Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

GGG keep it up

LAB is awesome

please when can we get first person shooter elements and quick time events?

OMG that would make POE so much better so gud

/s
"
Pepock wrote:
GGG keep it up

LAB is awesome

please when can we get first person shooter elements and quick time events?

OMG that would make POE so much better so gud

/s


Yes then please put huge character development rewards behind the first person shooter content. That way people that don't like that kind of game play will pay people to carry them through that content. Thereby creating a dedicated set of people that will defend the first person shooter content at-all-costs in order to maximize their in-game wealth. /s
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
I wouldn't mind a difficult sudoku puzzle to gain access to itzaro. I'm darn good at those.
I'd even solve other player's sodoku's for a few orbs.

ONLY AS AN OPTION! Don't panic, gizzle. There will still be noobs willing to pay for the trap passage option as well! (I think)
While we're at it, let's add a moba mode and make reaching challenger rank a necessary character gating process on each new character.

We're halfway there already right? Shitty clickbased movement and toxic fanboys that stop at nothing to defend their Izaro waifu.
"
sarsapari wrote:
While we're at it, let's add a moba mode and make reaching challenger rank a necessary character gating process on each new character.

We're halfway there already right? Shitty clickbased movement and toxic fanboys that stop at nothing to defend their Izaro waifu.


Dont think any one has ever had to defend Izaro. Every one agrees he is not too difficult. My poll makes it clear that people dont dislike lab itself, they dislike the traps and mandatory gameplay for ac points. No one hates Izaro though, hes pretty cool and has innate scaling difficulty.
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I dislike the lab itself.
"
The_Reporter wrote:
I wouldn't mind a difficult sudoku puzzle to gain access to Izaro.


Or maybe a chess game. If people don't like chess or have trouble beating the computer, they can just l2p (or pay someone else to beat it for them).
Proud member of the Vocal Minority
"
ShaUrley wrote:
"
The_Reporter wrote:
I wouldn't mind a difficult sudoku puzzle to gain access to Izaro.


Or maybe a chess game. If people don't like chess or have trouble beating the computer, they can just l2p (or pay someone else to beat it for them).


This is a great idea!
Normal could be a D strength opponent (1200-1399),
Cruel could be a C strength opponent (1400-1599),
Merciless could be a B strength opponent (1600-1799), and
Endgame could be an A strength opponent (1800-1999).

I could make a killing carrying players in the Endgame since I'm rated an expert (2170) by the U.S. Chess Federation. Heck, most people would have to buy a carry for even Normal. I could really make a big killing. If people complained then I could just say they need to "git gud" and this would really be true, unlike the current labyrinth!
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Turtledove wrote:
This is a great idea!
Normal could be a D strength opponent (1200-1399),
Cruel could be a C strength opponent (1400-1599),
Merciless could be a B strength opponent (1600-1799), and
Endgame could be an A strength opponent (1800-1999).

I could make a killing carrying players in the Endgame since I'm rated an expert (2170) by the U.S. Chess Federation. Heck, most people would have to buy a carry for even Normal. I could really make a big killing. If people complained then I could just say they need to "git gud" and this would really be true, unlike the current labyrinth!

Are you implying that the difference between labyrinth and a chess game for you is that the chess game would allow you to wave your e-penis in front of everyone ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:
"
Turtledove wrote:
This is a great idea!
Normal could be a D strength opponent (1200-1399),
Cruel could be a C strength opponent (1400-1599),
Merciless could be a B strength opponent (1600-1799), and
Endgame could be an A strength opponent (1800-1999).

I could make a killing carrying players in the Endgame since I'm rated an expert (2170) by the U.S. Chess Federation. Heck, most people would have to buy a carry for even Normal. I could really make a big killing. If people complained then I could just say they need to "git gud" and this would really be true, unlike the current labyrinth!

Are you implying that the difference between labyrinth and a chess game for you is that the chess game would allow you to wave your e-penis in front of everyone ?


First, if thats true Turtle im impressed man even if thats not the reason you posted this, speaks a lot about you and explains the calmness with which you often approach discussions.

@fruz

He is implying that a chess game actually needs SKILL and THINKING to do, while to run and defend like that the labyrinth you only need bad taste, no self-respect or pride, and 2chaos orbs or an offering for uber. [Removed by Support]
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
Last edited by Gary_GGG#0000 on Oct 16, 2016, 12:59:28 PM

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