Performance Improvements in 2.3.3

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AterVulpes wrote:
Why D3D11 and not 12 ?

DX12 is win10 only. Better go Vulkan.
"
tehehe wrote:
"
AterVulpes wrote:
Why D3D11 and not 12 ?

DX12 is win10 only. Better go Vulkan.


Beat you to it by 1 minute. ;-)
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▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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I say Discharge CoC party to put this to the test
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HiMyNameIsBrak wrote:
I say Discharge CoC party to put this to the test


Or a Raging Spirit ?
I wonder if they purposely avoided showing off CoC because it doesnt perform as well but this is usuallyt he most noticeable culprit.
"
tehehe wrote:
"
AterVulpes wrote:
Why D3D11 and not 12 ?

DX12 is win10 only. Better go Vulkan.


Indeed. If PoE goes DX12 I probably won't be able to keep playing it anymore. I wish they'd move towards native Linux support instead of moving further away from it. :|
All hail Vulkan, our saviour!
this gives me great hope

(also convinced me to purchase prophecy supporter)
i <3 minesweeper
Last edited by Runeword#2865 on Jul 26, 2016, 3:37:31 PM
#promotevincentggg

Please try to skip, avoid and ban screen-shake in future demos please, almost multi-threaded myself a few times.
Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291
"
AterVulpes wrote:
"
HiMyNameIsBrak wrote:
I say Discharge CoC party to put this to the test


Or a Raging Spirit ?


On a max pack double beyond sea witches map ? With some bubble/imortal aura/totems combo ?

Also, for my curiosity, why do you guys do QA on open maps with packs mobs and we have to play some underground tunnel backtracking maps ?

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