Performance Improvements in 2.3.3
Can't wait.
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" You do understand that was enabled to help tax the system during the test, right? Hence the whole point of the demo: to show a heavy processing burden. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
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So when will these command line flags be available for us to use? And have these changes been tested in a party of 6 where you've got summoners as well as CoC builds in it? Either the CoC mechanics have to be adjusted or hopefully spreading out the load across CPU's/GPU's means that these party's won't suck so bad.
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so wait wait!! what you are saying is that on my shit potato.... MY 7 FPS BUILDS WILL BE 15 FPS BUILDS :D :D :D :D :D :D HELL YEAH NOT EVEN MAD BRAH!!! :D :D ★ IGN: Pinockio_the_Transexual or PM me on forums ★
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Good job guys. Second to none.
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" Screen shake in 99% of games is simply jiggling the camera (offsetting the map position/moving the viewpoint position), its pretty much a 'free' effect that doesnt incur a performance cost. Lab is a chore
Delve / Harbinger / Incursion / Delirium best leagues. |
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So... any idea when it comes out?
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If you ask me - HYPE!
GG GGG and Thank you so much for giving the players so much insight on what is being done. When I see such performance improvement news I'm literally grabbing my wallet because that's what I really want to support! DEATH & THRASH
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Sorry if this was asked already; so, all users will not be able to use frame multithreading in 2.3.3? How will you or the game client choose who can use it? Or maybe I'm confusing myself.
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" everybody can enable it by adding command line params to game luncher. |
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