Energy Shield and Life

"
_PBS_ wrote:
First they nerf block chance stacking, and I did not speak out —
Because I did not use block in my builds.

Then they nerf Chaos conversiaon, and I did not speak out —
Because I did not use Chaos conversion.

Then they came for double dip, and I did not speak out —
Because I did not use double dip.

Then they came for CI, and there was no one left to speak for me.


Par for the course in life, no?

Why not fix all of the broken builds first and then see where everything is at? Think about how many skills suck ass but are ignored.

It just boggles my mind how these things happen with every single game company. Instead of fixing broken things, they over-nerf everything until they destroy the game and the community.

For crying out loud, can we have just one company who understands the idea of building up instead of tearing down? Build up instead of destroy?

It's just mind-numbing.
The nerfs will continue until morale improves.
Last edited by Rippster#4037 on May 20, 2017, 10:08:48 AM
How are melee CI supposed to defend against massive ele crits? Immortal call... wait. Life potions.... The Brass Dome...nope.

How are melee CI supposed to deal with breaches or large packs? Regen???

The average player will now have roughly 1-2k less life than their ES counterpart. The underlying difference being that stun, freeze, regen, flasks, armor, evasion, dodge, are all inherently more challenging for CI.

I love that the dynamic of the game drastically shifts every couple of years, though I don't see this as critical to it's evolution. My position reminds me of the episode of pokemon, where ash decides against evolving Pikachu, in that I don't feel being this drastic is required to proceed in a positive direction for the game as a whole.

Nerf CI, don't destroy it.
Buff life, don't make it the benchmark.
I'm struggling to come up with new goals to keep me playing this game.
Vaal Pact should just be exclusive to melee. They need it the most regardless of life or ES.
"
Genmaicha wrote:
Vaal Pact should just be exclusive to melee. They need it the most regardless of life or ES.


Instant leech should go and that´s just the beginning but the balance should start from there.

Last edited by Rakiii#5559 on May 20, 2017, 1:17:18 PM
nerfing Vaal Pact will kill my Dual Striker
https://www.pathofexile.com/forum/view-thread/1533986

He is amazing but his limits are set in stone. He will always truggle on Shaper and Uber Atziri and any boss with ability to one shot. Changing Vaal Pact will make him unusable as he is already very expensive and difficult to master. GGG will have 50,000 rage quits if my build is adversely affected by Vaal Pact changes in 3.0

~UMBRA_THE_WOLF
The Wolf bleeds
yet dies not
Dual Striker Leech Tank, creator since 11/2014
https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf
So from the passive skill tree there is no possibility to fast refill your ES while in combat.Only that small tickle refill from Zealot's Oath. Then there are some shield recharge buffs but they only kick in if you dont take any damage for TWO seconds.
So ES will still be able to soak burst damage but will be far worse in getting consistant damage.

ES needs some rework how shield recharge delay works. Maybe introduce some new flasks which reduce the shield recharge delay or add some new skill tree nodes.

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
"
_PBS_ wrote:
First they nerf block chance stacking, and I did not speak out —
Because I did not use block in my builds.

Then they nerf Chaos conversiaon, and I did not speak out —
Because I did not use Chaos conversion.

Then they came for double dip, and I did not speak out —
Because I did not use double dip.

Then they came for CI, and there was no one left to speak for me.


Niceeee.
So basically I suppose that its now considered that melee INT builds are not meant to be viable.

Poor shadows.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Possibly don't nerf ES numbers quite so much, and one or two ascendancy classes (occultist / trickster) have a node similar to the slayer where leech for ES doesn't stop when it fills

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