Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!
" Fixed SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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If risk/reward isn't considered then why do you want them behind malachai? Why not just get them automatically every tenth level?
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" I don't see that happening. The problem won't be the puzzles as it isn't the traps right now. It is the way they are implemented. A few traps for flavour are alright, but when you fill one to two screens full of traps it becomes a jump and run game. One puzzle won't change the gameplay it will enhance it, as would a few traps do. And yea that was Casual_ascent's idea, not mine. It's in the big thread. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Jul 20, 2016, 3:02:05 AM
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" I agree. The labyrinth is both easy and hard. While it may be hard for some builds, for others like Juggernauts and very high movement rate Evasion characters, it is easy. Those builds seem to be able to navigate through the traps easily and then the challenge is just Izaro. This is why it may be best to just move the ascendancy points away from the labyrinth completely. The labyrinth is not able to be a good test of different kind of builds. PoE is a game designed for fighting monsters not traversing traps. I doubt if GGG could ever get the labyrinth balanced properly to test/challenge different builds as well as a semi-balanced new boss. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" I wouldn't mind that solution either, but like I said, I'm going for a compromise here. I also stated why putting it behind Malachai would be a good choice. Not sure if you're arguing just to argue, or if you're actually reading what I wrote. Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168 |
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" This is especially true because many of the mechanics behind the traps and Izaro are designed to cheese player builds--not challenge them. Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168 |
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" Exactly, GGG just buffing and buffing non-stop Speed meta and make it more and more required/must have. Everything become useless unless its full speed no brain meta. GGG become worse and lost all their great at start idea like freedom/equality of builds, diversity builds, etc. Now its meta or GTFO! And only this. Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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The problem people find with Labyrinth is it requires a thought process which most Path of Exile players have lost or never had to begin with.
Incorporating a puzzle into the game gives players time to think about their next move rather than become mindless zombies. This is why Labyrinth is one of the greatest features to the game, it gives players an opportunity to use their brain! |
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How many of these threads were created by the same 10 or so players that seem to feel compelled to post a new thread with the same complaint every day?
I'm not super into the lab myself, but running it for ascendancy points has never caused me any issues. I would prefer that the end drops in uber lab were more rewarding, though. |
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But don´t fit rest of the game and current powercreep fast meta.
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