Change % damage from traps to flat damage in lab already.

Gonna keep this short, it's real simple alright.

Problem: HC suffers ever since ascendancy came out, because lab is broken. Ascendancy points from lab are not optional, so everyone is forced to go through lab at least 3(4?) times.

Solution: Change the damage from traps to flat phys, scale it with difficulty.

Outcome: Dps oriented softcore builds still can't stand still on the traps, maintaining the intended challange - while the defence from hc builds is not completly nullified anymore.

Lab is a piece of arcade content forced upon a game that is about making builds and getting characters powerful. If people are willing to spend days theorycrafting a build and then working on those characters in a game, there is no place for mandatory content that voids their effort completely.
That's from a player standpoint, and that's not all of it. Moving on to the opposite side. You guys at GGG created the most powerful tools I have ever seen in any game to create build diversity. Look at the skill tree. Check the uniques and think how much effort has gone into creating all of that.

How could you implement and maintain something into a game that voids all that effort, yours and ours?
Last edited by Razis#4500 on Aug 3, 2016, 12:51:43 PM
Last bumped on Aug 7, 2016, 7:28:29 PM
This thread has been automatically archived. Replies are disabled.
it doesnt void anything. it sets requirements that build has to meet before it is called complete

currently a sh.. build with crap gear and no though put into it can speed clear Gorges and Plateus

lab is the first content that curbs this insanity at least a little.

and Hardcore players play HC to face challenges? or for bragging rights?

name me a build that CANNOT complete/pass traps. i do not want to hear about 'life regen yadayaday, armor juggernaut yadayada' - i want to know what builds cannot complete the traps. if you cannot name one - then the lab is only a nice excuse for hardcore-wannabe players that like to play hc for bragging rights but are not really good at accepting risks associated.

alt-f4 gets tedious if you have to start from the beginning doesnt it?
If you change it to flat damage, it will be a non-issue.

It needs to remain a percentage. Otherwise builds with 15k hit points, like ES builds, will never have an issue. But builds with 5k life will have an issue.

Traps aren't even an issue. Learn to walk your character.
"
sidtherat wrote:


name me a build that CANNOT complete/pass traps. i do not want to hear about 'life regen yadayaday, armor juggernaut yadayada' - i want to know what builds cannot complete the traps. if you cannot name one - then the lab is only a nice excuse for hardcore-wannabe players that like to play hc for bragging rights but are not really good at accepting risks associated.


an all keystone passive build
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."

-Path of Exile
Last edited by xrook#3956 on Aug 3, 2016, 1:24:52 PM
this is not a build - it is an ultimate exercise in doing something weird and we both know that
The bitterness of sc players who adress hc ones is always a thing to be amazed off.

Op. I am with you. Hardcore platformer gameplay makes no sense at all for a game like PoE.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Aug 3, 2016, 1:37:32 PM
OP has a point.... hc dies

we need a change...

What about dying in norm,cruel,merc lab (except izaro) = no death?

You can't balance it if it's flat damage. If you make it hard for hp builds, it's impossible for lower hp builds. If you make it hard for lower hp builds, you make it trivial for high hp builds. Then you'd have the same complaints that it's too hard or too easy depending on the build.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
Pyrokar wrote:
Hardcore platformer gameplay makes no sense at all for a game like PoE.


To be fair, before ascendancy, we had ground effects (burning, shocked, chilled, desecrated), telegraphed attacks (Vaal oversoul, Malachai, Shavronne, Voll), and arguably a bit of bullet hell (Tentacle Miscreations, Orchard map boss Tunneltrap). The skill of moving in the right place at the right time has already been in the game for a long time. But most of them have some optional workaround, most easy of which is to just kill anything that can damage you (cheese it). You can't do that with traps.

My guess as to why GGG decided to move forward on Labyrinth is that they still remembered the good old days when one shotting bosses was very rare, and Vaal Oversoul was universally applauded by the player base of the time for including an exciting manual dodge element in the game. They probably thought it was a good time to force the revival of manual dodge.

Little did they know that they're dealing with a completely different audience than in the past, if the large number of Lab threads in Feedback are any indication.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Flat 20k damage, ignores mitigation. Give the lab haters something actually worth complaining about.
We fight to delay the end because it's the means that matter.

Report Forum Post

Report Account:

Report Type

Additional Info