64bit client crashing
Me and 4 other friends have this problem. Two of us died while playing hc and crashing because of this. Can someone from GGG help out here? IT SUCKS BADLY
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Maybe ANY update?!
Or are you going to ignore this like the disco shit ppl got since 2.5 with dx11? This is gettign ridicolous. Every patch some new shit gets fcked up.... |
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Getting constant crushes every now and then its so annoying I got gtx 1060
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Still crashing, Game is now unplayable, please fix this
ASP. IGN KTF
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Edit: wrong thread
Last edited by Kellog#5737 on Mar 6, 2017, 7:47:10 PM
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" I didn't explain things well. Prior to patch 2.3.3, PoE used a single thread for rendering, the "Engine Multithreading" introduced with that patch, added support for multi-threading rendering. This, assuming you're not GPU bound, improves performance quite considerably. By disabling the option in-game, you're not disabling processor multi-threading completely, just the part the deals with rendering. You can check this in something like Resource Monitor or Perfmon, even Processor Explorer. |
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Adding myself to affected users.
Disabling multithread fixes it, but causes immense lag in party play (someone else dropping some earthquakes drops my frames immensely for example). IGN: Nano
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No feedback GGG ? Are u at least aware of this ?
GGG Patch Notes: "Fixed an unwanted interaction where players had fun playing the game" Last edited by coyd#6278 on Mar 7, 2017, 7:23:35 AM
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It's been a few days since launch now... Come on GGG.
A lot of your users are affected by this. Last edited by rEDNiNE150#5836 on Mar 7, 2017, 8:27:46 AM
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dont expect any reply... we are the minority here with dx11 multithreading problem.
Dran, drauf, drüber !
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