64bit client crashing
^^ same happening to me.. Im not goin to disabling anything GGG have to fix it asap.
CPU: i5 2550K GPU: GTX 970 RAM: 16GB OS: Win 10 x64 Game is installed on SSD (standalone client) All components updated with latest drivers. Pre 2.6 everything was goin OK so please fix it GGG GGG Patch Notes: "Fixed a bug where players actually wanted to play the game" Last edited by coyd#6278 on Mar 6, 2017, 1:17:40 AM
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I'm getting the same :( was fine the day before 2.6 and now i'm getting it ever 10/15mins
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The same problem, crash every 15-20 minutes
CPU: Intel Core i5 3570k 4.7Ghz MBO: Gigabyte Z77M-D3H GPU: Palit GeForce GTX 660ti 2GB RAM: 8GB DDR3 1900Mhz PSU: Chieftec 550W Windows 10 PoE DX11, command --noasync --nopreload In log: [INFO Client 1084] Uncompressed ShaderCacheD3D11.packed/1.dat in 0.34504 seconds [INFO Client 1084] Uncompressed ShaderCacheD3D11.packed/2.dat in 0.305774 seconds [INFO Client 1084] Uncompressed ShaderCacheD3D11.packed/4.dat in 0.221627 seconds [WARN Client 1084] FMOD MISSING EVENT: event:/Sound Effects/ItemSounds/flaskdrink.ogg2d [WARN Client 1084] FMOD MISSING EVENT: event:/Sound Effects/UI/PVP/Countdown_03.ogg [WARN Client 1084] FMOD Failed to load bank FMOD/Desktop/_Monsters_Rhoas_Pale.bank with error code 18 [WARN Client 1084] FMOD Failed to load bank FMOD/Desktop/_Effects_Spells_lightning_arrows.bank with error code 18 [WARN Client 1084] FMOD Failed to load bank FMOD/Desktop/_Monsters_KaomWarrior_KaomWarrior3.bank with error code 18 [WARN Client 1084] FMOD MISSING EVENT: event:/SoundEffects/Skills/Fireball/Fireball_Impact_$(#).oggSG [WARN Client 1084] FMOD MISSING EVENT: event:/Sound Effects/MonsterSounds/Goatman/Goat_Leap_1.oggSG [WARN Client 1084] FMOD MISSING EVENT: event:/SoundEffects/Environment/PitFire/Pit_Fire_02.loop.ambient.oggSG [WARN Client 1084] FMOD Failed to load bank FMOD/Desktop/Dropbear.bank with error code 18 GGG urgently please fix this! |
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@RuLight_: try disabling those commands, obviously it returns error with shaders + some messed sound files
GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
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Same thing.
Problem Event Name: APPCRASH Application Name: PathOfExile_x64.exe Application Version: 0.0.0.0 Application Timestamp: 58ba1e65 Fault Module Name: PathOfExile_x64.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 58ba1e65 Exception Code: c0000005 Exception Offset: 000000000075c0fc OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: cff5 Additional Information 2: cff51d24aa681036a0cae1a0b4c91c45 Additional Information 3: a362 Additional Information 4: a362741d7e9399cdc704e3e2877186e8 This is the 5th time today. |
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" Yes worked for me too. |
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Disabling MultiThreading worked for me too. But play with 6 cores processor(6800k) when game use only 1 its not good cos my avg fps when i open breach or got ground effect on map is 40-50. On 144hz monitor its look disgusting. GGG fix it pls!
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" As far as I'm aware, it's the GPU multi-threading you're disabling. The game is still using multiple processor threads. |
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Yeap, disabling cpu multithreading fixes the crashes but man the performance hit is huge on breaches, perandus etc. We can only hope they're on top of it and we can expect a fix soon. Having to choose between rippy crashes and lower performance sucks.
http://i.imgur.com/8fqgfAh.png
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" never heard of GPU multithreading in games GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
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