Minority, and a Plea.

I post when i get home from work. 1 or twice on lab threads I care about and a handful of others. I dont really post that much. But ok if u want to call me pathetic that is your right. Ill just add u to my list of peeps to ignore on forums. Have a good one bro sidtherat.
what you do is create false sense of your topic of choice being 'hot' and requiring an action

it didnt happen during last 6 months, yet you somehow believe that being obnoxious and violating rules of social interaction will change that? you cannot understand 'no' can you?

if you believe selfbumping threads around there and making more and more enemies from people previously sympathetic to your cause will help you - good luck, youll need it.

in short: you are wasting your time (not that i care about that) but you are littering this previously pleasant forum with your oneliner bumps. it wont help you, didnt help you - and as history teaches us - never had.
Reduce trap damage and Izaro damage by 50%, make lab shorter by encountering Izaro only once, thats it lab fixed \o/
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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IceDeal wrote:


All I want is chain smashing mobs in maps. Why should I be forced to loose my time tracking some stupid monster who don't give me any xp or drops to get some mandatory skill points. Quests shouldn't be mandatory to develop my character.


I wouldnt mind if they remove the quests entirely. No one likes them and the difficulty of the monsters is not even worth mentioning. But since there is a story behind this game, they will probably not remove them. But at least they are in line with the classic gameplay. The lab on the other side is something entirely different and bears some kind of risk, but the type of risk is that matters. When I face a boss, there are hundreds of ways to prepare for that one. For lab though, there is only a handfull of options to prepare for them: Life Reg, Speed and Potions. And not all classes have high life reg or high speed. That's a type of risk I would like to be able to avoid. Not to mention that most people (including me) just find the lab gameplay utterly boring.

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sidtherat wrote:

the 'optional' bit was a snide troll aimed at lab-haters and it works wonderfully


Chris said himself they dont want to alienate his players and therefore it's optional. And I doubt he would troll in a serious exclusive interview. But inteprete it like you wish, I really dont care anymore.
Last edited by AceNightfire#0980 on Aug 15, 2016, 11:13:54 AM
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AceNightfire wrote:
When I face a boss, there are hundreds of ways to prepare for that one. For lab though, there is only a handfull of options to prepare for them: Life Reg, Speed and Potions.


as long as you believe this rubbish you wont get far. the entire quote is a one single amalgamate of fail and L2P. pretty good for one sentence worth of text

you confuse speed-running that is COMPLETELY different beast from and completing it. you repeat stuff you have heard somewhere and stuff that other inexperienced players repeat. you see only one side of a multifaceted dice (a lifereg jugg) and think that anything that isnt life reg jugg is thrash etc etc

l2p is the best advice here. again - as long as you believe that rubbish i've quoted you wont move forward. that quote is 100% untrue.

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sidtherat wrote:

you confuse speed-running that is COMPLETELY different beast from and completing it. you repeat stuff you have heard somewhere and stuff that other inexperienced players repeat. you see only one side of a multifaceted dice (a lifereg jugg) and think that anything that isnt life reg jugg is thrash etc etc

l2p is the best advice here. again - as long as you believe that rubbish i've quoted you wont move forward. that quote is 100% untrue.



It isn't and you know that. If you list all the defensive stats there are, you can easily see that most of them dont make a big difference in most situations against the traps. I've discussed this already, so I dont feel motivated to list them all again and tell you, in which situations they MAY be useful (but in most other situations they are not).

Furthermore, you said yourself that a lab run takes only 15 min. This is only true though if you rush through the labyrinth. And if I take my time (which you criticized btw) and take 25-30 minutes, then I have to spent alot of time in the lab again (1,5 hours in the lab per character), which is boring.

I dont want to get good at something which is no fun for me. Sadly, there are things behind the lab which make my character much stronger and lets me enjoy the rest of the game more. Kinda counterintuitive.

I would rather try to fight Merciless Malachai for 2 AC points then doing the lab, because the first one may be more risky, but at least I have to fight something without fiddling around with traps.
Last edited by AceNightfire#0980 on Aug 15, 2016, 12:05:53 PM
Every game is the same. You want the perks, you do the content. You don't like the content, you go play something else
you still do not get it: the best defence vs traps is NOT GETTING HIT. you play slowly so there is no excuse in 'i was in a rush'. you do not want to practice - it is your (imho terribad) choice. but once you know what you are doing (even without practice but with a modicum of spatial awareness) most trap layouts are trivial. only people that actively refuse understanding may have issues with them. simple as that. uber lab is bit trickier as ranged has inherent advantage (killing sentries) but you play totems so..


"
And if I take my time (which you criticized btw) and take 25-30 minutes, then I have to spent alot of time in the lab again (1,5 hours in the lab per character), which is boring.

you say YOU decide to play slowly in the lab and then you have complaints that it takes too long? are you serious? you know that it is.. bit weird to blame others for your own decisions and their consequences?


and thirdly - at current game state no 'fight' is a challenge worthy ASC points. all fights (from the normal game progression) can and are cheezed with some flavour of FOTM leveling sh. I know that, GGG knows that. game is easy, even easier to cheeze trough it and gating anything behind cheeze fest is very unlikely. lab tests YOU and you alone.

i could 'buy' the 'gate behind malahai' in patch 1.3 or 1.2 but not in the kindergarden we have now. ive been farming T7+ maps with a character that has 6% lightning resist. SIX! and died once to exploding strongbox because i was tired. difficult game my ass..
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sidtherat wrote:
you still do not get it: the best defence vs traps is NOT GETTING HIT. you play slowly so there is no excuse in 'i was in a rush'. you do not want to practice - it is your (imho terribad) choice. but once you know what you are doing (even without practice but with a modicum of spatial awareness) most trap layouts are trivial. only people that actively refuse understanding may have issues with them. simple as that. uber lab is bit trickier as ranged has inherent advantage (killing sentries) but you play totems so..


I did 10 ubber lab trials by myself and walked through the ubber lab. I'm not saying it's impossible for me. I just dont enjoy this experimental content and I think it's to risky because of my connection issues. How hard is that to understand? I make a build and I want all of my stats to have an influence on the game. When doing traps though, things like block rarely give me any advantage. It may helps against darts, but that's it already. Same goes for many other stats like evasion, armor or ES. And there are probably 20 more things that do not give you any advantage (or only very specific ones) for traps.


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sidtherat wrote:

you say YOU decide to play slowly in the lab and then you have complaints that it takes too long? are you serious? you know that it is.. bit weird to blame others for your own decisions and their consequences?


If I dont play slowly, I have to rush (you just adviced me that I dont need to speedrun). You said lab shouldnt take more then 15 minutes. In order to walk through all pessages and killing Izaro 3 times, you need to rush in order to finish it in 15 minutes. I paid for rushes already where juggernauts got gold keys etc and even those runs took 15-20 minutes.

You are contradicting yourself. Either you suggest me to rush (1) in order to not spent to much time in the lab, or you suggest me the play slowly (2):

1. "you say YOU decide to play slowly in the lab and then you have complaints that it takes too long?"
2. "you confuse speed-running that is COMPLETELY different beast from and completing it."

Like I said many times now, my Internet connection ints good and while my defensive stats help me to survive lag-spikes even when fighting monsters, it doesnt help me much in the lab. I lost 2 characters because of this issue. Not that I care much about losing characters, otherwise I wouldnt play HC only, but I hate to lose a character because of something stupid like trap+lag. That's why I play slowly and try to avoid traps as good as possible, which is the safest way for me to survive the lab even with a bad connection. But in some trap layouts, this is not possible. And that means I have to waste like 1,5 hours in the first 3 labyrinth and over 2 hours when doing the ubber.



"
sidtherat wrote:
and thirdly - at current game state no 'fight' is a challenge worthy ASC points. all fights (from the normal game progression) can and are cheezed with some flavour of FOTM leveling sh. I know that, GGG knows that. game is easy, even easier to cheeze trough it and gating anything behind cheeze fest is very unlikely. lab tests YOU and you alone.


You are wrong about two things here.

1. That there is currently no fight worth of Ascendency point is just a balancing issues and the issue, that you can wait in front of the boss rooms and let someone else kill the boss. GGG SHOULD make the game more challanging. And the solution isnt implementing something like the lab. They should buff the bosses (even in normal) and they should force the player to be present in the boss room. Because THEN players also had to face Merc Dominus and Malachai and not just pay 2c for a rush. I do understand that people pay for rushes to safe time, but that shouldnt mean that they dont have to face the bosses. I still dont understand why GGG decides to do it like that. Make the bosses stronger, put AC points behind Malachai and force the player to be present in the boss room and then someone can say they have earned their AC points.

2. The lab doesnt test me. I can pay for a rush, wait at gold doors and in front of Izaro. I also can wait until a day with a very easy lab layout comes. But that means I have to wait in order to get my AC points. So I can cheese my way through lab like I can cheese dominus and malachai.
Last edited by AceNightfire#0980 on Aug 15, 2016, 1:49:42 PM
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Shovelcut wrote:
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AceNightfire wrote:
And 157 is pretty impressive in my opinion.

157 isn't even a half of a percent of the playerbase...
To each his own I suppose.


If this was true then it would seem that polling would be totally useless, heck even the opinion page of a newspaper would be meaningless as well as the Feedback and Suggestions forum.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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