Current estimates are that a build that balances offense and defense and is well-geared can reach around 15,000 Energy Shield.
Maybe you mistyped? Maybe you wanted write TOP?!
Who will even craft this type of items? When you can buy old versions!
Also won't be there a issues with Tier scaling? If you reduce T1 by 33% but lower Tier less? Won't they overlap?
From your Estimations:
15k ES VS 9k Life(With armor/evasion)!
Vaal Pact
This keystone will no longer affect Energy Shield in any way. It will only apply to Life Leeched. This is because the higher effective health pool provided by Energy Shield trivialized some encounters where Vaal Pact let you restore all of your pool in under a second, if your damage was sufficient.
So are you saying that SOME ENCOUNTERS should ONE-SHOOT YOU, even when you have TOP gear and use tactics?!
Because THERE ARE NO DIFFERENCE IN INSTANT AMOUNT OF LEECH for ES/Life builds!
It is based on damage output, not your effective health pool!
If monster can't kill you in one go, you will leech health pool back, NO DIFFERENCE LIFE/ES Builds!
You already reduce ES amount players can have, WHY RIP ES-leech builds?
I want to ask you: What the difference between LIFE and ES builds with instant leech?
NONE except that ES pool is higher which helps to withstand hard blows (ELEMENTAL ONLY)! (Life/Armour will mitigate physical damage, while Life/Evasion gives evasion to all attack types)!
But you have to remember that ES builds sacrifices nodes/item slots/flasks slots to counter STUN/FREEZE/etc. which come non stop on red maps while life based have better in this aspect (the more life the better)!
If ES as you say will be CUT DOWN at high-end levels SO WHY YOU REMOVING INSTANT LEECH FOR ES?
Instead of balancing ES values you CUT DOWN builds VARIETY.
WHY THERE CAN'T BE ES INSTANT LEECH BUILDS?
there is a unique claw called bloodseeker, and unique gloves called atziri's acuity
It is exactly CUT DOWN builds VARIETY.
If there are problem with too high ES pool then reduce it to reasonable values!
Why cut down Vaal Pact for ES ONLY?
MAYBE REMOVE Vaal Pact at ALL?
Because i can answer to your answer in the same manner:
You want LIFE based builds with INSTANT leech THAN: there is a unique claw called bloodseeker, and unique gloves called atziri's acuity
This nerf is really painful for ES build, indeed. But I see the problem somewhere else. Why do "normal" leech have a cap and in the same time instant leech has no cap? In fact, there is many ES build just facetanking all the content and this is what GGG want to get rid of. Instant leech with cap and we dont have any facetanking builds. And yes, cut down ES pool, but make much faster start of recover ES or maybe create some flask that helps ES character in some way.
Current estimates are that a build that balances offense and defense and is well-geared can reach around 15,000 Energy Shield.
Maybe you mistyped? Maybe you wanted write TOP?!
Who will even craft this type of items? When you can buy old versions!
Also won't be there a issues with Tier scaling? If you reduce T1 by 33% but lower Tier less? Won't they overlap?
From your Estimations:
15k ES VS 9k Life(With armor/evasion)!
Vaal Pact
This keystone will no longer affect Energy Shield in any way. It will only apply to Life Leeched. This is because the higher effective health pool provided by Energy Shield trivialized some encounters where Vaal Pact let you restore all of your pool in under a second, if your damage was sufficient.
So are you saying that SOME ENCOUNTERS should ONE-SHOOT YOU, even when you have TOP gear and use tactics?!
Because THERE ARE NO DIFFERENCE IN INSTANT AMOUNT OF LEECH for ES/Life builds!
It is based on damage output, not your effective health pool!
If monster can't kill you in one go, you will leech health pool back, NO DIFFERENCE LIFE/ES Builds!
You already reduce ES amount players can have, WHY RIP ES-leech builds?
So many stupid people in here thinking that these changes are final.. It's BETA numbers, which will surely be tweaked for the right balance before the official deployment of the expansion...
I've looked through a bit of comments here and there seems to be some sort of consensus that ES players can afk face-tank all content.
I don't understand where this is coming from as I cannot even afk face tank all content with some of the best gear possible @ 14.3k es
I can tank shaper's beam but not his slam. I cannot face tank reflect, volatiles, uber atziri among many other things. I have been 1-shot at least a few hundred times in the years playing this character, even by random rare mobs who do bullshit 15k+ es crits.
ES has little to no armor, evasion, dodge life flasks, regen (with skyforth's) and freeze can be annoying.
Now they want to make every single aspect of ES infinitely worse. Drop the values, choose between regen and leech, no instant leech and god knows what else they plan on doing. Can you imagine trying to play low life now? 4k es characters getting 1 shot from white mobs?
I've played for a while and I've seen some drastic changes to block, leech, dropping ES back in the day, absolutely fucking destroying area of effect, "buffing" waste of internet name lock single-target skills... There's been a few nerfs...
What I want to ask GGG, is that considering this game is a full-time grind fest that results in only the top 0.0001% of players ever getting "rich" enough to min-max their builds, is this change designed just to add a few more zeroes to how long it takes to get there?
I play maybe once a week now for 20 minutes, though I can never imagine playing another ES build, or ever seeing another low life build.
The question is, are you playing pathfinder?
Remember the game is always balanced around the meta.
I'm playing Trickster at the moment as I appreciate the extra speed and survivability. Assassin is the best DPS class pre-3.0 and I would argue that to my death, though I have no need for 4 minute shaper runs anymore.
I'm struggling to come up with new goals to keep me playing this game.