F the labyrinth
" Except even within PoE, you never lose that much progress anywhere outside the lab. DC during campaign? Use your last portal or the nearest checkpoint, no problem. DC during mapping? Unless it was your last portal into the map (which almost never happens), you just need to walk a bit and pick up right where you left off. Even if it was your last portal, the amount of loot you lose out on is pretty low compared to a single lab run. The worst case scenario is a DC while on your last portal while doing some content with drop-restricted loot, e.g. Shaper or Atziri, but even that's a lot tamer than a full uber lab haul. Also, DC's aren't necessarily the ISP's fault. You could just as easily get a crash due to a bug in GGG's code. Shit happens, and if the game's design is not prepared for that, that's the game's fault. GGG could design around occasional DC's if they wanted to. |
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Ya, the traps are annoying but, instead of chucking the whole lab, just replace the traps with random puzzles. Everyone likes puzzles!
Also add small platforms on rails that will move you around the areas when you stand on them. Last edited by TheNightFly#5386 on Jan 6, 2018, 2:12:43 PM
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" True but constantly complaining about an issue without ever providing the data needed to determine how to fix the issue isn't going to help anyone. Again, it's simple, if you have constant disconnects the absolute first thing you should do is run a test to determine if the issue is on your side. If it is, you know who to contact to get it solved. If it isn't on your end, then you can provide GGG the data they need to remedy the problem. Dunno why we're even still discussing it tbh unless you're one of those people that just want to blindly blame GGG for every issue there is. " You sure they could do that without leaving themselves open to vulnerabilities? Because it sure seems that any other game out there without such strict networking protocol seems to have hackers in abundance. No reason to continue this here though, we've already gone far off-topic. I wasn't trying to steer the discussion away from the OP, just trying to help someone that's been having problems. Just a lowly standard player. May RNGesus be with you.
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" Sure, but you're missing the larger picture here. In any other area of PoE, constant disconnects are a minor annoyance. In the lab, they're a complete game breaker. That is entirely GGG's fault. " Yes. Just let us rejoin the same lab instance at the last completed Izaro phase. If the player left during an Izaro fight, have that fight reset. It's that simple. |
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" So basically make it abusable with the logout macro? Fight not going your way? Just hit the macro and try again. Yeah nty. Just a lowly standard player. May RNGesus be with you.
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" I would assume that resetting the fight means that Izaro goes back to full strength. I don't see the harm in that? Not that I'd ever use it since I've never used the logout macro. I mean there wouldn't be zerging possible. Not sure how it would be abused other than answering the phone or something? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" You have to load into town first so you'd basically be able to chicken out of any fight you're on the verge of losing and retry with full flasks without ever having to rerun the laby. Just a lowly standard player. May RNGesus be with you.
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" Yes, but that is where you started from when you first entered the fight so there isn't any zerg opportunity? Or am I missing something? I mean it would be silly to keep the flasks in the same place if Izaro was being reset wouldn't it? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Yes, and as history has proven it's a complete waste of my time trying to explain it to you. :) Just a lowly standard player. May RNGesus be with you.
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" I think that there are many people hate that labyrinth has no portals/checkpoints. Some percentage of those people don't even mind the trap game play. But I'd assume that almost all people that dislike the trap game play doesn't like the fact that labyrinth has no portals/checkpoints. Adding portal/checkpoints to labyrinth would be a very easy to implement change to make for GGG. Since GGG seems to frequently go for the easy to implement solutions, I'm guessing there's a reasonable chance that this might be the next thing they may do on their make labyrinth better list. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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