Labyrinth for returning player

mastering the labyrinth requires advanced movement skills (positioning and timing).

it's a huge meta shift which now disadvantages the players who got used to be successful just by sinking massive time into the game.

(wannabe, like me) skilled people who enjoy tricky riddles and dangerous stuff midgame quite enjoy the labyrinth ... and profit from it by selling enchantments.

age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Aug 17, 2016, 11:35:07 AM
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vio wrote:
mastering the labyrinth requires advanced movement skills (positioning and timing).

it's a huge meta shift which now disadvantages the players who got used to be successful just by sinking massive time into the game.

(wannabe, like me) skilled people who enjoy tricky riddles and dangerous stuff midgame quite enjoy the labyrinth ... and profit from it by selling enchantments.



I expect at least five replies telling you you can circumvent all that movement stuff with the right builds blablabla.^^
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Trading is a core part of the game, just because there are items to get in the lab and enchantments possible as well doesn't mean you have to do the lab to get those things. Similar to planning a build that requires atziri uniques or uber atziri uniques, you can get them from other players.

So again the whole point of "it doesnt fit" is just an opinion, the fact of the matter is the lab and the AC points are likely to stay exactly where they are. Following the logic that blah blah shouldn't be gated, why even have things like bandit rewards then, why even have extra passive points for side quest, because it fits the game thats why, you do those side things in order to get the rewards, much like the lab.

Like it or not, it probably isn't going to change and seeing 1\2 dozen people like turtle post on every single lab related thread is quite annoying. When the patch notes for 2.4 are revealed and no changes to the lab or rather the AC points are there, perhaps he will realize that the answer given by Chris in the podcast hasn't changed. People do the lab, so they have no reason to change it.


I respect your opinion, tho I don't agree with it.
I suppose you're right that GGG will probably not change things, but to me, as a game I've invested far more time and dedication than any other, seeing friends I got to play POE also leave because of that kind of thing, it just makes me sad.

I joined January 30, 2013 and have 46 posts (0.04 posts per day). Tho I'm not playing anymore I still check the forums and care about POE. Maybe I still got 1% hope :)

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Xtorma wrote:
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Petarded wrote:
So i am a returning player and im not too familiar with the labyrinth however i tried to clear one in normal difficulty on my lvl 84 marauder and i feel the traps need to be reworked. I didnt not expect such rogue like elements to be in poe i really loved to grinding and mmorpg elements it had. the traps in normal diffulty deals so much damage to me even though i am level 84 im not sure if the damage is based on your characters hp or what but this is ridiculous. people are just gonna call me a noob for not being able to clear the labyrinth but when i play a lvl 84 character and do a content intended for level 20-30 i want to clear it without so much effort. sorry for the poor composition of this post but i just want to address this "problem" i face with this content and it takes too long to clear even in normal difficulty. It makes me NOT want to play again


So you basically want the asc points without any sort of challenge. you can become a member of the crusade. You will fit right in.


It makes sense for it to be challenging. but at NORMAL difficulty? the traps are destroying my lvl 80 character. It just makes no sense. Im not a hardcore player i just want to enjoy this game casually so doing the labyrinth in normal i expect it to be easy.
Someday, someone will best me. But it won't be today, and it won't be you.
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fm1081 wrote:
I understand what you say, OP.
A few traps here and there for flavor I could endure.
But consecutive rooms full of traps? And gate char development behind it?
When I was still playing I had fun theorycrafting builds to kill and not be killed by monsters... Not jump'n run.


exactly another problem with the labyrinth. A lot of my old characters now need to run some sort of mobility skill to have a small chance at clearing the labyrinth and it makes build diversity a joke.
Someday, someone will best me. But it won't be today, and it won't be you.
"
vio wrote:
mastering the labyrinth requires advanced movement skills (positioning and timing).

it's a huge meta shift which now disadvantages the players who got used to be successful just by sinking massive time into the game.

(wannabe, like me) skilled people who enjoy tricky riddles and dangerous stuff midgame quite enjoy the labyrinth ... and profit from it by selling enchantments.



frankly as a casual player i did not intend to play poe with so much focus and "skill" i just want an mmorpg that rewards players for investing more time. If the labyrinth stays the same for hardcore IDC but as a casual player i really wish it would get easier. (because i am a noob)
Someday, someone will best me. But it won't be today, and it won't be you.
To summarise, i feel that it is okay for the labyrinth to be challenging and hard. BUT not at normal difficulty. imagine new players starting poe and being unable to clear the labyrinth. i know i would quit immediately if i hadnt invested anything into the game.. all i am saying is the traps dont scale well with the difficulty of the labyrinth and their damage needs to be reduced for normal and cruel
Someday, someone will best me. But it won't be today, and it won't be you.
a careful player can run uber lab in 30 minutes, how much time is spent looking atziri set? how many times you kill atiziri to win mortal? how much time people spend on the end of the game rolling your favorite maps?

I hate the cruel difficulty, but I need do and enjoy the best part of the game, no one can go through cruel in 30 minutes, sorry but I do not understand the complaints about the lab

I do not like many maps in the game, in any RPG works like this, you do what you like, when you can not avoid to do what you hate, you know it's for a short time

how long can you get to level 40? how long can you do the lab in normal? (10 min? or 15 min?) I can not understand people complaining about the lab, some people say its not action rpg, these same people repeat 3 times 4 very boring acts to finally reach the end of the game

can u see the problem? I dont, sorry

I hope that u start think like me, its for a short time, its nothing
The end of all that is - The winter has come - Hold the door - The North Remembers
I hope you have a good life on the other side of the wall
“Be polite, be professional, but have a plan to kill everybody you meet.” Gen. James Mad Dog Mattis
Last edited by Moshe_of_Succubus#7375 on Aug 17, 2016, 8:11:44 PM
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Moshe_of_Succubus wrote:
a careful player can run uber lab in 30 minutes, how much time is spent looking atziri set? how many times you kill atiziri to win mortal? how much time people spend on the end of the game rolling your favorite maps?

I hate the cruel difficulty, but I need do and enjoy the best part of the game, no one can go through cruel in 30 minutes, sorry but I do not understand the complaints about the lab

I do not like many maps in the game, in any RPG works like this, you do what you like, when you can not avoid to do what you hate, you know it's for a short time

how long can you get to level 40? how long can you do the lab in normal? (10 min? or 15 min?) I can not understand people complaining about the lab, some people say its not action rpg, these same people repeat 3 times 4 very boring acts to finally reach the end of the game

can u see the problem? I dont, sorry

I hope that u start think like me, its for a short time, its nothing


Why should we play something that we find it's boring and tedious ant ultimately NOT FUN? At least they should have kept the old rule that doesn't force you to play the Labyrinth on every difficulty, go unlock the Uber Lab and finish it when you are ready, and by doing so without Ascendancy points you are actually deserving the unlock of the Ascendancy points...

And the sole way that I see that the Labyrinth/Uber Labyrinth will stay the same without other comments, is to also implement it as a solo activity, as right now selling Ascendancy runs renders the whole Labyrinth/Uber Labyrinth null - to all those that feel that the Lab should sort out good builds from bad builds, go at it solo for the "challenge", and for really feeling that you overcame a true obstacle...

With these 2 modifications, the Labyrinth would be at least fairer, and a truer separator, and the Ascendancy part would actually start to work a bit as intended...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Aug 18, 2016, 4:14:42 AM
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Petarded wrote:
To summarise, i feel that it is okay for the labyrinth to be challenging and hard. BUT not at normal difficulty. imagine new players starting poe and being unable to clear the labyrinth. i know i would quit immediately if i hadnt invested anything into the game.. all i am saying is the traps dont scale well with the difficulty of the labyrinth and their damage needs to be reduced for normal and cruel


If players can do the trials before the lab, then they can do the lab itself in normal as well.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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