A suggestion to make lab haters and lovers happy at the same time

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Turtledove wrote:
Wrong again. All the labyrinth hate boils down to labyrinth being boring, irritating, tedious and not fun.
You could (and people have) say the same thing about the game from levels 1 to 70. "Leveling sucks". "3 difficulties sucks" "this or that quest sucks". How is your 100% subjective criticism any different than the others that get ignored because the game can't please everybody?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Last edited by mark1030#3643 on Jul 29, 2016, 3:12:44 PM
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mark1030 wrote:
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Turtledove wrote:
Wrong again. All the labyrinth hate boils down to labyrinth being boring, irritating, tedious and not fun.
You could (and people have) say the same thing about the game from levels 1 to 70. "Leveling sucks". "3 difficulties sucks" "this or that quest sucks". How is your 100% subjective criticism any different than the others that get ignored because the game can't please everybody?


Because there are more of them that complain I guess?

Because making shit eating comparisons prove their point further? Kappa


Truth is there isn't much difference in that, because the typical thing is instead of focusing on something that would take work, they rather just give the points to Malachai, because they believe he should give you something, which technically he already does in 2\3 of the difficulties and in the last one he technically gives a challenge and an achievement most of the time.

Its just another we want this faster and we want to roll our face on keyboard to kill our way thru it.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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mark1030 wrote:
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Turtledove wrote:
Wrong again. All the labyrinth hate boils down to labyrinth being boring, irritating, tedious and not fun.
You could (and people have) say the same thing about the game from levels 1 to 70. "Leveling sucks". "3 difficulties sucks" "this or that quest sucks". How is your 100% subjective criticism any different than the others that get ignored because the game can't please everybody?


Gameplay is as a fundamental part of any game as there is. It is what defines an ARPG. That means that there is a fundamental difference between the examples you made and the situation of labyrinth having trap gameplay. Trap gameplay is fundamentally different from ARPG gameplay. It seems that not everyone can really understand the difference?

I guess it is an individual perception thing? Just like the dung beetle can't be expected to understand that most animals don't consider poop a food. Dung beetles have a fundamentally different perception of poop from the rest of us.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
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mark1030 wrote:
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Turtledove wrote:
Wrong again. All the labyrinth hate boils down to labyrinth being boring, irritating, tedious and not fun.
You could (and people have) say the same thing about the game from levels 1 to 70. "Leveling sucks". "3 difficulties sucks" "this or that quest sucks". How is your 100% subjective criticism any different than the others that get ignored because the game can't please everybody?


Gameplay is as a fundamental part of any game as there is. It is what defines an ARPG. That means that there is a fundamental difference between the examples you made and the situation of labyrinth having trap gameplay. Trap gameplay is fundamentally different from ARPG gameplay. It seems that not everyone can really understand the difference?

I guess it is an individual perception thing? Just like the dung beetle can't be expected to understand that most animals don't consider poop a food. Dung beetles have a fundamentally different perception of poop from the rest of us.


Are you equating those that love the typical dungeon with traps pretending to be a labyrinth to a creature that enjoys eating dung? If so, I approve of that analogy ;)
Last edited by Siochan#3258 on Jul 29, 2016, 4:53:44 PM
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Turtledove wrote:

Gameplay is as a fundamental part of any game as there is. It is what defines an ARPG. That means that there is a fundamental difference between the examples you made and the situation of labyrinth having trap gameplay. Trap gameplay is fundamentally different from ARPG gameplay. It seems that not everyone can really understand the difference?

No, traps do fit the technical definition of "action role playing game".

They don't fit your definition, fine.
Who cares ?

And anyway, who cares about what fits arpg and what does not ?
It does not matter, it is irrelevant.

Personally, I don't play PoE to play arpg, I play PoE to play PoE, and I think that most people do the same.
The "this does not fit in arpg gamepay" argument is silly, utterly wrong, false, pathetic and irrelevant.



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Boem wrote:
The correct answer is obviously "implement emoticons", because we all know the source of all misunderstanding and sub-sequential hate/love is derived from a lack of communication skills or options.

So to make lab haters happy, we give them emoticons.

To make lab lovers happy, emoticons.

There you have it, a suggestion to make both lab haters and lovers happy.

Peace,

-Boem-

Give this man a candy!
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 29, 2016, 9:40:51 PM
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goetzjam wrote:

I don't want to slow myself down from leveling who knows how many alt characters because I fail to actually make good builds.


...

...

...

okay. having fun with poe is now wrong as well. only meta allowed. thanks for enlightening everyone...

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mark1030 wrote:
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Turtledove wrote:
Wrong again. All the labyrinth hate boils down to labyrinth being boring, irritating, tedious and not fun.
You could (and people have) say the same thing about the game from levels 1 to 70. "Leveling sucks". "3 difficulties sucks" "this or that quest sucks". How is your 100% subjective criticism any different than the others that get ignored because the game can't please everybody?


quests and storymode are mandatory content to progress. labyrinth is optional content made mandatory due to rewards. i have 100% faith in you not understanding this even after explanation.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
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Fruz wrote:
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Turtledove wrote:

Gameplay is as a fundamental part of any game as there is. It is what defines an ARPG. That means that there is a fundamental difference between the examples you made and the situation of labyrinth having trap gameplay. Trap gameplay is fundamentally different from ARPG gameplay. It seems that not everyone can really understand the difference?

No, traps do fit the technical definition of "action role playing game".

They don't fit your definition, fine.
Who cares ?

And anyway, who cares about what fits arpg and what does not ?
It does not matter, it is irrelevant.

Personally, I don't play PoE to play arpg, I play PoE to play PoE, and I think that most people do the same.
The "this does not fit in arpg gamepay" argument is silly, utterly wrong, false, pathetic and irrelevant.


Traps do NOT automatically mean trap gameplay. When the focus is on killing monsters rather than avoiding traps then it is arpg gameplay. When the focus is on avoiding traps then the gameplay is boring, irritating, and not fun. A few traps do not make trap gameplay. For example, the final Izaro battle is arpg gameplay not trap gameplay because the focus is on killing Izaro not avoiding traps. Your argument is silly and utterly wrong, false, pathetic and irrelevant. It is similar to a dung beetle trying to tell me that there is plenty of food because there is a big pile of poop. From the dung beetles perspective it may be true but from my perspective, I know that poop is not food.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
No

ARPG = Action Role Playing Game
Hack and slash is one subgenre of Arpg.

PoE can indeed be considered as a hack and slash game, and thus an arpg games as the fundamental gameplay fits ( click with the mouse, the character moves, instant combat as opposed to turn by turn ).
That's it, period.

Traps are completely irrelevant to this, completely.

But since I basically explained this with other words in my previous posts and you don't seem to get it at all, I'm not expecting you to understand this time either, don't worry.
Just felt like putting in even more obvious words.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"Trap gameplay" last i checked theres no gaming genre called "Trap".

You dont dictate what something is and isnt, get over it and yourself, seriously.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
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Fruz wrote:
No

ARPG = Action Role Playing Game
Hack and slash is one subgenre of Arpg.

PoE can indeed be considered as a hack and slash game, and thus an arpg games as the fundamental gameplay fits ( click with the mouse, the character moves, instant combat as opposed to turn by turn ).
That's it, period.

Traps are completely irrelevant to this, completely.

But since I basically explained this with other words in my previous posts and you don't seem to get it at all, I'm not expecting you to understand this time either, don't worry.
Just felt like putting in even more obvious words.
Labyrinth right now is pretty close to what Gauntlet is, thats probably where they took some inspiration from in addition, theres alot of similarities they definitely drew some inspiration from Diablo and Torchlight.

Sometimes theres monsters, sometimes there isnt. Some areas are trapped, some arent. Youre in a perpetual labyrinth fighting enemies and avoiding traps.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.

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