Minority, and a Plea.

I'm checking out of my own thread for a bit. GOD do I need sleep. I'll check back in to whatever insanity the white knights bring in a while.


- Sheepster
just another whine post. It's like they go through the forums and read every post, and try to come up with a new way to whine about the lab, that won't look like spam.

boils down to

I don't like the lab
some amount of others do not like the lab.
Change it, or game dies.

Give me what I want or you are DOOOOOMED!!!!!
There couldn't possibly be some sort of middle ground where most people accept the lab as I'd, do it for the ascendancy points, challenges, and a few enchants then go back to making. Nah that's totally impossible, you either love the lab and flood the market with helmet enchants or your a righteous hater who can't stand the place.
"
Nssheepster wrote:
"
reibuorumai wrote:


No it doesn't. If you don't like running the lab then it's just a thing you do (or pay someone a pittance to do for you) once per difficulty, it's hardly even a part of the game if you don't want it to be. And no, "the wrong person" leaving has never changed anything for any game unless it's a developer. As a developer, you can't just give everyone what they think they want, especially in a carrot stick game like PoE; Chris and crew have a vision for the game, and they're going to stick with it, just like they always have. Ascendancy and prophecy have been their most popular expansion and league since the game was released; GGG know what they're doing. You are a minority, the game's life is fine.



A), It's pretty dang clear it's NOT a minority from the most basic of evidence.

B). ONE MAN runs the POE.Trade Website. The WHOLE THING. IF he ALONE leaves, the entire economy of the game collapses. The VAST majority of players trade using that website, or something that references that website. Basic currency ratios are obtained THERE, not anywhere else. He could literally KILL POE whenever he wanted.

It only takes ONE. You, too, underestimate how fragile POE is. The community sustains POE like few other games. Without the community, POE will die like any other RPG without a community.


You don't know how feedback works. People who don't like something are always significantly louder than people who don't care or like something. As for PoE.Trade, there's a lot of other trade indexers it's not the only one. Furthermore, there's also trade indexers you can download and use yourself. It's an open API, there's plenty of experienced people here ready to step up to the plate should EVERY SINGLE TRADE INDEXER suddenly explodes. And no, just because someone disagrees with you doesn't make them a white knight. Being willfully ignorant about population statistics and ignoring objective data about the game to try to push your agenda does make you something though (':
Yes. The Poe.trade owner stopping running the website would totally cause everybody to leave. Not that GGG would just have to panic step up and implement the same thing themselves. They probably have the damn program in reserve just waiting for poe.trade to shut down.

Also people leaving over poe.trade shutting down has nothing to do with people hypothetically leaving due to not liking lab.

But since you were so easy to diss everybody as white knights, I'm not expecting you to be willing to see things from a different angle when your head seems to be stuck firmly where it is.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
"
Thieldan wrote:
"
Vesuvius079 wrote:
There couldn't possibly be some sort of middle ground where most people accept the lab as I'd, do it for the ascendancy points, challenges, and a few enchants then go back to making. Nah that's totally impossible, you either love the lab and flood the market with helmet enchants or your a righteous hater who can't stand the place.


Lol that's what I did last time I really played (in Perandus), ascendency points, a few enchants (excluding helmet ones, cause fuck that), and bye bye lab, never again (with my current char anyway).

Idk why there is not more people who dislike the lab who do that, it's not like we were forced to farm it endlessly.


That's where I kind of stand. The lab isn't my favorite since you can die easily from a split second lag leaving you on a trap but it isn't terrible. If everything is running fine I love the lab and will do a bunch of runs before I get bored and go back to maps. If you don't like it then run it once to get your points in each difficulty and leave it alone. It is an option to buy enchanted helms you need. Just don't complain when the suppliers can't meet up with demand on an RNG based enchanting system. They can only run so many per hour.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
"
Vesuvius079 wrote:
There couldn't possibly be some sort of middle ground where most people accept the lab as I'd, do it for the ascendancy points, challenges, and a few enchants then go back to making. Nah that's totally impossible, you either love the lab and flood the market with helmet enchants or your a righteous hater who can't stand the place.


Dunno, I honestly don't care about the lab. My last char for this league even completely skipped it. It just saddens me that the game gets padded with secondary content and bullshit leagues when they could do so much better.
Yes, this thread is extremely hyperbolic, and the OP kills his own arguments with his wording and overdoing it, but he does have a point hidden under all that.

When most people just tolerate something, and don't care either way, and some people hate it, and a very small few love it, what's the risk in removing/altering it?

From a business perspective, GGG should be concerned that they have a major mechanic in-game that causes players to become frustrated, bored, or unhappy. People would likely not quit the game if the Lab were altered, removed, or made unnecessary for ascendancy points. People may however, quit due to frustrations over the Lab and it's mechanics. One option has no risk for GGG, just wasted time on development. The other option makes a loud subset of players happier, which is good for the game as a whole.

You think new players coming along seeing so many threads complaining about Lab is good for the health of the game? I certainly don't. I also don't think anyone would quit or stop spending money if Lab were changed. People may quit if Lab remains as-is however, or not spend money, etc.

GGG is a business, and they should do whatever is best for business. I can't imagine having "divisive content" is very good for business, in the long-term. Nor is it good for a game dev to cave to every whine or complaint on their forums. A balance must be struck, one I'm not seeing in this situation as of yet.
"
Sardekar wrote:
Yes, this thread is extremely hyperbolic, and the OP kills his own arguments with his wording and overdoing it, but he does have a point hidden under all that.

When most people just tolerate something, and don't care either way, and some people hate it, and a very small few love it, what's the risk in removing/altering it?

From a business perspective, GGG should be concerned that they have a major mechanic in-game that causes players to become frustrated, bored, or unhappy. People would likely not quit the game if the Lab were altered, removed, or made unnecessary for ascendancy points. People may however, quit due to frustrations over the Lab and it's mechanics. One option has no risk for GGG, just wasted time on development. The other option makes a loud subset of players happier, which is good for the game as a whole.

You think new players coming along seeing so many threads complaining about Lab is good for the health of the game? I certainly don't. I also don't think anyone would quit or stop spending money if Lab were changed. People may quit if Lab remains as-is however, or not spend money, etc.

GGG is a business, and they should do whatever is best for business. I can't imagine having "divisive content" is very good for business, in the long-term. Nor is it good for a game dev to cave to every whine or complaint on their forums. A balance must be struck, one I'm not seeing in this situation as of yet.


The thing is, both sides are operating under assumptions, lab dissenters more so. Statistically, people are more likely to complain than to bother posting positive feedback, so we always end up with a nice availability of complaints to hold a bias that everybody hates it/dislikes it or is just mildly frustrated with it. At the same time, we can't get a good number of how many people run it multiple times a day and operationally "enjoy" the lab. So we have no good idea how many people side on like or dislike to any degree, all we can do is assume.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
This post brings up some great points in where all those head enchants, what happens if poe trade hangs it up, and where is GGG on this issue.

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