The worst piece of content I've ever seen in any game

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In my opinion, it's the worst content because I love PoE so much, the lab makes me completely hate it. the trap mechanic is completely boring, it's not really challenging unless with a few whacky combos in uber. Most of the time normal to merc, all you do is run and pot into 12-15 room each time you run the lab.


Not exactly sure what this means, but most areas have a single trap gauntlet and some even allow the player to just walk around it. And again if that is the issue then traps are entirely meaningless. Running through a gauntlet takes about 15 seconds, so you usually spend maybe 3 minutes on traps in the lab and that is a very high estimate. So overall you can get over traps within as little as maybe 15 minutes, propably a bit more due to the Uber trials, but trials actually have some challanging traps, in the lab they are more placed for lore reasons, they aren't really much off a threat.

So if you can't spend even 15 minutes doing something that is boring you should just not play this game... or likely any game. I have never found a game were I enjoyed 100% of the gameplay. And in this case it is very easy to get over it and focus on the parts that are fun. I got better and better with leveling because I hate the first 30 levels of the game and that is more time as you spend in the lab.

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In my opnion, it's really boring to run around looking for a door when I should be killing monsters. The golden door is a perfect example, it's like people at GGG thought everyone was having so much fun let's force them to run through another room.


Again if you don't enjoy it don't do it. Look for a run with no golden door and be done with it. It is pretty easy to minimize the impact the lab has on actual gameplay. If people would spend even 1% of the time they post here to look up the layout every once in a while and just get through the issue would already be solved. Because again if the argument is that it is boring than that is fine, but it doesn't matter, because a game just can't make all players happy.

I personally couldn't keep playing if it would be just killing monsters. I enjoy having trial every once in a while in map which gives the opportunity to do something different and I like doing my lab runs, although I'm not necessarily farming the lab, because that again would mean doing the same thing over and over.

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I enjoy killing monsters and hard bosses but the running around for 10-15 mins is plain boring and due to lag spikes and killing yourself it just feels even worse to play.

Like someone suggested earlier if they were to implement a portal or checkpoint system, the boss should reset his life, after all the boss does give you ascendancy points.


Well it still would mean that you have to get to the second or third Izaro again and I hardly think that people would stop complaining. Because my claim still is that traps aren't actually boring but that they die on them and hate to do the lab again. So the actual complaint is that the lab is too hard by not allowing additional lifes. And why complaints about stability were valid when the lab was introduced they are hardly anymore. And Path of Exile is an online game, so as a designer you already concede the point that people with a bad connection will have a bad experience, that is the nature of an online game and you can't design about people with bad connections.
So you don't want to make the game easier, but every one of your ideas about "dealing" with the Lab, are jut plain "google how to cheese it and chill".

I think the OP brings up the very real point that the "player Lab tolerance cap" does not reset each league nor each character you make.

Each fucking new league each player has to start doing the trials once again, and you are getting more players closer or over the "fuck this game" threshold.

Explain to me what's the fucking point of doing the trials for example each fucking league.

What's the challenge. What's the point. How are they making the game harder in any valid sense and not just more annoying.

No one but GGG get's to decide what's in or out the game in the end.

We all get to talk about it tho.

Don't read Feedback And Suggestions if you can't handle people giving feedback and offering suggestions.
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So you don't want to make the game easier, but every one of your ideas about "dealing" with the Lab, are jut plain "google how to cheese it and chill".


This is my idea if you don't like the lab, if you don't like it you should just look at the layout and do the lab on a day when it is short (iE no golden doors and such). If you are unable because it is too difficult... well reading up doesn't mean you can read as much as you want Izaro will still be in there to kill you.

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I think the OP brings up the very real point that the "player Lab tolerance cap" does not reset each league nor each character you make.


Well the thing is, if someone doesn't mind the lab he or she will just do it. There is no tolerance required there. A lot of people might not like having to level up on every single character, they still do it and leveling a new character is around for longer than the lab.

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Each fucking new league each player has to start doing the trials once again, and you are getting more players closer or over the "fuck this game" threshold.


Well honestly I don't like the Trials. The Uber Trials are fine, although they should be more common. The normal trials are too short to put a meaningful reward at the end and even in odd locations. If there would be some reward in there so I actually am happy to go to the catacombs to get the trial it would be much better. But again it takes so little time to do them once it hardly matters.

Don't know though how this is related to the labyrinth.
Oh look! Just like the traps in the trial of burning rage: https://youtu.be/oj_E76Y_oNM. Somebody should flood blizzard forums with hate threads about putting this trap mechanic in an arpg.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
You don't get how the trials are related to the Lab?

You need to do them, and they have all those little annoying things you mention.

Tell me what's the point of doing the trials every fucking time, which translate into, each lab, each fucking character.

What do we get out of this fake amount of content we have to keep doing every time?

Why does it has to go to the maximum amount players can barely tolerate?

Do you remember? We were supposed to do the trials every character.

The tuned that back.

Why not tune the fuck back some more of this garbage Lab not everyone enjoys, nor does it serve any real purpose?
It's all easily trivialized. And even when it's being easily trivialized, it's all still boring and annoying.

So, the question is why force something so boring, annoying and non-challenging into a video game? It's bizarre.

The easy solution is to keep the proportionately unbalanced enchantments and loot there as a 'reward' for enduring the nauseating labyrinth and trial areas for the tiny (vocal and otherwise) minority who strangely enjoy those areas, and move the ascendancy points/class stuff elsewhere for the normal people.
My few concerns about lab:

1) Trap filled rooms. Few traps on a way is fine, but this crap just slow you down and annoys. Its not hard or challeging, its annoying.

2) Izaro deals too much damage. This fucker deals too much damage, oneshotting with simple melee attacks 5500 HP, unbuffed. There was a thread about him critting for 16k, granted it was telegraphed, but still its just idiotic.

3) Shit enchantment system.

4) No waypoints. This makes №2 point even worse.


Done.
Last edited by Zloberik#0691 on Jan 6, 2017, 11:19:29 AM
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So, the question is why force something so boring, annoying and non-challenging into a video game? It's bizarre.


Here is the issue. Your statement is essentially just as true if we speak about the first few map tiers or essentially the whole first difficulty.

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The easy solution is to keep the proportionately unbalanced enchantments and loot there as a 'reward' for enduring the nauseating labyrinth and trial areas for the tiny (vocal and otherwise) minority who strangely enjoy those areas, and move the ascendancy points/class stuff elsewhere for the normal people.


This means you would have to increase the reward massively, otherwise you could just remove those 3 labs. Because the only one that is actually rewarding to run is the Uber Lab. Those others are I assume about 95% done for the ascendancy and 5% for prophecies and one guy just goes there to get the jewel.

And again there is a lot of silence about those "alternatives" where do you place something that powerful? Just for killing Malachai would make them rather meaningless you would just end up in cruel twilight strand and maybe notice that you have a few points spare.

Another similarly difficult way? Oh I bet a lot of the people would complain again because the actual reason they complained in the first place is because they had trouble with the difficulty and the fact that you cannot die your way to success.

And while I don't mind other ways to achieve ascendancy the lab should be one of the options. I suggested some kind of arena gauntlet you have to survive to achieve ascendancy, which would be just a row of tough boss battles you have to survive. This is also likely the easiest to implement because you don't have to make a lot of new assets maybe one nice new boss with some fancy mechanics at the end and that's it.

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You don't get how the trials are related to the Lab?


No I don't actually get it. Trials are Trials and the Lab is the Lab. Yes you need them to enter the Lab, but this doesn't say much. Temple of Solaris is Temple of Solaris, you still need it to enter maps, but it isn't maps. If they would just get rid of Trials I would like it. Because while they have the purpose of teaching people maps I don't feel they are too hard in the first place that you have to teach people about them.

The best thing to do with 3.0 would likely be removing the trials and turning the normal lab into a learning lab, where you can restart after the last Izaro you managed to do. Merc Lab is the normal Merc Lab like now and Uber lab is also unchanged but I would like Trials be biased towards the ones you do not have, to allow players to quicker get in there.

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Emphasy wrote:
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So, the question is why force something so boring, annoying and non-challenging into a video game? It's bizarre.


Here is the issue. Your statement is essentially just as true if we speak about the first few map tiers or essentially the whole first difficulty.



It's not the same.

The first few map tiers and the first difficulty are fun for normal minded players who aren't using PoE as a job replacement activity.

Boring for the 1%ers? Certainly. But the annoyance level for the normal (majority) is FAR less than that of lab & trials.
"
mark1030 wrote:
Oh look! Just like the traps in the trial of burning rage: https://youtu.be/oj_E76Y_oNM. Somebody should flood blizzard forums with hate threads about putting this trap mechanic in an arpg.


You and others like little tintin are completely missing the point, again. The_Reporter pointed it out many, many times and yet you are still can't comprehend. And I am not talking about what belongs in ARPGs and what not, the are not boundaries of what can be included to be honest. And this is perfectly fine. What I'm on about (and Reporter) is that traps are nice addition to the game if, and only if, we are to fight some fucking monsters as well!
The example you presented here dear Mark1030 is excellent. You genuinely think that fight like this is why we dislike the traps so much? Well let me enlighten (level 4) you. I love fights like that. You see, if you look really closely, you can actually see that you are in the middle of battle WITH A MONSTER and traps effects ADD to the difficulty and make you plan your moves ahead. You see, once again, that lava floor made this encounter much much better. For that, I love the Izzy fights, dps the boss and avoid his attacks while looking out for the deadly traps. AWESOME.
Now, I don't like the PATCHES of TRAPS with NO MONSTERS. Do you see the difference? Can you spot the difference? Long area of traps on trap with another trap mixed in just for the sake of it. You can't see too much in front of you so you just run though some more traps. It really makes the game so fucking boring and tedius for me, no monsters just traps. So let me ask you, do you see my (our) point of view now?

- Traps+Monsters, it can be a lot of fun. Izzy fight is very nice and it can keep you on your toes, me likey!
- Traps, traps, traps and some more traps. Just sod off.

I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD!

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