[2.6] THE NEW FAKENER | DISCHARGE | SUPER FAST STRANDS | Cospris Malice | 9k+ ES | STILL GREAT AOE

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vvamic wrote:
Getting as much crit multi as you can is always good. I have close to 450% on discharge (HO tooltip) as a trickster, as an Assassin you can easily manage much higher.

That being said, triple crit-multi's are just overhyped, better go with double one's with either Increased Damage/Spell/Area damage.


Haha yeah I thought same. I had like 500% crit multi last time I played this build but that was only because triple crit multi jewels weren't such a rip off. Will work on getting good jewels , thanks for replies :)
One more question , who is the optimal bandit to help in merc if I have death's door but not +1 end charge belt?
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Aedre32 wrote:
One more question , who is the optimal bandit to help in merc if I have death's door but not +1 end charge belt?


Best setup offcourse would be getting 6/7 endurance and power charges respectively, which can be achieved by equipping +1 belt with a +1 boots and helping Alira.

Without the above equip's best would be 5/6 charges by helping Oak.

In your case where your charges are already 5/6, I think its better to go with the power charge to make it 5/7, as you won't have to respec back to get that extra power charge later.

Besides that I would recommend that you buy an +1 endurance belt, you can easily grab a doryani's version with some resis's on it for quite cheap.
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Aedre32 wrote:
How much crit multi do we need on estimate ? Last time I played this build triple crit multi jewels were pretty affordable but now they are like 10 ex which seems like rip off. I was thinking to get double multi+spell dmg/atk speed jewels instead of triple crit multi ones.


It's more optimal if damage multipliers are close in value to one another rather than boosting one multiplier as much as possible at the expense of others. You should squeeze out more dps by boosting area/spell damage than crit multi if your crit multi is already pretty high. However, jewels with spell damage/area damage can be just as expensive because they apply to so many other spell builds.
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vvamic wrote:
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Aedre32 wrote:
One more question , who is the optimal bandit to help in merc if I have death's door but not +1 end charge belt?


Best setup offcourse would be getting 6/7 endurance and power charges respectively, which can be achieved by equipping +1 belt with a +1 boots and helping Alira.

Without the above equip's best would be 5/6 charges by helping Oak.

In your case where your charges are already 5/6, I think its better to go with the power charge to make it 5/7, as you won't have to respec back to get that extra power charge later.

Besides that I would recommend that you buy an +1 endurance belt, you can easily grab a doryani's version with some resis's on it for quite cheap.


Thanks for reply. I decided to help oak and get 6/6 charges (looks neat too!). Don't really want to use +1 end charge belt because of -


Btw do I need spell crit chance shield or I'll be fine without it? I was thinking to get high es shield with good res but my discharge has only like 63% crit chance with max power charges.
Last edited by Aedre32#6649 on Feb 11, 2017, 10:24:00 AM
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Aedre32 wrote:
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vvamic wrote:
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Aedre32 wrote:
One more question , who is the optimal bandit to help in merc if I have death's door but not +1 end charge belt?


Best setup offcourse would be getting 6/7 endurance and power charges respectively, which can be achieved by equipping +1 belt with a +1 boots and helping Alira.

Without the above equip's best would be 5/6 charges by helping Oak.

In your case where your charges are already 5/6, I think its better to go with the power charge to make it 5/7, as you won't have to respec back to get that extra power charge later.

Besides that I would recommend that you buy an +1 endurance belt, you can easily grab a doryani's version with some resis's on it for quite cheap.


Thanks for reply. I decided to help oak and get 6/6 charges (looks neat too!). Don't really want to use +1 end charge belt because of -


Btw do I need spell crit chance shield or I'll be fine without it? I was thinking to get high es shield with good res but my discharge has only like 63% crit chance with max power charges.


Nice, you should try trading it for a +1 charge HH.

As far as the crit chance goes, you don't have to worry about it at all if you are using an Assassin. Provided you take all the correct nodes on your skill tree, you really don't need it anywhere on your gear.
Last edited by vvamic#7761 on Feb 11, 2017, 10:58:18 AM
Thanks for all your replies vvamic! :)

I will have the build working soon. Too lazy to trade atm but I'll get that +1 hh later on if I can stick to the build long enough haha. Pretty much done with this league , just wanted to try this build again , planning to mostly stick to speed farming t11-t13 maps.
Last edited by Aedre32#6649 on Feb 11, 2017, 11:08:50 AM
Just wondering, say we don't use headhunters and have resists capped, do we still need to use the purity auras?
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Quickfade wrote:
Just wondering, say we don't use headhunters and have resists capped, do we still need to use the purity auras?


The purities are for the +max res, which helps with reflect.
U MAD?
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Docbp87 wrote:
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Quickfade wrote:
Just wondering, say we don't use headhunters and have resists capped, do we still need to use the purity auras?


The purities are for the +max res, which helps with reflect.


Ahh, does the additional 4% really help that much? Legitimate question, not really on point with technical stuff in poe.

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