The worst piece of content I've ever seen in any game

people that claim lab is traps only no arpg content - try to level in merc lab for once. not speedruning it, but clearing it along the correct path.

the XP is pretty damn impressive
"
Emphasy wrote:
"
There are 200+ threads complaining on 1 piece of content, which I have never seen before happen on PoE forums. Over TWO HUNDRED. That's bad.


The issue is those complaints are not very general. If you look at them more individual and seperate them you notice that it is actually far less

a) There are complaints that Izaro is too hard
b) There are complaints about trials
c) There are complaints about traps
d) There are complaints about the one try only way the lab work
e) There are complaints about the enchants
f) There are complaints about the length of the labyrinth


It's not THE issue, it's an issue.

There are currently 290 threads in the list from just the "Feedback and Suggestions" forum and that is not counting threads that complain only about the enchants and Izaro. The list would probably be close to 400 threads if all those other threads were counted. The list demonstrates that
- demonstrates that the Ascendancy Release had large quality problems in both design and execution.
- providing anecdotal evidence as to how a significant percentage of the player base dislikes the labyrinth,
- demonstrates that there's been many problems in the labyrinth,
- help bring attention to the issue in the hope that GGG will fix the problem by making labyrinth optional or making ascendancy points available without requiring bad trap game play,
- and it demonstrates how horribly divisive the labyrinth has become for the community.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
^oh man the amount of irony in that post lol
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
Turtledove wrote:
The list demonstrates that
- demonstrates that the Ascendancy Release had large quality problems in both design and execution.
- providing anecdotal evidence as to how a significant percentage of the player base dislikes the labyrinth,
- demonstrates that there's been many problems in the labyrinth,
- help bring attention to the issue in the hope that GGG will fix the problem by making labyrinth optional or making ascendancy points available without requiring bad trap game play,
- and it demonstrates how horribly divisive the labyrinth has become for the community.


It also demonstrates:
  • that less than 4% of accounts on the account list are responsible for nearly a quarter of the threads on the thread list
  • that the "list keeper" will knowingly add alt accounts to the list of account names, and threads to the list of threads that have no business in there (looking at you, multiple "lab is so bad" spam threads. and threads that don't "discuss" anything like the one that is just a song parody.)
  • that some PoE players are unwilling and/or unable to accept change
  • that some PoE players are horrible at positioning and are unwilling and/or unable to put in the effort to improve
  • that many don't understand what the word "gate" actually means
  • that if you actually like the current iteration of the game and are vocal about it you're considered a troll, white knight, shit eating insect or <insert random insult regarding league choice here> by some of the laby haters
  • that a handful of anti-laby players are the most zealous posters these forums have likely ever seen


There is also anecdotal evidence that if some of these anti-laby accounts were given what they want, they would still likely find a reason to quit because they show signs of being burnt out on PoE.
Just a lowly standard player. May RNGesus be with you.
"
Ceryneian wrote:
"
grepman wrote:
"
a) people did not come to PoE to play puzzles. This is not a donkey kong puzzle game, this is an ARPG. So why are we suddenly being forced to do puzzles? If I was looking to spend my free time on Mario dungeon puzzles I will be playing a different game

stop generalizing. you dont know what people come to play poe for. speak for yourself only. the more you generalize and try to speak for others to justify your point, the weaker your point becomes.

puzzles and traps and gauntlets have been present in multiple arpgs over the years. this is a FACT that you cannot possible prove false. if your concept of arpgs only encompasses like 3 arpgs, it doesnt make your statement any more true, sorry. nor am I interested in your vision of what ARPGs should be like.

"
b) people are frustrated with the lack of checkpoints. Where a single disconnect erases your whole progress


checkpoints are optional in any game. many niche games have a failure state in which your checkpoints reset. the lab is so laughable that the checkpoint loss is hilarious as an argument of why lab sucks. poe isnt the only arpg that has the concept of a one-access dungeon.

many games that are non-casual require you to replay the entire level, which might be as much as an hour to several hours of gameplay. and they dont let you save/load spam.

if it was up to me, Id make the lab twice as longer and always random on every entry. and remove maps from it. now it would be an actual 'labyrinth' that you actually need to traverse blind. place some dangers randomly in there like invasion bosses with random mods so it becomes actually scary


If you need an essay just to explain your analogy (TLDR) - then it was a bad analogy, or you simply cannot communicate clearly.

Fact remains that PoE was an ARPG without dumb puzzles. So introducing new content, to force players to do something they DID NOT COME to PoE for - makes zero sense. I don't care if some ARPG from 1990s was using puzzles, PoE was not that kind of game.

You can say I generalize, but if I've been seeing these lab threads ever since lab was introduced and people are frustrated because of one / or a combination of the 4 points I mentioned.

And here you are saying you want to make lab even worse - that's amazing. If you like lab then good for you, but fact is there are MANY people who hate it.

There are 200+ threads complaining on 1 piece of content, which I have never seen before happen on PoE forums. Over TWO HUNDRED. That's bad.


Fuck labyrinth or Labyrinth is shitty which makes up over a quarter of those threads isnt valid feedback.

Theres only one legitimate concern about labyrinth and thats doing it on predictive with bad internet, anything else is just whining.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Because it is bad analogy time.

I still don't consider complains about Trials complains about the Lab. If I tell someone he should get into the house because its raining, I don't assume he expects to stay dry on my driveway.

"
There are currently 290 threads in the list from just the "Feedback and Suggestions" forum and that is not counting threads that complain only about the enchants and Izaro. The list would probably be close to 400 threads if all those other threads were counted. The list demonstrates that


Yeah, and I didn't really question that, I question the content of those threads, not that they exist.

"
- demonstrates that the Ascendancy Release had large quality problems in both design and execution.


Which were mostly fixed, which removes propably about 30% of those threads, although I'm not sure which suggestion is behind a thread that basically says "Fuck the lab"

"
- providing anecdotal evidence as to how a significant percentage of the player base dislikes the labyrinth,


I'm not only not sure how high a percentage has to be to be significant, 290 Threads even if created by 290 different people don't really make up a significant number.

"
- demonstrates that there's been many problems in the labyrinth,


Isn't that the same as "quality problems" you mentioned before? I mean it might be broader, unless of course the first point was about other quality problems with Ascendancy that don't have anything to do with the Lab.

"
- help bring attention to the issue in the hope that GGG will fix the problem by making labyrinth optional or making ascendancy points available without requiring bad trap game play,


It surely helps merging all the different threads including a fuckton to which GGG already reacted into a big clusterfuck. They surely need to react to the fact that you have to do trials on every character... oh... wait.

"
- and it demonstrates how horribly divisive the labyrinth has become for the community.


Is it? It might be so in the forums, I can't see that in the game. Every character I encountered in the game had his ascendancy so they are obviously doing it. Some might like it more than others, but they seem to just sucked it up or even started enjoying it.
"
Shovelcut wrote:
"
Turtledove wrote:
The list demonstrates that
- demonstrates that the Ascendancy Release had large quality problems in both design and execution.
- providing anecdotal evidence as to how a significant percentage of the player base dislikes the labyrinth,
- demonstrates that there's been many problems in the labyrinth,
- help bring attention to the issue in the hope that GGG will fix the problem by making labyrinth optional or making ascendancy points available without requiring bad trap game play,
- and it demonstrates how horribly divisive the labyrinth has become for the community.


It also demonstrates:
  • that less than 4% of accounts on the account list are responsible for nearly a quarter of the threads on the thread list
  • that the "list keeper" will knowingly add alt accounts to the list of account names, and threads to the list of threads that have no business in there (looking at you, multiple "lab is so bad" spam threads. and threads that don't "discuss" anything like the one that is just a song parody.)
  • that some PoE players are unwilling and/or unable to accept change
  • that some PoE players are horrible at positioning and are unwilling and/or unable to put in the effort to improve
  • that many don't understand what the word "gate" actually means
  • that if you actually like the current iteration of the game and are vocal about it you're considered a troll, white knight, shit eating insect or <insert random insult regarding league choice here> by some of the laby haters
  • that a handful of anti-laby players are the most zealous posters these forums have likely ever seen


There is also anecdotal evidence that if some of these anti-laby accounts were given what they want, they would still likely find a reason to quit because they show signs of being burnt out on PoE.
And that wraps up this thread, or it should anyway. Oh how I wish it would.
Anyway, to get this one back on topic:

The labyrinth/trials may not be the worst piece of content in any game. They certainly are the worst piece of content in Path of Exile.

Many solutions here in the op: https://www.pathofexile.com/forum/view-thread/1609216/page/1
"
The_Reporter wrote:


Spoiler
:)
Just a lowly standard player. May RNGesus be with you.
I my self am fairly new to PoE , and its content in general, but other than the one try part of the Lab , i really see no issue with it , how ever i do like the ideal of a item you can find in the lab , that isnt trade-able, kinda like the silver /gold keys, that will give you a extra shot at a particular lab run.
given that i haven't been able to avoid the one shot mechanics yet ( still working on figuring out what exactly to do) in Merc lab, i can see the issue , get through the first 2 just fine , to just get one shot almost as soon as the boss spawns .then have to spend 15-30 mins running back though and fighting the first two fights again, does get kinda annoying, not even D3 makes it that way, and for me( at least till the stability of this game started to be a issue) this game outshines D3 in every way , not counting the graphics.

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