Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

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Albinosaurus wrote:
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...that really shouldn't be the case with how easy the lab is and how powerful ascendancy classes are.


Some people say the Lab is easy, some say it's hard, some say the Ascendancy classes are super powerful, but even that is subjective due to their possible applications and the requirement of player knowledge to make the most out of them.

Ultimately, trying to relate the risk/challenge of Lab to the reward of Ascendancy can never be a useful argument.


I agree. The labyrinth is both easy and hard. While it may be hard for some builds, for others like Juggernauts and very high movement rate Evasion characters, it is easy. Those builds seem to be able to navigate through the traps easily and then the challenge is just Izaro. This is why it may be best to just move the ascendancy points away from the labyrinth completely. The labyrinth is not able to be a good test of different kind of builds. PoE is a game designed for fighting monsters not traversing traps. I doubt if GGG could ever get the labyrinth balanced properly to test/challenge different builds as well as a semi-balanced new boss.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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GeorgAnatoly wrote:
If risk/reward isn't considered then why do you want them behind malachai? Why not just get them automatically every tenth level?


I wouldn't mind that solution either, but like I said, I'm going for a compromise here. I also stated why putting it behind Malachai would be a good choice. Not sure if you're arguing just to argue, or if you're actually reading what I wrote.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
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Turtledove wrote:
I agree. The labyrinth is both easy and hard. While it may be hard for some builds, for others like Juggernauts and very high movement rate Evasion characters, it is easy. Those builds seem to be able to navigate through the traps easily and then the challenge is just Izaro. This is why it may be best to just move the ascendancy points away from the labyrinth completely. The labyrinth is not able to be a good test of different kind of builds. PoE is a game designed for fighting monsters not traversing traps. I doubt if GGG could ever get the labyrinth balanced properly to test/challenge different builds as well as a semi-balanced new boss.


This is especially true because many of the mechanics behind the traps and Izaro are designed to cheese player builds--not challenge them.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
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Albinosaurus wrote:
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Turtledove wrote:
I agree. The labyrinth is both easy and hard. While it may be hard for some builds, for others like Juggernauts and very high movement rate Evasion characters, it is easy. Those builds seem to be able to navigate through the traps easily and then the challenge is just Izaro. This is why it may be best to just move the ascendancy points away from the labyrinth completely. The labyrinth is not able to be a good test of different kind of builds. PoE is a game designed for fighting monsters not traversing traps. I doubt if GGG could ever get the labyrinth balanced properly to test/challenge different builds as well as a semi-balanced new boss.


This is especially true because many of the mechanics behind the traps and Izaro are designed to cheese player builds--not challenge them.


Exactly, GGG just buffing and buffing non-stop Speed meta and make it more and more required/must have. Everything become useless unless its full speed no brain meta.

GGG become worse and lost all their great at start idea like freedom/equality of builds, diversity builds, etc. Now its meta or GTFO! And only this.
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The problem people find with Labyrinth is it requires a thought process which most Path of Exile players have lost or never had to begin with.

Incorporating a puzzle into the game gives players time to think about their next move rather than become mindless zombies.

This is why Labyrinth is one of the greatest features to the game, it gives players an opportunity to use their brain!
How many of these threads were created by the same 10 or so players that seem to feel compelled to post a new thread with the same complaint every day?

I'm not super into the lab myself, but running it for ascendancy points has never caused me any issues. I would prefer that the end drops in uber lab were more rewarding, though.
But don´t fit rest of the game and current powercreep fast meta.
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Funkdubious wrote:
How many of these threads were created by the same 10 or so players that seem to feel compelled to post a new thread with the same complaint every day?

I'm not super into the lab myself, but running it for ascendancy points has never caused me any issues. I would prefer that the end drops in uber lab were more rewarding, though.


When compiling the list I really didn't notice lots of common authors. I wasn't tempted at the time to record the authors along with the title and link. If someone wanted to do the work to add that information to the list then I would be willing to do that. What I don't want to happen though is for people to start creating new threads to just get on the list.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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XerxezBreak wrote:
The problem people find with Labyrinth is it requires a thought process which most Path of Exile players have lost or never had to begin with.

Incorporating a puzzle into the game gives players time to think about their next move rather than become mindless zombies.

This is why Labyrinth is one of the greatest features to the game, it gives players an opportunity to use their brain!


I would agree with your in principle if it weren't for the fact that this is not the case in practice. Lab doesn't have true puzzles. Traps are not a test of your brain either; it's Frogger. GGG also never set these kinds of elements up to be expectations until Lab arrived, and the extremely poor implementation has led to their condemnation rather than allowing them to be used to set new expectations in a positive way.

Now the expectation is that if we see more elements like these, they will be just as awful, and many of us don't want that. It really would be better to just stick to the things they were doing reasonably well--focusing on character development and combat. Those are the things we know they can do successfully, and we now also know that they cannot (or will not) manage foreign game elements (like traps and puzzles) successfully, so they shouldn't until they can prove themselves by reworking Lab to something more universally enjoyable. After all, if you build a scale model car and it's terrible, you don't go on to build an actual car; you fix your mistakes before moving forward.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
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Turtledove wrote:
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Funkdubious wrote:
How many of these threads were created by the same 10 or so players that seem to feel compelled to post a new thread with the same complaint every day?

I'm not super into the lab myself, but running it for ascendancy points has never caused me any issues. I would prefer that the end drops in uber lab were more rewarding, though.


When compiling the list I really didn't notice lots of common authors. I wasn't tempted at the time to record the authors along with the title and link. If someone wanted to do the work to add that information to the list then I would be willing to do that. What I don't want to happen though is for people to start creating new threads to just get on the list.


Ignore stuff like that. It's not even true, and its goal is the same as ad hominem attacks. It's a useless comment.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168

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