lab for the ascendancy points. That will still be quicker and more convenient than trying to cheese the fights with instant logout.


So basically, it wouldn't really make the fight easier, but even if we accepted that it did, it wouldn't make a difference to anyone.


There's just one thing you fail to consider in your suggestions: Instant logout is BAD for the game. Including it in yet more content is a step is the wrong direction.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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Xavathos wrote:

There's just one thing you fail to consider in your suggestions: Instant logout is BAD for the game. Including it in yet more content is a step is the wrong direction.


Of course, but having PoE as an always online mandatory experience does have severe limitations, which should be kept at a minimum.

Why not grant a few chances instead of 1? having 2 or 3 shots at finishing Izaro wouldn't hurt those that already find him a "bore", would preserve a "zerging" free environment as each shot would reset Izaro's health and players flask charges to the initial fight status and would also discourage instant log out abuse as for getting to the Aspirant Trials you do have already passed all the other "chambers", while making a big difference for those that happen to get "shafted" once in a while due to connection problems.

For a fair incentive, that option should also have either a slight buff on Izaro of <10% health or simply adding the negative shrine effects back.

And if GGG could make a random "Labyrinth" layout for each run getting the Ascendancy points, things will get way closer to having this content as a "rite of passage" and defining moment regarding your character development...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jan 7, 2018, 8:11:24 AM
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sofocle10000 wrote:
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Xavathos wrote:

There's just one thing you fail to consider in your suggestions: Instant logout is BAD for the game. Including it in yet more content is a step is the wrong direction.


Of course, but having PoE as an always online mandatory experience does have severe limitations, which should be kept at a minimum.

Why not grant a few chances instead of 1? having 2 or 3 shots at finishing Izaro wouldn't hurt those that already find him a "bore", would preserve a "zerging" free environment as each shot would reset Izaro's health and players flask charges to the initial fight status and would also discourage instant log out abuse as for getting to the Aspirant Trials you do have already passed all the other "chambers", while making a big difference for those that happen to get "shafted" once in a while due to connection problems.

For a fair incentive, that option should also have either a slight buff on Izaro of <10% health or simply adding the negative shrine effects back.

And if GGG could make a random "Labyrinth" layout for each run getting the Ascendancy points, things will get way closer to having this content as a "rite of passage" and defining moment regarding your character development...


I'm not opposed to such an idea at all. If it helps people, it certainly wouldn't harm those of us who run Lab regularly, with or without fail.

I just don't want them to implement is as means of instant logout. I refuse to abuse that "mechanic", yet find the game balanced around its existence. I would not have yet more of the game be tainted by it, that's all.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Xavathos wrote:
I'm not opposed to such an idea at all. If it helps people, it certainly wouldn't harm those of us who run Lab regularly, with or without fail.

I just don't want them to implement is as means of instant logout. I refuse to abuse that "mechanic", yet find the game balanced around its existence. I would not have yet more of the game be tainted by it, that's all.

The point is that it doesn't matter whether you can instalog or not. It doesn't make the fight any easier than it already is for most people.
Last edited by suszterpatt#5078 on Jan 7, 2018, 12:55:47 PM
I also hate the Lab, so I just don't do it.

You only have to do it once per league. Tedious, yes, rage quit educing, sometimes, maybe... idk. Its not the difficulty that I dislike. I actually find it rather easy with the vast majority of my builds. Its traversing the lab to get to the last room that I find extremely boring.
Last edited by ntall1#6671 on Jan 7, 2018, 9:28:16 AM

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