[LOOTFILTER] FilterBlade - editor, with lootgeneration & more - optimized for NeverSink's filter

"
solaris32 wrote:
There's a bug with the filter.

I want superior flasks of any rarity and type to show with a map icon. I set this up perfectly. Simulate confirms it's working for life, mana, and hybrid flasks. However, ingame the filter only shows a map icon for mana flasks. When superior life flasks are dropped there is no map icon like is shown in the simulate of the website. I don't have any superior hybrid flasks to test with those.


As i recall there are two sections about flasks - leveling and endgame. Check both.
"
de99ial wrote:
"
solaris32 wrote:
There's a bug with the filter.

I want superior flasks of any rarity and type to show with a map icon. I set this up perfectly. Simulate confirms it's working for life, mana, and hybrid flasks. However, ingame the filter only shows a map icon for mana flasks. When superior life flasks are dropped there is no map icon like is shown in the simulate of the website. I don't have any superior hybrid flasks to test with those.


As i recall there are two sections about flasks - leveling and endgame. Check both.

I did. Come to find out though, the bug only affected already existing items in my stash since I updated the filter. New superior life flasks have been dropping and are getting the map icon as intended. Very strange, but glad it's working out.
EDIT2: I found the problem! I just learned that under simulate you can ctrl+C an item in your poe inventory and paste it into the simulate to see it, then go directly to the rules governing it. Apparently these flasks, despite being superior, were being overridden by progression flasks. I changed all progression flasks to only show quality versions, and it is now finally working as I wanted it.

Actually the problem is even stranger. Some life flasks work, others don't. Here's an example:
https://imgur.com/a/PVDpLBa
The bottom one is being highlighted and as you can see it is 10% quality. The top one is 6% and yet the filter is working as it should for it, but not the 10% quality life flask. They are otherwise exactly identical except for item levels which shouldn't matter. I really have no idea, it must be a bug. And yes I have the ranges on what quality is shown done correctly. It should show any quality of 1% and above.
EDIT: An 8% sanctified life flask dropped that also is not affected by my filter rules.
Last edited by solaris32 on Jan 2, 2020, 3:48:33 AM
Hi
Trying to sing in with POE and I get this message
{"error":"invalid_client","error_description":"No client id supplied"}
on this page
https://www.pathofexile.com/oauth/authorize


what to do? :C
Is there any support still ?

Some map fragments like Divine Vessels just disappeared from the editor, it's impossible to edit them atm.

In fact, i went from 1330 changes to 1290 this last days, losing 40 changes (no idea wich), that divine vessels seems to be a part of, some safe rules are still working to ensure every thing is seen, but we cannot customise it anymore (at least not without notepad++).

Any idea or info about it ?

Another issue, i am creating custom rules to make better elder/shaper tier (i would like to do the same for other influenced items as well), but to make it work i need to override any rules, not just only elder & shaper rule. I don't wan't to override 6L/5L rule, so i need to specify that link are <= to 4. But if i do so, items without links at all are not counted (belt and others), i need to make a tier with items with sockets and one without. It's not really friendly, why <= do not count 0 too ?

Thanks
Last edited by Sephiloss on Jan 12, 2020, 12:40:45 PM
Hi,
can anyone Tell me , how I get 100% of the talismans not shown in filter sheets?








Because that option in Filterblade do not work !

Ty


Regardless of tier settings, won't these lines result in lots of bad rare items showing? I can't find any way in the Customize UI to disable bad rares.

Show # %D1 $size->small
ItemLevel >= 75
Rarity Rare
Class "Boots" "Gloves" "Helmets"
SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6

Show # %D1 %UP $size->small
ItemLevel >= 65
Rarity Rare
Class "Boots" "Gloves" "Helmets"
SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
"
solaris32 wrote:
EDIT2: I found the problem! I just learned that under simulate you can ctrl+C an item in your poe inventory and paste it into the simulate to see it, then go directly to the rules governing it. Apparently these flasks, despite being superior, were being overridden by progression flasks. I changed all progression flasks to only show quality versions, and it is now finally working as I wanted it.

Actually the problem is even stranger. Some life flasks work, others don't. Here's an example:
https://imgur.com/a/PVDpLBa
The bottom one is being highlighted and as you can see it is 10% quality. The top one is 6% and yet the filter is working as it should for it, but not the 10% quality life flask. They are otherwise exactly identical except for item levels which shouldn't matter. I really have no idea, it must be a bug. And yes I have the ranges on what quality is shown done correctly. It should show any quality of 1% and above.
EDIT: An 8% sanctified life flask dropped that also is not affected by my filter rules.


The item level matters. One ruleset is for leveling flasks, one is for endgame flasks.


"

Regardless of tier settings, won't these lines result in lots of bad rare items showing? I can't find any way in the Customize UI to disable bad rares.

Show # %D1 $size->small
ItemLevel >= 75
Rarity Rare
Class "Boots" "Gloves" "Helmets"
SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6

Show # %D1 %UP $size->small
ItemLevel >= 65
Rarity Rare
Class "Boots" "Gloves" "Helmets"
SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6


These are only for regular strictness. Every higher strictness has them disabled. You can enable/disable all of those in:

Endgame - Rare Items -> T3 and T4 bases

"
Hi,
can anyone Tell me , how I get 100% of the talismans not shown in filter sheets?


Disabling the rule should be sufficient, but it might still get caught by the jewellery rule. If you want to completely hide them, go to

advanced->settings and enable hide/disable for all rules.
Go back to the talisman rule and click on hide instead of disable.

I'll adjust this for the next update.

"

Some map fragments like Divine Vessels just disappeared from the editor, it's impossible to edit them atm.

In fact, i went from 1330 changes to 1290 this last days, losing 40 changes (no idea wich), that divine vessels seems to be a part of, some safe rules are still working to ensure every thing is seen, but we cannot customise it anymore (at least not without notepad++).

Any idea or info about it ?

Another issue, i am creating custom rules to make better elder/shaper tier (i would like to do the same for other influenced items as well), but to make it work i need to override any rules, not just only elder & shaper rule. I don't wan't to override 6L/5L rule, so i need to specify that link are <= to 4. But if i do so, items without links at all are not counted (belt and others), i need to make a tier with items with sockets and one without. It's not really friendly, why <= do not count 0 too ?


Divine vessels are now part of fragment rules and you can find them there. I completely revamped influenced, prophecy, crafting and fragment tiers, so some changes were not migrated.

The additional rule anchors will be adjusted next patch.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
"
solaris32 wrote:
EDIT2: I found the problem! I just learned that under simulate you can ctrl+C an item in your poe inventory and paste it into the simulate to see it, then go directly to the rules governing it. Apparently these flasks, despite being superior, were being overridden by progression flasks. I changed all progression flasks to only show quality versions, and it is now finally working as I wanted it.

Actually the problem is even stranger. Some life flasks work, others don't. Here's an example:
https://imgur.com/a/PVDpLBa
The bottom one is being highlighted and as you can see it is 10% quality. The top one is 6% and yet the filter is working as it should for it, but not the 10% quality life flask. They are otherwise exactly identical except for item levels which shouldn't matter. I really have no idea, it must be a bug. And yes I have the ranges on what quality is shown done correctly. It should show any quality of 1% and above.
EDIT: An 8% sanctified life flask dropped that also is not affected by my filter rules.


The item level matters. One ruleset is for leveling flasks, one is for endgame flasks.


"

Regardless of tier settings, won't these lines result in lots of bad rare items showing? I can't find any way in the Customize UI to disable bad rares.

Show # %D1 $size->small
ItemLevel >= 75
Rarity Rare
Class "Boots" "Gloves" "Helmets"
SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6

Show # %D1 %UP $size->small
ItemLevel >= 65
Rarity Rare
Class "Boots" "Gloves" "Helmets"
SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6


These are only for regular strictness. Every higher strictness has them disabled. You can enable/disable all of those in:

Endgame - Rare Items -> T3 and T4 bases

"
Hi,
can anyone Tell me , how I get 100% of the talismans not shown in filter sheets?


Disabling the rule should be sufficient, but it might still get caught by the jewellery rule. If you want to completely hide them, go to

advanced->settings and enable hide/disable for all rules.
Go back to the talisman rule and click on hide instead of disable.

I'll adjust this for the next update.

"

Some map fragments like Divine Vessels just disappeared from the editor, it's impossible to edit them atm.

In fact, i went from 1330 changes to 1290 this last days, losing 40 changes (no idea wich), that divine vessels seems to be a part of, some safe rules are still working to ensure every thing is seen, but we cannot customise it anymore (at least not without notepad++).

Any idea or info about it ?

Another issue, i am creating custom rules to make better elder/shaper tier (i would like to do the same for other influenced items as well), but to make it work i need to override any rules, not just only elder & shaper rule. I don't wan't to override 6L/5L rule, so i need to specify that link are <= to 4. But if i do so, items without links at all are not counted (belt and others), i need to make a tier with items with sockets and one without. It's not really friendly, why <= do not count 0 too ?


Divine vessels are now part of fragment rules and you can find them there. I completely revamped influenced, prophecy, crafting and fragment tiers, so some changes were not migrated.

The additional rule anchors will be adjusted next patch.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
i have a lootfilter. its handmade yourself. and i wanna update it for last one or for new patch and so on. How can i do it? I cant use https://www.filterblade.xyz/ and update my filter here, bcz i cant upload it. any1 know or you know any ppl who knows?
Что бы получить быстрее ответ на Ваш вопрос, пишите в Discord https://discord.gg/rXA56XPUmd

Report Forum Post

Report Account:

Report Type

Additional Info