[outdated] King of the Forest (Crit version)

thats currently my gear, clearspeed and single target is insanly good. The reason because i dont use barrage is because the enhance is veeeeeery expensive and i dont like having 2 skills for different situations.
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kariyudan wrote:

What you say is very true for other build, especially those fight in melee range, but this build you aren't suppose to get hit, and most of the time when you get hit you are miles away from monster, curse isn't feasible. For this build glove unique is fixed, but we aim to get curse glove anyway. But as for accessories, benefit of second curse still doesn't do much sense e if you doesn't curse reliable and provide constant benefit.


It looks we have different playstyles - I'm more clumsy, so I an happy just evading the big boss slams that 1 hit kill everyone and eating the rest of the damage (at least a lot of it), so CWDT setups work most times.

The additional curses are only for this situation - when there is just cleaning of corridors, I don't need them ( I mostly don't need even the ++++ extra damage from the virtual 7 link or the great poison damage).
It's for a breach when I get swarmed by rares from all directions, or a boss fight. I want to do the map bosses, just for loot + the chance of the +2 level extra map.

The extra curses are more like a nitro injection on a street racing car for me - as gulping damage potions. With a 3 curse setup - hit me and you get temp chains + enfeeble on your head, good luck.

It's the same on my tank char - the CWDT doesn't go off so often, because monsters have to get by the block often enough and do enough damage through 25k+ armor. Without elemental damage mods, that doesn't happend on normal packs.


Of cause the gloves are set - it was just an example. It's the gloves or the cospries variant.
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_kerber_ wrote:


I bought this bow and now think, that maybe I should be looking for other one.
What is better, have high values of add phys damage or attack speed 12% is what I should be looking for?

I personally will divine for max atkspd, reason being it's localised stat (thus multiplicative with everything else) phy is nice but mostly our dmg comes from added chaos gem, chaos flat dmg from accessories, but not that important. Do not mistaken, they do help but atkspd is better IMO.
One more question to my absolute favourite build here :

According to jewels, is it better to have a diversity of damage mods (inc projectile damage, chaos damage, DoT...) or can I stick to only one or two? Don't know if it matters, if I do so. I've been looking for Jewels with incr. Life, Projectile damage and maybe one other useful mod so far.
Last edited by Supercow_X#7071 on Jan 12, 2017, 7:14:22 AM
why does everybody say most damage is coming from the chaos gem?

Wiki:

The base damage per second dealt by a given application of poison equals 8% of the combined physical and chaos damage dealt by the hit which applied that particular instance of poison.

So physical damage is as good as chaos damage or not? do i miss something here?
Last edited by NomadFX#0730 on Jan 12, 2017, 8:05:31 AM
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NomadFX wrote:
why does everybody say most damage is coming from the chaos gem?

Wiki:

The base damage per second dealt by a given application of poison equals 8% of the combined physical and chaos damage dealt by the hit which applied that particular instance of poison.

So physical damage is as good as chaos damage or not? do i miss something here?


I have been wondering the same thing. Good question.
How good are these snakebite gloves with cast on crit for the build unitl I get the better implicit? I'm using witchfire but maybe this is an interesting choice?

Tempted to even sell them if they are worth something :)



Sorry if i lost the answer in the guide or posts
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ggsbv wrote:
"
NomadFX wrote:
why does everybody say most damage is coming from the chaos gem?

Wiki:

The base damage per second dealt by a given application of poison equals 8% of the combined physical and chaos damage dealt by the hit which applied that particular instance of poison.

So physical damage is as good as chaos damage or not? do i miss something here?


I have been wondering the same thing. Good question.


Viod Manipulation makes chaos doing more damage but phys is also important imo.
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kariyudan wrote:
"
_kerber_ wrote:


I bought this bow and now think, that maybe I should be looking for other one.
What is better, have high values of add phys damage or attack speed 12% is what I should be looking for?

I personally will divine for max atkspd, reason being it's localised stat (thus multiplicative with everything else) phy is nice but mostly our dmg comes from added chaos gem, chaos flat dmg from accessories, but not that important. Do not mistaken, they do help but atkspd is better IMO.


Please don't divine this legacy reach.
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ggsbv wrote:
"
NomadFX wrote:
why does everybody say most damage is coming from the chaos gem?

Wiki:

The base damage per second dealt by a given application of poison equals 8% of the combined physical and chaos damage dealt by the hit which applied that particular instance of poison.

So physical damage is as good as chaos damage or not? do i miss something here?


I have been wondering the same thing. Good question.


Because +% increases to Chaos Damage apply to both the damage of the initial hit, as well as the damage over time delivered by the Poison. Increases to Physical Damage will apply only to the damage value of the initial hit, which does bump the base poison damage a little bit, but it does not double-dip in the same way that +% increased Chaos Damage will.

So therefore we level up an ACD gem for a huge bump in Chaos Damage, then scale that as high as possible with +%Chaos Damage rolls on jewelry and gem quality.

If you read the section on that same wiki page under Damage, you'll see what I'm talking about.

I also tried to describe this with an example a few pages back:

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CadmiumFlow wrote:

That's true, flat physical does increase the resulting poison damage because it increases the initial hit. But that only applies then at an 8% clip. It's more effective to stack the double-dipping +%Damage modifiers because they apply to the total damage applied by the initial hit (which then increases the base poison damage), and then also the resulting base poison damage.

For an extremely simple example, say we do 100 base physical damage. We will then do 8 poison damage on top of that, for a total of 108.

If you add 10 flat physical, the resulting damage is 110 base and 8.8 poison, so 118.8 total.

However, if you get a +10% damage modifier instead, the base damage is still 110. But our poison damage scales higher, due to the double-dipping. It's 8% of the initial hit (8.8), then that amount gets increased by 10% as well, to 9.68. Therefore total damage is 119.68 - higher than if you added just 10 flat physical. With much higher numbers, this can be a significant amount.

Hopefully this helps. The OP has a similar calculation laid out in the first post.


Ultimately Physical Damage is not a bad thing for this build, and getting it on for example your belt's implicit is a good idea because you can't get Chaos Damage there. However, because of how powerful the Added Chaos Damage gem is, and the availability of +%Chaos Damage on jewelry (there's no such +%Physical Damage on Jewelry), the majority of our damage ends up being Chaos.
Last edited by CadmiumFlow#0683 on Jan 12, 2017, 10:47:03 AM

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