Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!
" How am I not on any of the lists. I have posted very frequently against any major change of Lab with the only Change I would like being the change of trap damage from % to flat damage. Chroniccomplainerreviews.wordpress.com
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" Hi Jgizle, Just today I made a copy of Zaludoz's big list and updated it. Your name is on that updated list, see OP. I can only assume that Zaludoz did not add you to any of his lists because he made his list prior to your posts on labyrinth? edit: fixed embedded quotes (sorry) Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Oct 4, 2016, 11:35:14 PM
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Problem with lab is that it's so huge - pretty much two acts upon itself - which causes a huge loss of time on any failed attempt.
PoE has a beautiful, rich, detailed world - you can really feel the skill which went into crafting it.
The game mechanics on the other hand leave much room for improvement. |
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" Does completing lab not feel rewarding enough for the time invested, or the challenge when you finally do complete it. I dont know any where else you can just open a chest and be handed red maps or a deck of divination cards. What about the enchants, some which are very valuable if you get them on meta uniques. The reason it is big is simply because labyrinths are not small. The traps are there because labyrinths have traps, no one hoards their life savings in 1 location unprotected. There are no checkpoints or portals because it would cheese the entire experience by allowing you to easily refil flasks and vaal skills. Likewise it would allow you to bring bound keys that cant be stored in stash out of lab. Tbh If I had to choose running 5-10 maps or an uber lab run, id run uber lab every time. What are the chances you get more than 5c from a map run. What are the chances you make your currency back from rolling a map. Uber Lab is superior in every way and because of that it is more difficult and time consuming, unless you make a character specifically to run Uber Lab. Lets say they make it smaller, they would have to make Izaro harder. If they did that the rewards would have to be better to scale with the increased difficulty. Then no one would ever run maps cause lab would be so vastly superior in terms of making currency and getting good loot. If they remove AC points from lab they trivilize content they spent so much time on and also allow easy to obtain power creep. People want lab to be faster since everything else can be cleared fast. For that I say either make less traps or change trap damage to flat damage so many builds can just run through them. People dont want to be forced to run lab to get AC points. For that I say tough luck. People want checkpoints in lab. For that i say lab must be even harder than it is now to compensate for cheese mechanics and log out macros. Any change that makes lab easier or faster to do needs to be balanced with increased difficulty somewhere else. Either making beating Izaro harder, or making getting to him harder. Lab is fun because its rewarding content that isnt dependent on a currency sink for sustainability. Mapping is based on sustaining maps, and sustaining maps is based on rng, which is only geared in your favor by running harder and harder maps. Until red maps where it is not rewarding at all. Lab requires no sustain of anything and is ALWAYS rewarding. Chroniccomplainerreviews.wordpress.com Your source for quality honest reviews to save you time and money! Last edited by Jgizle#5723 on Oct 4, 2016, 11:27:55 PM
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I would really like to know how many threads have been made on the topic of RNG-gated end-game content. I am pretty sure it is more than 260, have seen like 10 in the last two weeks only, and that is after buffing drop rates. Just for comparison.
Besides that, Uber Lab is indeed awesome, has the right length, strikes the right balance between hard and rewarding, you can adjust the challenge yourself. Some of the best content in the game. Only thing I would improve is to make the map chest a bit more likely (i've found 1 in about 50 chests I opened). Remove Horticrafting station storage limit.
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" I agree that it would be interesting to know this. So make the list. To perhaps give you a context for the effort involved, I probably have spent less than 20 hours, I'm sure less than 40 hours working on the list in the OP of this thread. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" No, please don't. One cult is enough. I've participated in negative feedback about RNG-gated endgame since early Open Beta. It's one of the most debated things on this forum. There have been thousands of threads & posts about it. Many people quit because of it, at least as a break from the frustration it cause(s/d) (me included). The endgame changed quite a lot since OB, but in it's core it's still a RNG-gated currency sink. This will never change. And you should expect the Lab to never change, at least not in any drastic fashion. The % traps are there for a reason, the gauntlets are there for a reason, the portal limitation & length is there for a reason. Do you want Ascension classes to be nerfed and become meaningless? - Because that would happen if Asc points would be "set free", as you guys put it in you other flagship thread. When night falls She cloaks the world In impenetrable darkness Last edited by morbo#1824 on Oct 5, 2016, 2:53:58 AM
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Sounds like a lot of wasted lifetime to me.
Remove Horticrafting station storage limit.
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" 5 chaos for a carry is a meaningful barrier to Ascension, you say? Nah. Instead, let's encourage GGG to address the aspects of the Labyrinth which make it fun to *finish* but not fun to *play.* Then there is no need to decouple the Ascendancy points. Wash your hands, Exile!
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" 5c only gets you izaro kills. everything else you must pass yourself (trials, trap gauntlets etc) |
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