Labyrinth for returning player
mastering the labyrinth requires advanced movement skills (positioning and timing).
it's a huge meta shift which now disadvantages the players who got used to be successful just by sinking massive time into the game. (wannabe, like me) skilled people who enjoy tricky riddles and dangerous stuff midgame quite enjoy the labyrinth ... and profit from it by selling enchantments. age and treachery will triumph over youth and skill! Last edited by vio#1992 on Aug 17, 2016, 11:35:07 AM
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" I expect at least five replies telling you you can circumvent all that movement stuff with the right builds blablabla.^^ |
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" I respect your opinion, tho I don't agree with it. I suppose you're right that GGG will probably not change things, but to me, as a game I've invested far more time and dedication than any other, seeing friends I got to play POE also leave because of that kind of thing, it just makes me sad. I joined January 30, 2013 and have 46 posts (0.04 posts per day). Tho I'm not playing anymore I still check the forums and care about POE. Maybe I still got 1% hope :) |
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" It makes sense for it to be challenging. but at NORMAL difficulty? the traps are destroying my lvl 80 character. It just makes no sense. Im not a hardcore player i just want to enjoy this game casually so doing the labyrinth in normal i expect it to be easy. Someday, someone will best me. But it won't be today, and it won't be you.
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" exactly another problem with the labyrinth. A lot of my old characters now need to run some sort of mobility skill to have a small chance at clearing the labyrinth and it makes build diversity a joke. Someday, someone will best me. But it won't be today, and it won't be you.
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" frankly as a casual player i did not intend to play poe with so much focus and "skill" i just want an mmorpg that rewards players for investing more time. If the labyrinth stays the same for hardcore IDC but as a casual player i really wish it would get easier. (because i am a noob) Someday, someone will best me. But it won't be today, and it won't be you.
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To summarise, i feel that it is okay for the labyrinth to be challenging and hard. BUT not at normal difficulty. imagine new players starting poe and being unable to clear the labyrinth. i know i would quit immediately if i hadnt invested anything into the game.. all i am saying is the traps dont scale well with the difficulty of the labyrinth and their damage needs to be reduced for normal and cruel
Someday, someone will best me. But it won't be today, and it won't be you.
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a careful player can run uber lab in 30 minutes, how much time is spent looking atziri set? how many times you kill atiziri to win mortal? how much time people spend on the end of the game rolling your favorite maps?
I hate the cruel difficulty, but I need do and enjoy the best part of the game, no one can go through cruel in 30 minutes, sorry but I do not understand the complaints about the lab I do not like many maps in the game, in any RPG works like this, you do what you like, when you can not avoid to do what you hate, you know it's for a short time how long can you get to level 40? how long can you do the lab in normal? (10 min? or 15 min?) I can not understand people complaining about the lab, some people say its not action rpg, these same people repeat 3 times 4 very boring acts to finally reach the end of the game can u see the problem? I dont, sorry I hope that u start think like me, its for a short time, its nothing The end of all that is - The winter has come - Hold the door - The North Remembers I hope you have a good life on the other side of the wall “Be polite, be professional, but have a plan to kill everybody you meet.” Gen. James Mad Dog Mattis Last edited by Moshe_of_Succubus#7375 on Aug 17, 2016, 8:11:44 PM
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" Why should we play something that we find it's boring and tedious ant ultimately NOT FUN? At least they should have kept the old rule that doesn't force you to play the Labyrinth on every difficulty, go unlock the Uber Lab and finish it when you are ready, and by doing so without Ascendancy points you are actually deserving the unlock of the Ascendancy points... And the sole way that I see that the Labyrinth/Uber Labyrinth will stay the same without other comments, is to also implement it as a solo activity, as right now selling Ascendancy runs renders the whole Labyrinth/Uber Labyrinth null - to all those that feel that the Lab should sort out good builds from bad builds, go at it solo for the "challenge", and for really feeling that you overcame a true obstacle... With these 2 modifications, the Labyrinth would be at least fairer, and a truer separator, and the Ascendancy part would actually start to work a bit as intended... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Aug 18, 2016, 4:14:42 AM
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" If players can do the trials before the lab, then they can do the lab itself in normal as well. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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