[outdated] King of the Forest (Crit version)

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Llyrain wrote:

When diskussing high end - why no amulett with +1 curse?
An addiotioal proj. Weakness for much more damage, or an addiotional defense curse, or warlords for dropping the leech points and getting a 12% phys reduction? You can then take the heartseeker cluster to get more crit multi this way.

When you talk about unique amulet, they are quite easy to get with +1 curse (even though expensive) but what we want this Envy crafted amulet, which is rare in market with good stat. (And includes flat chaos damage craft) a good amulet easily cost multi-ex and hard to met.

Dual curse reliably is also difficult with this build, unlike melee or dedicated curse build. There is benefit, but it's too much effort imo
Last edited by kariyudan#4976 on Jan 11, 2017, 9:36:57 AM
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kariyudan wrote:

When you talk about unique amulet, they are quite easy to get with +1 curse (even though expensive) but what we want this Envy crafted amulet, which is rare in market with good stat. (And includes flat chaos damage craft) a good amulet easily cost multi-ex and hard to met.

Dual curse reliably is also difficult with this build, unlike melee or dedicated curse build. There is benefit, but it's too much effort imo


If you go defensive, it's enough to put the defensive curse on the CWDT gem - you don't need it everytime. Or even curse a boss manually - I know that's old school but it works. A proj. Weakness or an enfeeble lasts about 11 second, should be enough for most bosses.
Even at 50% less a Proj. Weakness is 22% more damage from projectiles, perhaps even double dipping.

For normal groups you don't need extra damage anyway, they should disappear with the first shot.

An approach is taking medium good amus, life + crit multi + something perhaps and corrupt them. If you are level 95, you should find dozends of these during your leveling.
This way I created on standard this:


as a glove, took me about 30 bricked gloves of worse or better quality.
The same char uses

I created on myself, too (got lucky) - the 2nd curse is triggered as an enfeeble on a CODT, since this is on a aegis tank char.

To bring it on the top, you could combine gloves like this, an amu and a cospris to a 3 curse setup with immunity piercing, setting 2 defensive curses on a CWDT. With 6k life I would take a higher trigger than 1 to get good curse area.

Or a vuln. on gloves, Proj(or assasins) + temporal on CWDT to really melt a boss with all 3.

Just an idea, I don't play normal at the moment so I can't test.

How in the HECK are you guys getting such high crit chance? Some of you guys have said your crit chance is 95% and I didn't see any crit chance % on your gear. This is my gear, and with power charges, 4 I think, I'm only at like 79% crit and I followed the same tree as OP.

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Llyrain wrote:
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Thaya wrote:
However, 87% crit is still 87% crit... and not 95%. I could get a crit chance mod on my necklace, but that's about the only thing I can think of for boosting base crit. Maybe get a 21/20 (or 20/23) crit gem, and I recall there's another easily available power charge somewhere in the tree. But that's all I can think of.

If anyone has any more cool ideas to increase crit, let me know.

Edit: just tried 6 power charges. It puts me at 93.5% crit, which is perfect, but it does cost 3 passive points and has a ramp up time (getting the charges). I'm gonna run it like this until I find a desirable amulet with crit, crit multi, life, chaos damage...



When diskussing high end - why no amulett with +1 curse?
An addiotioal proj. Weakness for much more damage, or an addiotional defense curse, or warlords for dropping the leech points and getting a 12% phys reduction? You can then take the heartseeker cluster to get more crit multi this way.
Getting even ONE good amulet for this build is a huge pain in the ass. I rather stick with the int implicit than go through that process.

Besides, the 2 curse plan is only viable for boss targets (since you're going to apply the second curse with frenzy). I'm not exactly trying to turn this build into a boss farmer... I've done them all a couple of times now, but I just don't like it. This builds strength is in its clear, and that's what I want to maximize.

And well, at this point I am just honestly gambling shit for fun, lol.

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Jouchebag wrote:
How in the HECK are you guys getting such high crit chance? Some of you guys have said your crit chance is 95% and I didn't see any crit chance % on your gear. This is my gear, and with power charges, 4 I think, I'm only at like 79% crit and I followed the same tree as OP.


That's totally normal and you should run a Diamond Flask. You'll be at 95% with its effect with ~75% crit (see OP for the exact calc). It won't actually reflect in the tooltip, and that's fine.

I just happened to get this:

(see corruption)

So I'm trying to find ways to get rid of the need to run Diamond Flask as a way to benefit from it. It'll take a while to sell it, so I might as well try to fit it into this character somehow. Pretty sure I'm the only one who said I had 95% crit in the character info...
Last edited by M4RED#0833 on Jan 11, 2017, 3:49:43 PM
I dont get it why some say that LA is so much better in clearspeed than tornado shot. Tornado shot is even as strong in single target as barrage is and its better for kiting because u can shot faster with ts. I use devotos with 2+ second. TS projectiles and with dying sun it covers the whole screen with piercing arrows which gives you much faster clearspeed in maps and but especially in breaches because u csn just shot somewhere and still hit everything offscreen. It still depense on the own play style but saying that tornado shot is much worse isn't true at all
I started to casually craft some rings for that build, because of how hard it is to find a good one that suits all my needs. What do you guys think about this one?



Is it worth divining then maybe exalting or crafting 2 mods to get that flat chaos + accuracy rating/resistances/attributes if I'll be missing any.
"
Llyrain wrote:


If you go defensive, it's enough to put the defensive curse on the CWDT gem - you don't need it everytime. Or even curse a boss manually - I know that's old school but it works. A proj. Weakness or an enfeeble lasts about 11 second, should be enough for most bosses.
Even at 50% less a Proj. Weakness is 22% more damage from projectiles, perhaps even double dipping.

For normal groups you don't need extra damage anyway, they should disappear with the first shot.

An approach is taking medium good amus, life + crit multi + something perhaps and corrupt them. If you are level 95, you should find dozends of these during your leveling.
This way I created on standard this:


as a glove, took me about 30 bricked gloves of worse or better quality.
The same char uses

I created on myself, too (got lucky) - the 2nd curse is triggered as an enfeeble on a CODT, since this is on a aegis tank char.

To bring it on the top, you could combine gloves like this, an amu and a cospris to a 3 curse setup with immunity piercing, setting 2 defensive curses on a CWDT. With 6k life I would take a higher trigger than 1 to get good curse area.

Or a vuln. on gloves, Proj(or assasins) + temporal on CWDT to really melt a boss with all 3.

Just an idea, I don't play normal at the moment so I can't test.


What you say is very true for other build, especially those fight in melee range, but this build you aren't suppose to get hit, and most of the time when you get hit you are miles away from monster, curse isn't feasible. For this build glove unique is fixed, but we aim to get curse glove anyway. But as for accessories, benefit of second curse still doesn't do much sense e if you doesn't curse reliable and provide constant benefit.
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xFL0W wrote:
I dont get it why some say that LA is so much better in clearspeed than tornado shot. Tornado shot is even as strong in single target as barrage is and its better for kiting because u can shot faster with ts. I use devotos with 2+ second. TS projectiles and with dying sun it covers the whole screen with piercing arrows which gives you much faster clearspeed in maps and but especially in breaches because u csn just shot somewhere and still hit everything offscreen. It still depense on the own play style but saying that tornado shot is much worse isn't true at all


If you only have 1 6L can be afford, TS is the best provided you have correct build and gear. But if you have 2 6L, I couldn't see the reason why the combo doesn't works better. 3 of those skill are T1 bow skill and they work excellent in diff situation.

Example, using TS on uber atziri reflect phase, bad choice. Using LA instead is a retarded choice, obvious barrage is the best.

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PlainLazy wrote:
I started to casually craft some rings for that build, because of how hard it is to find a good one that suits all my needs. What do you guys think about this one?



Is it worth divining then maybe exalting or crafting 2 mods to get that flat chaos + accuracy rating/resistances/attributes if I'll be missing any.


If the ring had higher life or phy dmg then I would definitely go for chaos crafted then slam an EX. As it is now, maybe just chaos craft.


I bought this bow and now think, that maybe I should be looking for other one.
What is better, have high values of add phys damage or attack speed 12% is what I should be looking for?

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