[2.6] IMMORTAL MF GOLEMS - Shaper / Uber / ALL Guardians *WHILE DEAD*

The one map that can kill my Golems faster than I could say: wuuuut??!!
Hall of Grandmasters.
I guess damage is bullshit there, like in PVP.
PVP also murders golems easily. Sad face.

So I entered by mistake.. O O I had to resummon my golems a LOT. And I killed all the exiled scum there.

Just the tanky one with insane regen was impossible, some dude helped me with that. The mirrored bow asshole who oneshots everything died too.. no idea how, but he killed me a couple of times. And of course, the golems that are immune to elemental.. will be untouched, but those don't matter.

So not a build for GMs I guess. But close.

Uber Izaro in his last phase dies in 3-5 seconds, unless ubercharged I guess.. but that's impossible cuz these guys are too efficient at ruining any chance for extra keys. So bad for uberlab keys farming, but great for uberlab enchants. Just pop some flasks and look at him dying.
Last edited by monkeyonyourtonsils#1999 on May 22, 2017, 4:22:58 PM
How much mana does everyone have? Im sure I'm over looking something but running anger and disc with level 3 enlighten and 4% reduced mana reserved from the top of the tree I only have 256/949 total mana left. Flame Golem mana cost with a 6link is like 294...
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stephenp1983 wrote:
How much mana does everyone have? Im sure I'm over looking something but running anger and disc with level 3 enlighten and 4% reduced mana reserved from the top of the tree I only have 256/949 total mana left. Flame Golem mana cost with a 6link is like 294...


cast them once at the start of mapping and you are fine...otherwise you may be doing something wrong if your golems die
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stephenp1983 wrote:
How much mana does everyone have? Im sure I'm over looking something but running anger and disc with level 3 enlighten and 4% reduced mana reserved from the top of the tree I only have 256/949 total mana left. Flame Golem mana cost with a 6link is like 294...


I don't resummon golems.
I use 74/1234 mana.
+133 mana from gear I think.. 20% increased mana from Dream Fragments.
I have 12% mana reduced via Charisma.
And I wish 8% was enough.. maybe with Enlighten 4?
So I run Anger, Discipline, and Arctic Armor.
Makes sense thanks guys
This build is so good for farming vaults but having only 10% ms boots and no movement skill hurts my soul
Last edited by ElJesse#7113 on May 22, 2017, 11:05:07 PM
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monkeyonyourtonsils wrote:
The one map that can kill my Golems faster than I could say: wuuuut??!!
Hall of Grandmasters.
I guess damage is bullshit there, like in PVP.
PVP also murders golems easily. Sad face.

So I entered by mistake.. O O I had to resummon my golems a LOT. And I killed all the exiled scum there.

Just the tanky one with insane regen was impossible, some dude helped me with that. The mirrored bow asshole who oneshots everything died too.. no idea how, but he killed me a couple of times. And of course, the golems that are immune to elemental.. will be untouched, but those don't matter.

So not a build for GMs I guess. But close.

Uber Izaro in his last phase dies in 3-5 seconds, unless ubercharged I guess.. but that's impossible cuz these guys are too efficient at ruining any chance for extra keys. So bad for uberlab keys farming, but great for uberlab enchants. Just pop some flasks and look at him dying.

Actually this is one of easiest builds to do hall of grandmasters. I explained how to deal with them before. get death's door es shield eye of chayula and if you play with enfeeble temp chains it will be easy.

This build can carry a full party fully charged uber lab.

You need to change your flask setup ur current flasks does not look very efficient;


These will do fine. You can get a silver flask for 20% movement speed instead of jade flask.
You can try to add blasphemy enfeeble temp chains to your links instead of anger. You will lose so little but get more defense and feel better while mapping.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on May 23, 2017, 1:21:20 AM
New 3.0 scion ascendancy changes revealed.
Elementalists can have 1 more golem.Golems wont be immune to elemental damage but;
Accultist can be nice with it.
I would like to hear your ideas about it.
Trust your mind and strengthen your abilities!
The above ascendancy points are for the Scion. Is the changes to the witch ascendancy out?
Last edited by RonnieLee#4810 on May 23, 2017, 2:59:43 AM
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RonnieLee wrote:
The above ascendancy points are for the Scion. Is the changes to the witch ascendancy out?

Did you even understand the thing i suggested?
I got an idea of using this build with scion since we only benefit from only 1 ascendancy point of elementalist class.with scion before 3.0 there was no +1 golem. So now its available for us.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on May 23, 2017, 4:14:35 AM

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