[2.6] THE NEW FAKENER | DISCHARGE | SUPER FAST STRANDS | Cospris Malice | 9k+ ES | STILL GREAT AOE

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Basically_Aldin wrote:
This seems like a really fun build. I'm in the process of leveling an assasin. Spent most of the league saving some currency to buy things. Missing (helm with 30% enchant and death's door).

A couple of questions to seasoned players.
1) Would using Discharge+Vortex+IncAoe be decent for leveling and going from t1-12 maps?
2) Anyone try BladeFlurry for 6L setup in stead of cyclone? I'm curious if this can do anything.

Just starting off with this, read the main page and some other notables ones like 94. Any other's worth to read upon?



Problem is we don't have any stun immunity. Blade flurry is good but you won't be able to use it efficiently in long fights because of danger of getting stun locked and dying quickly. Cyclone solves this problem due to its in-built stun immunity and hence its our choice for single target skill.
Why don't you link cyclone to cast on crit and discharge on your trickster gear like you do on the assassin gear?
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Aedre32 wrote:
So apparently GGG is planning to do something about VP and ES in 2.6. As far as I know GGG, I don't think this build will survive in 2.6. What do you guys think ? :/


You misread. The changes to VP and ES are coming in 3.0 and we don't know what changes. I predict the build will be exactly the same next league.
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DicemanX wrote:
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Quickfade wrote:

Another question, what would be a good APS to be at for shield charge and cyclone?

I'm currently at 4.44 aps with shield charge and 4.27 with cyclone.


Your Cyclone aps is both too high and too low. You need to consider the cooldown of 0.25 seconds for Malice. If you have more than 4 aps for Cyclone, then you'll be hitting more often than once every 0.25 seconds. Your cyclone currently hits once every 0.234sec, which means after you proc the next discharge in Malice, the very next hit from cyclone will never proc discharge because it will still be in cooldown. An aps of 4 or just slightly below 4 will solve this issue.

However, it might be more optimal to actually raise that cyclone aps to much higher levels, if your cyclone ends up not critting that often - the crit rate is at the mercy of your power charge generation, and of course all crits from attacks need to pass two accuracy rolls. If your accuracy isn't high enough then you won't crit as often. Therefore, it might be better to have cyclone hit as much as possible (via a much higher aps than 4) to compensate. Still, pushing the aps significantly past 4 is tough, especially if vaal haste isn't available or if you cannot sustain onslaught.

In your current tree by the way you could drop coordination and get the scion jewel socket instead for a massive dps boost. If you need the dex, you can try going with just 1 Elreon Ring and have the other ring with tons of dex on it. Secondly, you have so much crit multi on your jewels, but that is not as good as having spell damage/area damage. When you push one multiplier at the expense of other multipliers its not as optimal. For instance, if your crit multi is at 450% and spell/area damage multiplies your damage by +100%, then you'll get more damage out of getting, say, 10% area damage than getting 18% crit multi:

On 100 damage, 450% crit multi and +100% spell/area/generic damage:

Boosted multi by 18%:
100 x 4.68 x 2.00 = 936 damage

Area damage boosted by 10%:
100 x 4.50 x 2.10 = 945 damage

The reason it turns out this way is that there is constant diminishing returns for every single multiplier, and the optimal set-up is to have multipliers at the same value. Crit multipliers will usually be much higher than the other multipliers from the tree, so its almost always a bad idea to push for even more crit multi at the expense of other crit multipliers on gear/via jewels.




Damn, thanks for the explanation man. I had to read it again after a long sleep to fully digest what you were saying. Haha! Alright, first off,

By lowering my cyclone aps, my shield charge aps would drop as well, that should be fine right? Is it alright to have BOTH cyclone and shield charge at 4 aps?


I might consider dropping coordination like you mentioned, then take the "increased spell damage" route to the jewel socket ye?
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Quickfade wrote:

Damn, thanks for the explanation man. I had to read it again after a long sleep to fully digest what you were saying. Haha! Alright, first off,

By lowering my cyclone aps, my shield charge aps would drop as well, that should be fine right? Is it alright to have BOTH cyclone and shield charge at 4 aps?


Yeah, lowering the Cyclone to 4 dps has the unfortunate effect of lowering your SC aps, but whether you should do so comes down to one simple question: what is your goal with the build. If your goal is to level with Strands/Mud Geysers etc, then don't bother optimizing Cyclone speed and ramp up your attack speed as much as possible. If you want to run T15s and need the extra damage (especially if you opt for safety by including Fortify in your 6L) then reduce the Cyclone aps to 4 or just under 4.

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I might consider dropping coordination like you mentioned, then take the "increased spell damage" route to the jewel socket ye?


Either route is fine, although it can come down to the goal of the build as above. Better to take the two attack speed nodes instead if you're just going for T11-13 clear speed.
after 10 failed vaaling of discharges, i got 2 x 21 in a row... Now that I'm basically done with the league. Ah well :)
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Gloves

(Attack speed essence for Assassin) The 16% more attack speed with Shield Charge makes your clear speed insane, you should look for high es/res/dex/accuracy/atk speed in this order. (16% more attack/cast speed is achieved with an Essence of Insanity)


Is there reason why to have Cast Speed as well if we are using Shield Charge? Thx in advance.
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DicemanX wrote:
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Quickfade wrote:

Damn, thanks for the explanation man. I had to read it again after a long sleep to fully digest what you were saying. Haha! Alright, first off,

By lowering my cyclone aps, my shield charge aps would drop as well, that should be fine right? Is it alright to have BOTH cyclone and shield charge at 4 aps?


Yeah, lowering the Cyclone to 4 dps has the unfortunate effect of lowering your SC aps, but whether you should do so comes down to one simple question: what is your goal with the build. If your goal is to level with Strands/Mud Geysers etc, then don't bother optimizing Cyclone speed and ramp up your attack speed as much as possible. If you want to run T15s and need the extra damage (especially if you opt for safety by including Fortify in your 6L) then reduce the Cyclone aps to 4 or just under 4.

"

I might consider dropping coordination like you mentioned, then take the "increased spell damage" route to the jewel socket ye?


Either route is fine, although it can come down to the goal of the build as above. Better to take the two attack speed nodes instead if you're just going for T11-13 clear speed.


I don't quite understand how the double discharge thing works. What happens when 2 discharges proc at the same time with and without the 30% helm enchant? Do these cooldowns sync up in a way that half of your Discharges should always be double? If you have 7/6 p/end, does the first Discharge consume your charges or do both use all the charges?

If both discharges were using the charges, you would see a large increase in single target damage even without the Helm enchant as long as your aps is exactly >= 0.25. If they are not, it would seem that double discharge would always be worse than single discharge. The lesser supported Discharge (chest) would be competing for charges with the better supported Discharge (Cospris)


If your aps is >=0.25 your hits should always look like:
0ms: Weapon + Chest Discharge
250ms: Weapon
500ms: Weapon + Chest
750ms: Weapon
1000ms: Weapon + Chest

If your aps was something like 0.20, you could end up with:
0ms: Weapon + Chest Discharge
200ms: -
400ms: Weapon
600ms: Chest
800ms: Weapon
1000ms: -

If this is how it works, anything over 0.26 whether you hit or miss will result in perfectly synced Discharges all the time, while anything faster than 0.25 will always desync the cooldowns. If this is the case, and syncronized (PINK) Discharges mean that you're discharging double charges (14/12 max) then this would be a significant single target boost regardless of helm enchant.





Last edited by alg0801#6288 on Feb 14, 2017, 9:36:26 AM
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alg0801 wrote:

I don't quite understand how the double discharge thing works. What happens when 2 discharges proc at the same time with and without the 30% helm enchant? Do these cooldowns sync up in a way that half of your Discharges should always be double? If you have 7/6 p/end, does the first Discharge consume your charges or do both use all the charges?


I'm pretty sure that even though both discharges are triggered simultaneously (and tests have proven that this occurs) the two discharges do not "double dip" on the power and endurance charges. Instead, one of the discharges consumes all the charges, then Voll's triggers and generates endurance charges based on the number of power charges consumed, and those endurance charges get consumed by the second discharge. If you have the 30% to not consume charges helm enchant, then 30% of the time the second discharge will discharge the same charges as the first.

It would certainly explain the "pink" color on some discharges - if the two discharges double dipped on consuming charges, you would always see either red or blue colors, never a blend of the two (for aps of 4 or less on Cyclone). A blend suggests that the first discharge is mostly power charges consuming (blue color), and the other discharge is mostly endurance charges (red color) consuming thanks to voll's devotion. Blue and Red combine to make Magenta, which looks "pink". Of course its also possible that the second discharge ends up being blue anyways if PCoC ends up granding a power charge from the first dischrage critting, which is why you won't always see "pink" discharges every 0.5s even if your Cyclone manages to consistently crit.

However, I cannot 100% verify this - this question popped up on reddit about a month ago, but no one could definitively state that both discharges don't double dip. The only thing that was established in that thread is that both discharges can proc at the same time.












Last edited by DicemanX#7029 on Feb 14, 2017, 11:03:58 AM
Can you do this build in standard with 15 exalted orb budget?

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