A suggestion to make lab haters and lovers happy at the same time

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Turtledove wrote:
Wrong again. All the labyrinth hate boils down to labyrinth being boring, irritating, tedious and not fun.



Which is "i dont wanna"
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
shatojin wrote:


from what you are saying,to my understanding i can separate the users who dislike lab in 2 groups:
Group A:
Users who hates the lab because they have trouble completing it to get their points(because their build is not tanky enough, or they die to traps, they don't enjoy it, whatever reason, but they still will run it just to get their points).
This grup will benefy from my suggestion since it makes the process of getting their points easier so they don't get frustrated with it, making the experience simmilar to just another skillpoint quest in the game.

Group B:
These users just hate it because it simply exists, there is NO solution possible since they just hate it for being there and want it to be removed ignoring and not caring about others who actually like it, even if they don't even need to enter there and can completely ignore it after a 5 min run. You can recognise them by their non constructive or logical posts in the forum, for example make a new game full of traps, remove lab or something like that. These are just the toxic players that every game community has, these will cry and disrupt the forums no matter what you do and should be simply ignored.


There are people who hate the punishing traps (ignore parts of your defensive build stats), there are people who hate izaro fight, there are people who find the lab overall boring. Non of these things get fixed by your suggestion.
Last edited by AceNightfire#0980 on Jul 29, 2016, 11:04:40 AM
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AceNightfire wrote:

There are people who hate the punishing traps (ignore parts of your defensive build stats), there are people who hate izaro fight, there are people who find the lab overall boring. Non of these things get fixed by your suggestion.


Lets take for example skillpoint quests,i don't think people actually "enjoy" them but we all still do them, but nobody is complaining about it in the forums even if finding the soul in act 4 might take even more time than doing a lab run if you know the layout. Why? I think it's because it's fast and easy to do.

Based on this my idea is to give you a first easy run to take your points reasonable fast and easy as possible and forget about it, this may include less traps shorter layouts, easier boss, while keeping the difficulty for those who want to run the full Lab experience. Why in your opinion this is not going to work?

Also life regen is a great defence vs traps, same as instant recovery flasks, so there is a defence vs traps, for example with my occultist if the ES recharge has started it totally outregens the trap damage(basically 4 sec of trap invulnerability), a good amount of life regen+flasks cause the same or simmilar effect on DoT traps.

For the future posters lets keep this thread constructive, if you agree or disagree in something please tell why atleast, maybe u don't have a better idea, but atleast post a simple why not followed by your disagree about someone else's idea.
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goetzjam wrote:
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Prebornfetus wrote:
and I dont wanna.


Literally all the whole I hate the lab boils down to is nothing but a childish "i dont wanna"


I don't want to learn the new content.
I don't want to learn how to beat the content.
I don't want to slow myself down from leveling who knows how many alt characters because I fail to actually make good builds.
I don't want to do anything where I can't just kill my way thru the challenge.
I don't want to.....


But either you do it because you want the AC points or in the uber lab case because of enchantment\loot or you are part of the group that doesn't play anymore because you call it fucking frogger.

Frogger is more hardcore then the lab is, if anything in frogger touches you, you die, if anything in the lab touches you, you get hurt but as long as you don't run with the traps you should be fine.



Literally all the whole I love the lab and hate the lab haters boils down to is nothing but a childish "i dont wanna"

--- > I don´t want to have the Ascendancy points moved away from the Lab even if it would make no difference at all for me.
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Shredzilly wrote:

--- > I don´t want to have the Ascendancy points moved away from the Lab even if it would make no difference at all for me.


Its about sacrificing the quality of the game in order to "streamline" the points for people like you that complain about it. As obvious by the magnitude of people that have done the lab to get the AC points no change is needed. When it boils down to the arguments that people bring up in favor of changing the lab its just "i dont wanna"


People that defend the lab have brought in many points, aside from "i dont want the points moved from the lab". Such as wasted dev time\resources. Sacrificing game design in order to appeal to a group that does nothing but complains with low effort and low quality complains like "frogger" and "i dont want to learn the lab"

GGG never created this game to cater to everyone, following that logic they should never cater to groups that complain about stuff that are "gated" or that they have to do a specific challenge to get a reward. If anything the lab complains are proof that this game has drifted far too away from the original hardcore we don't need to cater to everyone design and the game needs to be more focused on the niche it had, instead of having d3 level lootfest leagues and making it easier and easier for players to faceroll the content.


I'd be perfectly fine with them removing the lab, if they removed the rewards with it. You don't want to do the content, then you don't get the reward. Simple as that.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
Turtledove wrote:
Wrong again. All the labyrinth hate boils down to labyrinth being boring, irritating, tedious and not fun.



Which is "i dont wanna"


You seem to not have a firm grasp of the difference between cause and effect. The cause is "labyrinth being boring, irritating, tedious and not fun". The cause and effect relationship is "i dont wanna" because "labyrinth being boring, irritating, tedious and not fun". "Boiled down to" is usually interpreted to mean what is the root cause not what is an effect associated with that root cause.

Take the dung beetle as an example. Dung beetles can't understand why other people don't like eating poop. This is because dung beetles love eating poop and they have teeny tiny brains and so they can't understand that others may not like eating poop. So, if you say, "I'm hungry" the silly dung beetle is going to conclude that you don't wanna eat poop, after all there is plenty of poop to eat! When in reality the problem is that poop is a bad thing to eat unless you're a dung beetle. You wouldn't even consider poop eatable. You'd say, "I'm hungry because there is no food, even though a big pile of poop is right there smelling up the place". But, since the dung beetle loves eating poop it can't really understand.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Turtledove wrote:
"
goetzjam wrote:
"
Turtledove wrote:
Wrong again. All the labyrinth hate boils down to labyrinth being boring, irritating, tedious and not fun.



Which is "i dont wanna"


You seem to not have a firm grasp of the difference between cause and effect. The cause is "labyrinth being boring, irritating, tedious and not fun". The cause and effect relationship is "i dont wanna" because "labyrinth being boring, irritating, tedious and not fun". "Boiled down to" is usually interpreted to mean what is the root cause not what is an effect associated with that root cause.

Take the dung beetle as an example. Dung beetles can't understand why other people don't like eating poop. This is because dung beetles love eating poop and they have teeny tiny brains and so they can't understand that others may not like eating poop. So, if you say, "I'm hungry" the silly dung beetle is going to conclude that you don't wanna eat poop, after all there is plenty of poop to eat! When in reality the problem is that poop is a bad thing to eat unless you're a dung beetle. You wouldn't even consider poop eatable. You'd say, "I'm hungry because there is no food, even though a big pile of poop is right there smelling up the place". But, since the dung beetle loves eating poop it can't really understand.


Pitiful post.
"
Xtorma wrote:


Pitiful post.


What do you expect from someone that is obsessed with making comparisons to eating shit?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
The correct answer is obviously "implement emoticons", because we all know the source of all misunderstanding and sub-sequential hate/love is derived from a lack of communication skills or options.

So to make lab haters happy, we give them emoticons.

To make lab lovers happy, emoticons.

There you have it, a suggestion to make both lab haters and lovers happy.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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goetzjam wrote:
"
Xtorma wrote:


Pitiful post.


What do you expect from someone that is obsessed with making comparisons to eating shit?


Dung beetles are not pitiful. They have a very important role in the environment. So important that Australia has introduced them into their environment with great success. Dung beetles were considered sacred in ancient Egypt. The Egyptian scarab is a dung beetle. One should not belittle dung beetles nor take so lightly their contributions to your own nutrition, unless you don't eat beef or mutton, you're somewhat dependent on the teeny tiny brained dung beetle doing their job. A dung beetle can bury 250 times its own weight in dung per night! https://en.wikipedia.org/wiki/Dung_beetle
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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