PoE 1 Sony servers are restarting in: .
They should be back up in approximately .64bit client crashing
I've had issues with crashing for about a week now, a lot of the same errors folks on here complain about.
Sometimes I'd get an event log saying kernelbase.dll fault, sometimes it would tell me I was out of memory, but everything I tried only had marginal improvements and I was still crashing constantly (tried lowering all graphics settings, turning off fullscreen optimize, turn off multithreading, etc) Yesterday I increased the paging file size on my system drive (C: for most everyone) and that seems to have done it. https://www.tomshardware.com/news/how-to-manage-virtual-memory-pagefile-windows-10,36929.html That'll walk you through increasing your paging file size. Mine was set to a minimum of 200MB and max of like 3-4 GB. I increased the minimum to 1GB and max to 8GB and haven't had any crashing issues since. I've cranked all my graphics settings back up and no crashing at all when I was crashing constantly before increasing the page file. I think maybe PoE loads too much stuff into memory too quickly, and Windows 10 doesn't increment the size of the paging file fast enough, causing crashes. This might not fix everyone's issues, but it seems to have fixed the problem for me. One more thing to try if your having crashing issues. |
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I have the same problem, but I found a 100% solution, fuck this game, all ggg, and so on, go and practice, run, do something for yourself and health, and don't get pissed off by the fucking computer for a fucking game, and all the fucking virtual world good luck :) |
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