64bit client crashing

"
Dunedain1014 wrote:


Lastly, the patches that have come out since 2.6's release have all had crash fixes as a part of them. So yes, they are working on it, why wouldn't they be?

This forum is community driven more than anything else. If you want to talk to GGG about your specific issue, then it's best to email them at techsupport@grindinggear.com.


just throwing it out there as you apparently haven't read the patches in specific or this thread in specific. one or the other.

...but none of those patches have dealt with the 64-bit client crash which is relating to the DX11 multithreading.

we can "hope" they will of course put it out in a expedient fashion. however, hope doesn't make the game run faster. this actually is a very high impact problem they have introduced.
crashed like 2-3 times the last 3 years . now im crashing 20-30 times a day
Having the same issue.
Tested all dx versions, no change.
Holy shit my crashes are back too. I thought I had fixed them but after patch for 2.6 they are back.

Is it too hard for this game to simply just work?
You can add me too to the list of players whose game is crashing.

Please fix this.
For those who might not read reddit:

link

From Chris:
"
I think there's a fix in tomorrow's patch
GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
Last edited by coyd#6278 on Mar 8, 2017, 1:13:34 AM
You edited your post as I was posting :)
Last edited by Kellog#5737 on Mar 8, 2017, 1:16:21 AM
@Kellog: Ye I didt see it for the first time :) But good for us it didnt take too long to fix that, It was/is really annoying
GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
I switched from windowed fullscreen to fullscreen and I haven't had any more crashes in a while. 980 ti latest drivers.

Report Forum Post

Report Account:

Report Type

Additional Info