Labyrinth for returning player

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Chadwixx wrote:
You can do the lab in 10mins but takes you 3 hours in a1? LOL


I really need help with act 1 normal, kappa

this is a hypothetical situation
The end of all that is - The winter has come - Hold the door - The North Remembers
I hope you have a good life on the other side of the wall
“Be polite, be professional, but have a plan to kill everybody you meet.” Gen. James Mad Dog Mattis
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goetzjam wrote:

These aren't rules, they are simply what happened before the lab, that doesn't mean its right. You have to keep in mind the lab doesn't have to be like maps or other content, you don't have to enjoy


goetzjam for president after trump
The end of all that is - The winter has come - Hold the door - The North Remembers
I hope you have a good life on the other side of the wall
“Be polite, be professional, but have a plan to kill everybody you meet.” Gen. James Mad Dog Mattis
"
goetzjam wrote:
"

Rule before the "trap era": More life == good. I will be able to survive longer / more hits.
Rule in "trap era": More life == bad. I will be able to survive fewer hits (vs the traps which hit like ground spike trap). It will also not help me at all vs the degen traps. If I have flat regen (stone golem) it will even weaken me vs the degen traps.


This is just false, how do you think having more regen will make you weaker against something that does % damage over time.


The "it" in "it will even weaken me vs the degen traps." refers to having more life. Which was obvious if you understand the "trap rules" and do not automatically assume that I have no clue regarding the topic.


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goetzjam wrote:

and having more life doesn't hurt you really "more" yes the amount u take is more, but you will die in the same amount of time with 5000 HP or 10000 HP against the traps (assuming no flat regen is really a factor)


Please read more carefully. I wrote that part in respect to traps which do "hits". And (assuming I have Armour) vs hits more life makes it worse even without flat regen. Which means with more life I die in fewer hits than with less life.

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goetzjam wrote:

These aren't rules, they are simply what happened before the lab, that doesn't mean its right.


Disagree. Thematically it makes no sense that an additional layer of protection makes you more vulnerable to a trap. Maybe you do not care for the thematic perspective. But I do and it is one of the primary reasons for disliking traps as they are. These mechanics invalidate the established character progression. RPG is "all" about character progression. Get more life to be tougher etc. Traps overrule that.

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goetzjam wrote:

Traps don't equal platformer, positioning requirements don't equal frogger,


Traps are much closer to platformer than any other part of PoE. One typical thing in platformers is having absolute dynamic/moving blockades. Like (spike) traps in PoE. Another are exactly these "positioning requirements". So I disagree.

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goetzjam wrote:

stop with the low effort post and comparisons, they arent even good.

Stop telling people what to do and what not to do. And in terms of effort you could try reading my posts more carefully. See above.
No wonder it's lost, it's in the middle of the jungle!
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Moshe_of_Succubus wrote:
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Chadwixx wrote:
You can do the lab in 10mins but takes you 3 hours in a1? LOL


I really need help with act 1 normal


Your chars are hidden like goatz so i cant see your lineup. Do you know about a gem called spell totem? Really helps early on

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Get more life to be tougher etc. Traps overrule that.


Because they want you to have to avoid them, if they did flat damage then it would be more challenging for some but much easier for others, to the point where someone could not be threatend at all by traps. Currently the only way to never die to most of the traps is by either avoiding them completely or maintaining perm physical immunity, one is achievable by all builds, while the other isn't as easily achievable or done.


Life still helps you in the boss encounter, which is obviously the hardest part about the lab.



@Chad

My characters are not hidden, i have none of those boxes checked.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:

@Chad

My characters are not hidden, i have none of those boxes checked.


Nice lineup. I noticed you were using dancing dervish as an oh, tried it as a mh and didnt like, will have to watch a bit to utilize it.

Movement speed potions help a ton, the problem for the op is old chars dont work in the lab. Was my biggest gripe in begin, i still dont like it, but for my new chars its not a problem.

People may just wanna rebuild, the next char is usually your best char unless copying my spec :) I have a shield now, first time ever, i love the thing.

The lab pushed people to remake their char, its good design because thats the only thing that would shake up the standard community.

I still dont like it though, doors and tunnel dead end maps are the only things i dislike about poe, those are its difficulty in the lab.
On the one hand, somebody in GGG created the Lab and Ascendency itself.
And on the other, the only players that dislike it are the ones GGG didn't know would ever use the term "mmorpg elements" and trying hard not to throw a large brick at them (from every Hardcore player there is on these forums).

There has to be a solution; because fragmenting players (and growing number fragmentation if that exists) to a very specific thing all want to reach (whether they can or, whether they can't) should take priority over any reservations both sides might have.

I don't know what to do with Lab; but I do know I'd like a shot at Ascendancy without playing a completely different game that I started off with.
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degraga wrote:
On the one hand, somebody in GGG created the Lab and Ascendency itself.
And on the other, the only players that dislike it are the ones GGG didn't know would ever use the term "mmorpg elements" and trying hard not to throw a large brick at them (from every Hardcore player there is on these forums).

There has to be a solution; because fragmenting players (and growing number fragmentation if that exists) to a very specific thing all want to reach (whether they can or, whether they can't) should take priority over any reservations both sides might have.

I don't know what to do with Lab; but I do know I'd like a shot at Ascendancy without playing a completely different game that I started off with.


It's so simple it's actually mind boggling...

GGG either accepts that they can offer an alternate way through the Labyrinth or at least make the trap gauntlets toggleable/destroyable or they can actually keep the Labyrinth as it is, but making it a solo experience, which you could choose not to face (in this aspect it would be even better if the labyrinth on every difficulty would give you a fair amount of points, up till 8 points for Uber Labyrinth)...

It shouldn't have been a divisive point for ~6 months, and it's even more sad that GGG haven't came with a solution already...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
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goetzjam wrote:
Currently the only way to never die to most of the traps is by either avoiding them completely or maintaining perm physical immunity, one is achievable by all builds, while the other isn't as easily achievable or done.


Here is a CI build which supposedly is virtually immune to traps due to regen and not due to phys immunity: https://www.reddit.com/r/pathofexile/comments/4xnyb0/how_does_one_make_a_build_that_can_survive_7/d6h0wqo

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goetzjam wrote:

Life still helps you in the boss encounter, which is obviously the hardest part about the lab.


Of course life helps vs the boss. The boss himself is not part of the "alternate rule set" trap system.
But the boss is not always the hardest part.
First this thread is about normal Labyrinth with a lvl 84 char.
Second: Even for uber lab I have to disagree. It obviously depends on build and player skill. And it may be harder to overcome the boss purely with skill. But there are many end game builds that do not need to because they can easily facetank or instagib the (unbuffed) boss without serious threat to them.
No wonder it's lost, it's in the middle of the jungle!
DONT LOSE HOPE! Eventually GGG will have to face the music when their player retention rates PLUMMETS!

Just look at the steam stats!

http://steamcharts.com/app/238960#All

Player retention this league has been ABYSMAL. In 30 days since the league start, 50% of players left the game! In previous leagues, less than 33% left in 30 days!

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