Labyrinth for returning player
" Good, if they don't come back fine with me, less clutter on the feedback forums for things you know that are important or that will likely get changed. Points behind malachai has already been stated many times as a stupid fucking idea, sorry if you think its original, it isn't. No act bosses give rewards and giving you those points is just free in normal and cruel, they are called ASCENDANCY POINTS, not GIBE ME FREE POINTS BECAUSE I HAVE TO DO THIS QUEST ANYWAY TO PROGRESS. Lol, the damage to the game has been trying to appeal to a casual playerbase with massive power creep. I'd be perfectly fine with them not giving AC points in the lab, if it were removed altogether from the game. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Tbh. I don't give a fuck because I have all the points & enchants I ever wanted and will probably never run lab again. I really hate the lab but after being a pain in the ass finally it has become completely optional at least for me. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" Last edited by 666lol666#3140 on Aug 18, 2016, 4:00:57 PM
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" How is the difficulty of normal lab traps relevant for game design? The lab was not part of the original PoE. Quite the opposite. It is further away from the original PoE than anything else in contemporary PoE. Making PoE more appealing to casuals is something GGG does now. That is obvious. If you say GGG is wrong with that - ok. However what my point here is: Making normal lab difficult while continuing the ongoing high level power creep is wrong. They should do it the other way round. Your generic response does not address this point. " Yes they should remove the traps - or fix them to fit into the original rule set. " Fully disagree. There is no benefit other than "we the elitists ego attitde" to make the game artificially hard to get into. " Agree. However I dont see the traps in the labyrinth as something to strive for. Quite the opposite. " Not sure what you are trying to say here. Maybe you (mis)interpreted my post as "Make the game easier because of casuals!". I am not campaigning for that. I am campaigning for 2 things: a) Make "the game" harder. With "the game" I mean the 95% of the end game mapping. Not the 0.1% hardest content. I do not particulary care how hard quadrupled GMP no leech uber Shaper map will be. Its not part of the 95%. Nor do I mean the normal labyrinth. Nor any traps in any labyrinth. b) Remove the rule breaking hip hop stuff in the labyrinth. No wonder it's lost, it's in the middle of the jungle!
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What rules do traps break that you keep mentioning?
They can be mitigated, just not with literally all forms of defense, I don't even know why people think traps shouldn't exists as a challenge, you can plan accordingly and there are many things you can do to mitigate or avoid them. The point of traps are to either mitigate or avoid them, thats why they "hurt" https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Do you want the game to remain perpetually stuck in 2013, with no new mechanics? Yeah, no thanks, that would sink GGG and PoE for that matter. Only the racers and people like you would still be here playing. I bet you wish every map in PoE was Gorge with just one long, straight path of endless mobs, right? Seriously, though, I understand people not liking lab, and I wouldn't mind them swapping in some other reward than unlocking the Ascendancy points. But if they did that, then there would still be people complaining about that new reward being gated by the lab. You can't please everybody. My solution to all of those who hate the lab: just get your points by grouping with someone or another party who's churning out runs. Enter right before the final Izaro battle and be done with it, then you can move on and enjoy the rest of PoE. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
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" Example 1: Rule before the "trap era": More life == good. I will be able to survive longer / more hits. Rule in "trap era": More life == bad. I will be able to survive fewer hits (vs the traps which hit like ground spike trap). It will also not help me at all vs the degen traps. If I have flat regen (stone golem) it will even weaken me vs the degen traps. Example 2: Rule before "trap era": Add energy shield to life == good. It lets me survive longer. Once the ES is depleted it may be useless but at least it will not hurt me. Rule in "trap era": Add energy shield to life == bad. Regen and flask on life will be effectively weakened by the added layer of energy shield. Once the ES is depleted it becomes a liability. The trap mechanics are a perversion of the original rule set. That is my main complaint about the traps. " I do not like your generic formulation as I see it as misleading. What I want is an ARPG. Not a platformer. No wonder it's lost, it's in the middle of the jungle!
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" because we do things we do not like but that are necessary, in rpg games to be strong you have to suffer, no pain no gain POE is an easy rpg, you thought stay on the act 1 for three hours, to training strength, agility or intelligence to kill brutus and merveil? there is a lot of rpg that u need do this if GGG make an easy game, u probably will stop playing, easy games are cloying spend 10 minutes of your day with the laby and do what you like, there is no solid argument of those who do not like the lab 10 min normal lab (u can du better) and the benefits are permanent, low price to a big deal The end of all that is - The winter has come - Hold the door - The North Remembers I hope you have a good life on the other side of the wall “Be polite, be professional, but have a plan to kill everybody you meet.” Gen. James Mad Dog Mattis Last edited by Moshe_of_Succubus#7375 on Aug 18, 2016, 5:08:16 PM
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" You can do the lab in 10mins but takes you 3 hours in a1? LOL |
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" So you basically want the asc points without any sort of challenge. you can become a member of the crusade. You will fit right in. [Removed by Support] Last edited by Sarah#0000 on Aug 19, 2016, 12:09:41 AM
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" This is just false, how do you think having more regen will make you weaker against something that does % damage over time. The flat regen is the only thing that is overly beneficial for you because % regen also scales with your HP, which scales the damage you take. Whereas if you have less life but high flat regen its easier to mitigate the damage. Regardless regen isn't even needed to do the lab and having more life doesn't hurt you really "more" yes the amount u take is more, but you will die in the same amount of time with 5000 HP or 10000 HP against the traps (assuming no flat regen is really a factor) " These aren't rules, they are simply what happened before the lab, that doesn't mean its right. You have to keep in mind the lab doesn't have to be like maps or other content, you don't have to enjoy " Traps don't equal platformer, positioning requirements don't equal frogger, stop with the low effort post and comparisons, they arent even good. " Sounds about right, Kappa https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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