The worst piece of content I've ever seen in any game
" In a thread talking about labyrinth, quoting quotes that talk about labyrinth. Got it thanks. Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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"I get that people who have been around for 3 years might have a complaint about the game adding something different. I don't agree with it, but I understand it. Game that just adds more of the same gets stale. So what about people who started playing after 2.2.0? They didn't get "suckered". From their point of view, the game has always had labyrinth. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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lol "gated" content.
KK next time you level a character wait 3 months before getting your first two ascendancy points like you normally would in games with truly gated content, then wait another three months, and another three, months to get the rest. Its honestly unbelievable that people have soo little patience and understanding of the word "gated" in gaming terminology. If 5-15 minutes is "gated" for you then your every day life must be a true struggle, as every single thing you do throughout your day would be considered "gated content" lmao. "Im hungry but im too lazy to get up and go make something. Fucking refrigerator gating my god damn progression. Fucking stove gating my progression." lmfao. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jan 6, 2017, 7:19:06 PM
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Governments gating content too :(
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" True indeed mark, i would even go and say that there are definately players out there that played PoE for the lab itself and thats great too. And by the recent breach numbers there seems to be a big wave of new players who definately dont know what poe was without labyrinth, its just the core game for them true. And by any means dont think im against labyrinth existing in poe, i said it so many times, its GOOD that devs take risks and try to go in new directions, it keeps the game fresh, and lab is no exception, im indeed very ok with lab being there as an optional side area for people to pass their time when they are bored leveling, mapping, trading or whatever they are doing. Its a common missconception but im actually PRO-LAB (and no im not kidding), but lab as a truly optional content and thats for one huge(amongst other smaller) reason : the gameplay took a 180 angle turn with the lab with literally no reasoning behind it. What would matter if we could get ascendancy points with standalone izaro fights? or with orbs dropped by izaro? or by fighting hords of monsters or champions in arenas before challenging izaro for the points? Arent all those true to the original game? Would that alianate players you think? Would that be divisive as the current situation is? The following is part of the feedback i gave before the atlas of world release :
Spoiler
Overall nice job, traps at this coverage/way of implementation are a very nice addition to the game, they make the fights much more interesting, like izaro's 3rd stage or the plaza t14 map boss room- and this is coming from member of the vocal minority. Dont be afraid to use other traps/incorporate them into boss rooms, they add another layer of interesting mechanics to the whole fight. But PLEASE do not overdo it like in the lab.
That to prove that i actually dont mind traps for what they are, but for the implementation and the gratuitous gating of character progression behind content that shouldnt be mandatory - like every other single expansion. Ill link qwqwqw333_final (alt account definately but he knows what he is talkin about)
Spoiler
When you can do Lab and get the points at lvl 33 or 70, then the game balance is fucked, since you can get to the end game with or without the power those points give.
Lab is optional in this sense, but nobody would consider their build finished without the ASC points, even if they over level and come back when the content is trivial, because the real end game content, is tuned to the most hardcore audience. Which is fine. The problem is you fucked 80% of the game content balance, because you know you can't make Lab less optional than this, because then a lot more players that do the Lab at the last possible moment just to get the points, would start joining the haters. So the result is the game balance is fucked and on the easier side. If ASC points were properly added into the characters progression, then you could really tune the game difficulty up. The problem is GGG can't sustain their "we love the lab" stand with the "but you don't really need to do it until you are more than over ready because we know you hate that shit", on a real game balance state that's not a joke. So If you wanna take the "stop making the game so casual" stand, then commit to it and demand mandatory Lab as a requirement to progress to the next difficulty level. So you can actually know what power level you need to tune your game to. And then let's see how many players are actually ok with having to do the Lab in order to get the ASC points without cheese. Or really want more real difficulty added to the game. Inundated with cockroaches, I am https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions Last edited by Regulator#4587 on Jan 6, 2017, 7:33:30 PM
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"So....like the labyrinth? The labyrinth is a set of connected zones that contain both traps and monsters. And there is a much higher degree of monsters than traps. |
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posting in a vocal minority thread
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" WHY U BULLY Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" If you need an essay just to explain your analogy (TLDR) - then it was a bad analogy, or you simply cannot communicate clearly. Fact remains that PoE was an ARPG without dumb puzzles. So introducing new content, to force players to do something they DID NOT COME to PoE for - makes zero sense. I don't care if some ARPG from 1990s was using puzzles, PoE was not that kind of game. You can say I generalize, but if I've been seeing these lab threads ever since lab was introduced and people are frustrated because of one / or a combination of the 4 points I mentioned. And here you are saying you want to make lab even worse - that's amazing. If you like lab then good for you, but fact is there are MANY people who hate it. There are 200+ threads complaining on 1 piece of content, which I have never seen before happen on PoE forums. Over TWO HUNDRED. That's bad. |
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" The issue is those complaints are not very general. If you look at them more individual and seperate them you notice that it is actually far less a) There are complaints that Izaro is too hard b) There are complaints about trials c) There are complaints about traps d) There are complaints about the one try only way the lab work e) There are complaints about the enchants f) There are complaints about the length of the labyrinth So from what you say only points b) and c) are actually part of the issue. Izaro is by all means a regular ARPG boss. That parts of a game have to be done without dying is not new either, Zana missions even introduced this concept to PoE. While the length is a viable complain it is again not something that you couldn't expect to happen, PoE actually is very generous in allowing to play it in short bursts, but that again is not something too usual. And for trials I am actually fine with that argument. Trials are essentially 90% traps and just enough mobs to refill flasks. The lab however is the other way around. It is mostly killing stuff and normal ARPG gameplay, and having a trap (even though they are clearly seperated from the mobs) every now and then is not something a player wouldn't expect from an ARPG, they just exist. Floor spikes are present in pretty much any ARGP in different amounts. When I started Path of Exile I was actually disappointed that it had no actual environmental hazards like most other ARPGs did. I was used to having Baal blast you in D2 or the ghosts in the Mephisto fight or all the pillars that attacked you or simple floor traps. Path of Exile only had those in the Maelstrom back then and later in maps. And I would like having the traps woven in more with actual mobs which would also likely help making them a bit more challanging, but right now the traps hurt mobs, so that is hard to do. I like the Chateau areas with the roombas where you can simply dash through and the mobs die to them :P " I always prefered adding multiple means of ascension. Because I don't see a reason to remove it from the lab. However having an arena gauntlet with similar rules to the Labyrinth and thus propably a similar difficulty would be a cool thing. Exspecially since you could ascend Character A with the Labyrinth and Character B with the Arena. This would add a lot do players having multiple chars, because this arena could easily be filled with more battles over time so that you essentially always get different battles. Because one thing I totally agree on is that sending multiple characters through the lab is a bit boring and while this is true for pretty much all of the game having a totally different way to do ascend would be kinda cool. Of course the gauntlet would be one life only as well, but no traps, straight up brawling. I would argue that the arena should scale up to lvl68 with the player, however normal fights shouldn't be harder than running doing Dominus on level and since Arena fights are much shorter in general if you lose you are not punished that much. |
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