[2.6] THE NEW FAKENER | DISCHARGE | SUPER FAST STRANDS | Cospris Malice | 9k+ ES | STILL GREAT AOE

Hello, I've started a cospri/coc assassin a few days ago and I love it. i'm trying to push it a bit further and for that I need your help and I don't see how to deal with the few issues I've got.

My goal is to be able to carry a 6man party in shaped strand. Nothing less, nothing more :)

I can solo shaped strand perfectly fine expect that reflect is starting to almost kill me.

I've got 8k4 es and I'm often left with 1-2k ES after killing a reflect mob if vinktar is not up.

I'd like NOT to rely on vinktar's since it is sometimes not up (yes, even when mapping) and in these rare occurences I'd like to stay alive versus reflect mobs.

I've got a purity of light for 80 light res. Disc for obvious reasons and a blasphemy with ele weakness for now (don't know which is better between ele weak and ass. mark to be honest).

I've got 82% accuracy w/o accuracy gems so I use one in each of my setups for charge and cyclone. This bumps me to a confortable 93% with golem.

Having inc. acc. in my shield charge has the big downside of not letting me have fortify :/ Which is one of the reasons reflects hits me so badly. To put it back, I would need better rings (very expensive) or a craft a better helm (very very expensive).

I'd like not to depend on auras for my survival / basic dps to avoid issues on hexproff maps or simply hexproof monsters. That is why I stopped using warlords marks and poacher's marks.

I've got a +1 curse voll that I barely make use of at the moment since my second curse is on a lvl 20 CWDT (to proc golem). I've got a spare 0.2% light leech amu if needed.

Do you have any ideas of a decent setup taht would allow me to kill a reflect rare in a 6man party hexproof map w/o beeing dead and w/o gimping completely my damage :) ?

I could run PoF instead of my blashemy curse but it probably would not be enought anyway. I'd like to get forfity back as well but how?

Any ideas on what you would change / improve to match my goask are more tahn welcomed :)

Here is my gear:



https://www.pathofexile.com/passive-skill-tree/AAAABAYBAA18DlwPqxCSES8RUBXXFr8XsBhdGyUc3CBuIvQjNiSLKPoqCyo4Kwospiy_LdIvbzIyMtE0CjW5N2Y8BTzvPV9FR0V8RX5GcUcGSbFKi0uuTLNQMFBCUlNTEFM1VmNXyV3yX2pjQ2ZUaPJq-mwLbRltbG-ecFJwu3cHfll_xoKbgwmExYV7hX2GrocTidOMC4w2jHaPGo_6kNaTJ5eVl5eX9JitmjubtZykn9-hL6crrfG0DLQ4tUi4k7l8vG--isBmwcXDOsrT0B_Q0NfP2RPZW9mG217hiOUZ6QLquutj6-7sGOw47LDvfO-I7-vy4fk3-_U=?accountName=Mydi&characterName=Lagrave
Made some final adjustments and this is it for the bossing build I think.

Cospri's Discharger 7 min Shaper Kill

https://www.youtube.com/watch?v=8HGT5ZoWc1E

Never let streamers tell you never!
💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536
🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148
VD Arcanist Brand Necro: view-thread/2911667
Thanks a shitton primaeva. Just made some of the major changes you described, still havent switched out my vinktars. Even w/o it, bosses die soooo quick.
Why does a added light to spell vinktars reduce damage? Since all discharges have light dmg anyway, would it actually matter?
"
Fire309 wrote:
Why does a added light to spell vinktars reduce damage? Since all discharges have light dmg anyway, would it actually matter?


Oops, you're right. I was thinking of my BV stacks hitting for lightning. Lightning spells should be fine as the Cyclone hit will switch it back to cold.

However even if you don't run BV, the 10% pen one will always do more damage! :)
💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536
🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148
VD Arcanist Brand Necro: view-thread/2911667
Well, I'm using a BV setup too.



Cyclone + coc + BV + pcoc + inc. crit strikes + add acc

Would the BV reduce damage?
"
Fire309 wrote:
Well, I'm using a BV setup too.



Cyclone + coc + BV + pcoc + inc. crit strikes + add acc

Would the BV reduce damage?


Yes, yes my man, potentially. I don't know how precise the interactions in PoE are, but each time you hit with a BV empowered with lightning damage, the resistance goes +Lightning - Cold / Fire.

If the coding is watertight and Discharge fires RIGHT after a Cyclone (Cold only) crit - then you're fine.
💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536
🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148
VD Arcanist Brand Necro: view-thread/2911667
"
Mydi wrote:
Hello, I've started a cospri/coc assassin a few days ago and I love it. i'm trying to push it a bit further and for that I need your help and I don't see how to deal with the few issues I've got.

My goal is to be able to carry a 6man party in shaped strand. Nothing less, nothing more :)

I can solo shaped strand perfectly fine expect that reflect is starting to almost kill me.

I've got 8k4 es and I'm often left with 1-2k ES after killing a reflect mob if vinktar is not up.

I'd like NOT to rely on vinktar's since it is sometimes not up (yes, even when mapping) and in these rare occurences I'd like to stay alive versus reflect mobs.



For you, a custom solution.

0) Toss out Life Leech on your Cospri's. You need to aim for 1 shots, not sustain. Use Conc effect for pure damage, which is scaled up by Dying Sun and your passives anyway. Put Warlord's Mark into your Blasphemy and toss out Purity of Lightning. Now you can use your amulet. If Conc Effect radius feels to small for you, run Elemental Focus.
1) Drop Silver flask for Overflowing chalice.
2) Spec alchemist either with intuitive leap or outright going into it which is better for your case.
3) Piano Overflowing - Vinktar - Dying Sun - you now have 7% max fire/lightning res and 20% leech, and 53% increased damage which helps. (flask effect adds 30%, and flask duration)
4) Toss out Death's Door for 200+ ES boots.
5) Get +flask duration belt if necessary, bonus if there's % charges gained. You'll become a flask machine.
6) Kill stuff faster than the flasks run out, so no looting. It should be easy, I already do it without overflowing.

Your tree could use these tweaks:

1) Drop all non-curse effect points. You need damage, not defenses - especially for Strand.
2) Drop that 5% life node, what the heck? Above Trickery.
3) Drop that random int node. In fact, if you need the 10 str node - you could get 30 strength by pathing from that int node to Coldhearted, then putting that 1 point in 30Str.
4) Consider reading up on my Elreon ring switch as it's clear you are forced to put tons of points into ES% because of the low base you get from other items.

That's about all. There is absolutely no escaping Vinktar's as BiS for dealing with reflect AND mapping - the auto shock is a gigantic DPS boos, the leech and max res is invaluable. It's fortunate Dying Sun adds to fire res as well.

All the best.
💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536
🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148
VD Arcanist Brand Necro: view-thread/2911667
Last edited by primaeva#0673 on Jan 29, 2017, 8:25:52 AM
"
primaeva wrote:
"
Fire309 wrote:
Why does a added light to spell vinktars reduce damage? Since all discharges have light dmg anyway, would it actually matter?


Oops, you're right. I was thinking of my BV stacks hitting for lightning. Lightning spells should be fine as the Cyclone hit will switch it back to cold.

However even if you don't run BV, the 10% pen one will always do more damage! :)


Tbh, this is pretty interesting, posted in on the help/info thread.
"
For you, a custom solution.

0) Toss out Life Leech on your Cospri's. You need to aim for 1 shots, not sustain. Use Conc effect for pure damage, which is scaled up by Dying Sun and your passives anyway. Put Warlord's Mark into your Blasphemy and toss out Purity of Lightning. Now you can use your amulet. If Conc Effect radius feels to small for you, run Elemental Focus.
1) Drop Silver flask for Overflowing chalice.
2) Spec alchemist either with intuitive leap or outright going into it which is better for your case.
3) Piano Overflowing - Vinktar - Dying Sun - you now have 7% max fire/lightning res and 20% leech, and 53% increased damage which helps. (flask effect adds 30%, and flask duration)
4) Toss out Death's Door for 200+ ES boots.
5) Get +flask duration belt if necessary, bonus if there's % charges gained. You'll become a flask machine.
6) Kill stuff faster than the flasks run out, so no looting. It should be easy, I already do it without overflowing.

Your tree could use these tweaks:

1) Drop all non-curse effect points. You need damage, not defenses - especially for Strand.
2) Drop that 5% life node, what the heck? Above Trickery.
3) Drop that random int node. In fact, if you need the 10 str node - you could get 30 strength by pathing from that int node to Coldhearted, then putting that 1 point in 30Str.
4) Consider reading up on my Elreon ring switch as it's clear you are forced to put tons of points into ES% because of the low base you get from other items.

That's about all. There is absolutely no escaping Vinktar's as BiS for dealing with reflect AND mapping - the auto shock is a gigantic DPS boos, the leech and max res is invaluable. It's fortunate Dying Sun adds to fire res as well.


Thank you for the reply ! Your strategy is too go all-in on the damage and leech-ip up with vinktar if I understood correctly. Since leech is processed befor the damage reflection, this does not change the chance of beeing one-shotted when charging an enemy for example. A fully charged discharge has almost killed me a few times versus reflect so I imagine with monsters with more HP, I could one-shot myself.

Other than this OS issue, your solution could work. Dropping a flask for chalice is a bit painfull since the only one I can drop is the silver one that I use to considerably boost my movespeed throught shield charge. Not sure how the gameplay will be if slowed down by tis removal.

You are right, my belt can be improved, this is on my to-buy-list !

I also can't really remove death door since this is my "bleeding" protection and I can either get anti bleeding or anti shock on my flasks and I need both.

Regarind your tree-ideas, some intrigues me.
- For now I use the +aura as a way to get an extra % of light res out of my purity (it is also a decent boost to disc).
- What 5% node around trickery are you refering too ? I don't see any.
- you mentionned a random int node to drop - which one excatly ? If you mentionned my pathing toward the witch area, I can indeed switch from 1 str / 1 int to 2 int. This would give me a bit a ES :) I however don't see any point that I can "save".

Swapping out of my elreon rings is not something I currently plan to do but I havent studied that enought, I'll keep an eye on it :)

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