64bit client crashing

^^ same happening to me.. Im not goin to disabling anything GGG have to fix it asap.

CPU: i5 2550K
GPU: GTX 970
RAM: 16GB
OS: Win 10 x64
Game is installed on SSD (standalone client)

All components updated with latest drivers. Pre 2.6 everything was goin OK so please fix it GGG
GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
Last edited by coyd#6278 on Mar 6, 2017, 1:17:40 AM
I'm getting the same :( was fine the day before 2.6 and now i'm getting it ever 10/15mins
The same problem, crash every 15-20 minutes

CPU: Intel Core i5 3570k 4.7Ghz
MBO: Gigabyte Z77M-D3H
GPU: Palit GeForce GTX 660ti 2GB
RAM: 8GB DDR3 1900Mhz
PSU: Chieftec 550W
Windows 10
PoE DX11, command --noasync --nopreload

In log:
[INFO Client 1084] Uncompressed ShaderCacheD3D11.packed/1.dat in 0.34504 seconds
[INFO Client 1084] Uncompressed ShaderCacheD3D11.packed/2.dat in 0.305774 seconds
[INFO Client 1084] Uncompressed ShaderCacheD3D11.packed/4.dat in 0.221627 seconds
[WARN Client 1084] FMOD MISSING EVENT: event:/Sound Effects/ItemSounds/flaskdrink.ogg2d
[WARN Client 1084] FMOD MISSING EVENT: event:/Sound Effects/UI/PVP/Countdown_03.ogg
[WARN Client 1084] FMOD Failed to load bank FMOD/Desktop/_Monsters_Rhoas_Pale.bank with error code 18
[WARN Client 1084] FMOD Failed to load bank FMOD/Desktop/_Effects_Spells_lightning_arrows.bank with error code 18
[WARN Client 1084] FMOD Failed to load bank FMOD/Desktop/_Monsters_KaomWarrior_KaomWarrior3.bank with error code 18
[WARN Client 1084] FMOD MISSING EVENT: event:/SoundEffects/Skills/Fireball/Fireball_Impact_$(#).oggSG
[WARN Client 1084] FMOD MISSING EVENT: event:/Sound Effects/MonsterSounds/Goatman/Goat_Leap_1.oggSG
[WARN Client 1084] FMOD MISSING EVENT: event:/SoundEffects/Environment/PitFire/Pit_Fire_02.loop.ambient.oggSG
[WARN Client 1084] FMOD Failed to load bank FMOD/Desktop/Dropbear.bank with error code 18

GGG urgently please fix this!

@RuLight_: try disabling those commands, obviously it returns error with shaders + some messed sound files
GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
Same thing.

Problem Event Name: APPCRASH
Application Name: PathOfExile_x64.exe
Application Version: 0.0.0.0
Application Timestamp: 58ba1e65
Fault Module Name: PathOfExile_x64.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 58ba1e65
Exception Code: c0000005
Exception Offset: 000000000075c0fc
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: cff5
Additional Information 2: cff51d24aa681036a0cae1a0b4c91c45
Additional Information 3: a362
Additional Information 4: a362741d7e9399cdc704e3e2877186e8

This is the 5th time today.
"
Artwebb1986 wrote:
Disabling MultiThreading worked for me too. Played about 3 hrs with my buddy tonight doing all the low level maps and never crashed once.


Yes worked for me too.
Disabling MultiThreading worked for me too. But play with 6 cores processor(6800k) when game use only 1 its not good cos my avg fps when i open breach or got ground effect on map is 40-50. On 144hz monitor its look disgusting. GGG fix it pls!
"
Lord1k wrote:
Disabling MultiThreading worked for me too. But play with 6 cores processor(6800k) when game use only 1 its not good cos my avg fps when i open breach or got ground effect on map is 40-50. On 144hz monitor its look disgusting. GGG fix it pls!


As far as I'm aware, it's the GPU multi-threading you're disabling. The game is still using multiple processor threads.
Yeap, disabling cpu multithreading fixes the crashes but man the performance hit is huge on breaches, perandus etc. We can only hope they're on top of it and we can expect a fix soon. Having to choose between rippy crashes and lower performance sucks.
http://i.imgur.com/8fqgfAh.png
"
As far as I'm aware, it's the GPU multi-threading you're disabling

never heard of GPU multithreading in games
GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"

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